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http://steamcommunity.com/app/287390/discussions/0/34096318957888383/
http://steamcommunity.com/sharedfiles/filedetails/?id=308526664
8 million pixels * 1 = 8 million
Which, for the uninformed, does the same thing as FXAA/SMAA/MLAA.
MLAA is a subset of SMAA and FXAA is a subset of AAA
So they all try to do the same thing (post process the frame), but the way they do it is quite different.
4A made AAA because they didn't like the one-off nvidia AA method and the blurriness that it gave 3D scenes. Basically they tailerored it to not blur the scene and still run fast, this was one of their first tech innovations.