Metro: Last Light Redux

Metro: Last Light Redux

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Tessalation vs textures
I'm kind of having a hard time deciding the following:

Have textures on very high with tessalation turned off= 45-60 fps

Or have textures on high with tessalation high= 45-60 fps (except the part where I first meet the baby dark one which sharpy dips briefly for some reason. It didnt do that with tessalation off in the other settings).

Which setting do you guys think I should sacrifice: tessalation or textures. Which is more important to the visual look of the game? I tried playing the game with textures very high and tessalation high, and I seemed to be getting a 42-53 fps average, but when I went outside and met the baby dark one the fps suddenly dipped all the way to 20 fps (which for me, no matter how briefly, is immersive killing).

My specs are:
Alienware Aurora i5 760 @ 2.80 ghz
R9 270x 2gb oc
8 gbs ram
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Showing 1-13 of 13 comments
Revelene Sep 6, 2015 @ 4:53am 
http://www.nvidia.com/object/tessellation.html

This is a great explanation of tessellation.

You want to have it on, if possible. I would personally choose texture qualily high and tessellation high, rather than just texture quality very high.
Peaceful Joe Sep 6, 2015 @ 1:33pm 
Originally posted by Revelene:
http://www.nvidia.com/object/tessellation.html

This is a great explanation of tessellation.

You want to have it on, if possible. I would personally choose texture qualily high and tessellation high, rather than just texture quality very high.

What about normal tessalation? If I set it to that I can actually still keep the very high textures and maintain a relatively smooth experience. The reason I'm reluctant to lower textures down is because I notice (my eyes are really picky) a huge difference between high and very high. Is there much difference between normal tesslation and high tessalation? Also, for at least the part where I first meet the baby dark one, the fps briefly dips to 20 fps if I have tessalation on high with either very high textures or high textures. Maybe my computer can't handle tessalation on high at some parts of the game.
Revelene Sep 6, 2015 @ 8:02pm 
Originally posted by Joseph7000:
Originally posted by Revelene:
http://www.nvidia.com/object/tessellation.html

This is a great explanation of tessellation.

You want to have it on, if possible. I would personally choose texture qualily high and tessellation high, rather than just texture quality very high.

What about normal tessalation? If I set it to that I can actually still keep the very high textures and maintain a relatively smooth experience. The reason I'm reluctant to lower textures down is because I notice (my eyes are really picky) a huge difference between high and very high. Is there much difference between normal tesslation and high tessalation? Also, for at least the part where I first meet the baby dark one, the fps briefly dips to 20 fps if I have tessalation on high with either very high textures or high textures. Maybe my computer can't handle tessalation on high at some parts of the game.

Normal tesselation would be better than none. In a nutshell, tesselation allows for smoother models and with mapping can make textures more detailed with depth instead of a flat texture.

If your computer can handle it, it is a nice visual detail to have.
Last edited by Revelene; Sep 6, 2015 @ 8:43pm
Jig McGalliger Sep 6, 2015 @ 8:17pm 
First you should learn how the tessellation works on Redux. High and Very high gives the SAME level of geometric bisection. Very high just renders at a longer distance. Set it to high and you won't notice a thing with a decent FPS increase. Normal sets it down to a lower multiplication that applies to characters only, instead of terrain included.
Last edited by Jig McGalliger; Sep 6, 2015 @ 8:32pm
Revelene Sep 6, 2015 @ 8:43pm 
Originally posted by Jig McGalliger:
First you should learn how the tessellation works on Redux. High and Very high gives the SAME level of geometric bisection. Very high just renders at a longer distance. Set it to high and you won't notice a thing with a decent FPS increase. Normal sets it down to a lower multiplication that applies to characters only, instead of terrain included.

I just realized that I somehow switched over forums... I swear I was in the GTA 5 forum... how the hell did I get here?? :steamfacepalm:

My first link explaining what tesselation is still holds true but ignore the other... :/

Anyways yeah, this guy is right.
Peaceful Joe Sep 6, 2015 @ 9:08pm 
Originally posted by Jig McGalliger:
First you should learn how the tessellation works on Redux. High and Very high gives the SAME level of geometric bisection. Very high just renders at a longer distance. Set it to high and you won't notice a thing with a decent FPS increase. Normal sets it down to a lower multiplication that applies to characters only, instead of terrain included.

So would you say that having textures on high and tessalation on high is better than having textures on very high and tessalation on normal or off? The problem I seem to be having is that having a higher tessalation kills my fps in certain spots (not most spots though but its still enough to be distracting. For example, the first outdoor spot where I meet the baby dark one. As Im cornering it my fps drops all the way to 20 fps briefly). It doesn't do that if I set it to normal or off instead.

Yeah I know that amd can struggle a little bit with tessalation in this game and I do have an r9 270x 2gb oc amd card, but it shouldn't ever drop that low though. I'm actually fine with sacrificing fps for graphics as long as it doesn't jump all over the place (as it did for that specific part)....................lol I wish I can just play the game without worrying about graphics but im just so picky about playing a game the way its meant to be played. Curse my ocd :(
Tusken GA Sep 7, 2015 @ 11:09am 
Originally posted by Revelene:
Originally posted by Jig McGalliger:
First you should learn how the tessellation works on Redux. High and Very high gives the SAME level of geometric bisection. Very high just renders at a longer distance. Set it to high and you won't notice a thing with a decent FPS increase. Normal sets it down to a lower multiplication that applies to characters only, instead of terrain included.

I just realized that I somehow switched over forums... I swear I was in the GTA 5 forum... how the hell did I get here?? :steamfacepalm:

My first link explaining what tesselation is still holds true but ignore the other... :/

Anyways yeah, this guy is right.

For shame, Revelene, for shame.

But hey, could be worse. A guy on the Witcher 3 forums thought he was in the Batman Arkham Knight forums. That was awkward...
Last edited by Tusken GA; Sep 7, 2015 @ 11:10am
Peaceful Joe Sep 7, 2015 @ 1:49pm 
Originally posted by Revelene:
Originally posted by Jig McGalliger:
First you should learn how the tessellation works on Redux. High and Very high gives the SAME level of geometric bisection. Very high just renders at a longer distance. Set it to high and you won't notice a thing with a decent FPS increase. Normal sets it down to a lower multiplication that applies to characters only, instead of terrain included.

I just realized that I somehow switched over forums... I swear I was in the GTA 5 forum... how the hell did I get here?? :steamfacepalm:

My first link explaining what tesselation is still holds true but ignore the other... :/

Anyways yeah, this guy is right.


lol its ok. You still helped me understand more about tesselation. Also, I remember spending hours configuring the graphics in GTA 5 lol. As for Metro Last Light, I've decided to have textures on very high and tesselation on high even though it brings down my fps. For the most part I do stay at the 45-60 fps range, but in intensive areas it could go down as low as 30 (that hasnt happen much though). I can live with it....so far.
Jig McGalliger Sep 7, 2015 @ 6:26pm 
Originally posted by Joseph7000:
So would you say that having textures on high and tessalation on high is better than having textures on very high and tessalation on normal or off? The problem I seem to be having is that having a higher tessalation kills my fps in certain spots (not most spots though but its still enough to be distracting. For example, the first outdoor spot where I meet the baby dark one. As Im cornering it my fps drops all the way to 20 fps briefly). It doesn't do that if I set it to normal or off instead.

Yeah I know that amd can struggle a little bit with tessalation in this game and I do have an r9 270x 2gb oc amd card, but it shouldn't ever drop that low though. I'm actually fine with sacrificing fps for graphics as long as it doesn't jump all over the place (as it did for that specific part)....................lol I wish I can just play the game without worrying about graphics but im just so picky about playing a game the way its meant to be played. Curse my ocd :(

The "quality" setting is for more than just textures, I advise maxing that first. Filtering should always be maxed. Motion blur in video games is never right, so I turn that off for a 4-8 fps boost. Tessellation normal is for characters and monsters, turning it up to high now tessellates some of the map and increases the detail on characters and monsters. If you can spare it, leave it on high, if you are struggling with fps turn it down, but since "quality" affects textures, lighting, shading, and more, it is more important than tesselation.
Last edited by Jig McGalliger; Sep 7, 2015 @ 6:27pm
Revelene Sep 7, 2015 @ 7:40pm 
Originally posted by Tuskan GA:
Originally posted by Revelene:

I just realized that I somehow switched over forums... I swear I was in the GTA 5 forum... how the hell did I get here?? :steamfacepalm:

My first link explaining what tesselation is still holds true but ignore the other... :/

Anyways yeah, this guy is right.

For shame, Revelene, for shame.

But hey, could be worse. A guy on the Witcher 3 forums thought he was in the Batman Arkham Knight forums. That was awkward...

I seriously have no clue how I got to this forum. I haven't played Metro in a while... I think my Steam has a mind of its own.

Originally posted by Joseph7000:
Originally posted by Revelene:

I just realized that I somehow switched over forums... I swear I was in the GTA 5 forum... how the hell did I get here?? :steamfacepalm:

My first link explaining what tesselation is still holds true but ignore the other... :/

Anyways yeah, this guy is right.


lol its ok. You still helped me understand more about tesselation. Also, I remember spending hours configuring the graphics in GTA 5 lol. As for Metro Last Light, I've decided to have textures on very high and tesselation on high even though it brings down my fps. For the most part I do stay at the 45-60 fps range, but in intensive areas it could go down as low as 30 (that hasnt happen much though). I can live with it....so far.

Glad I could help even though I was mistaken of what game this was!
Peaceful Joe Sep 8, 2015 @ 2:51am 


Glad I could help even though I was mistaken of what game this was! [/quote]

Revelene, that article you linked was actually pretty helpful regardless of the mistake you made. I hope you don't mind that I sent you a friend request. You seem like a knowledgable and nice person.
Last edited by Peaceful Joe; Sep 8, 2015 @ 2:54am
Peaceful Joe Sep 8, 2015 @ 3:02am 
Originally posted by Jig McGalliger:
Originally posted by Joseph7000:
So would you say that having textures on high and tessalation on high is better than having textures on very high and tessalation on normal or off? The problem I seem to be having is that having a higher tessalation kills my fps in certain spots (not most spots though but its still enough to be distracting. For example, the first outdoor spot where I meet the baby dark one. As Im cornering it my fps drops all the way to 20 fps briefly). It doesn't do that if I set it to normal or off instead.

Yeah I know that amd can struggle a little bit with tessalation in this game and I do have an r9 270x 2gb oc amd card, but it shouldn't ever drop that low though. I'm actually fine with sacrificing fps for graphics as long as it doesn't jump all over the place (as it did for that specific part)....................lol I wish I can just play the game without worrying about graphics but im just so picky about playing a game the way its meant to be played. Curse my ocd :(

The "quality" setting is for more than just textures, I advise maxing that first. Filtering should always be maxed. Motion blur in video games is never right, so I turn that off for a 4-8 fps boost. Tessellation normal is for characters and monsters, turning it up to high now tessellates some of the map and increases the detail on characters and monsters. If you can spare it, leave it on high, if you are struggling with fps turn it down, but since "quality" affects textures, lighting, shading, and more, it is more important than tesselation.

I heard that this game does motion blur right though and I kind of like how it looks. I might try turning it off to see if my fps do shoot up a little bit. Anyways, thanks for the help. I didn't know that the quality setting were tied to all those other settings as well. I was wondering why there was no shadow setting for example lol.
Revelene Sep 8, 2015 @ 6:07am 
Originally posted by Joseph7000:
Revelene, that article you linked was actually pretty helpful regardless of the mistake you made. I hope you don't mind that I sent you a friend request. You seem like a knowledgable and nice person.

Well, thank you. Consider it accepted. :)
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Date Posted: Sep 6, 2015 @ 1:11am
Posts: 13