Metro: Last Light Redux

Metro: Last Light Redux

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L0ki Jan 1, 2016 @ 5:51pm
No better way to change secondary weapons?
Playing on Ranger Hardcore for my first playthrough and everything is going fine except for changing secondary weapons. As I understand it I hold tab and move my mouse in the appropriate direction to select my secondary... the problem is that it works like crap. Using an 800dpi mouse with an in game sensitivity of 1 I have to move my mouse 5 inches or more to change secondaries and even then it is flaky. Sometimes I'll move it down and instead of getting a claymore I'll get an incindiary grenade. Sometimes I'll move it in a direction and it won't change at all.

Is the secondary system really just that terrible or are there any alternate methods of changing between them?
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Showing 1-5 of 5 comments
Jig McGalliger Jan 1, 2016 @ 7:25pm 
800dpi? Time for a new mouse.
L0ki Jan 1, 2016 @ 8:08pm 
Originally posted by Jig McGalliger:
800dpi? Time for a new mouse.

My mouse has much higher dpi if I wanted to use it. If you understand how dpi works you would understand that it is not possible to have more accurate than 1:1 pixel mapping. There is a reason every CSGO pro in the world uses under 400-800 dpi.
Jig McGalliger Jan 1, 2016 @ 11:03pm 
Map the DPI higher and scale the windows setting down. This game doesn't use raw input afaik. This is not CSGO and no, they don't.
Last edited by Jig McGalliger; Jan 1, 2016 @ 11:03pm
L0ki Jan 2, 2016 @ 1:30pm 
Originally posted by Jig McGalliger:
Map the DPI higher and scale the windows setting down. This game doesn't use raw input afaik. This is not CSGO and no, they don't.

There isn't any real reason to argue dpi with you since it doesn't even address my initial question that the thread was about, but I'm guessing there is not in fact a different way to switch secondary weapons. 5 inches on my part was hyperbole as was my comment abuut CS:GO players. It's really more like 1 1/2" movement when it works correctly. In regards to CS:GO from looking at a spreadsheet the vast majority still use 400-800, 80%+ but there are a few that use a bit higher as well. I'm sure you can find the document I'm referencing if you care to google for it.

That said, it is physically impossible to move the mouse cursor by less than 1 pixel which means that by changing the sensitivity all you are accomplishing is either skipping counts, duplicating counts, or using some sort of approximation or interpolation. At 800 dpi you can cover an entire 1080p screen in under a 3 inch circle of movement. The most accurate your mouse can ever be is if 1 dot = 1 pixel.

Edit: I'll give you an example to see if I can make this any clearer.

Setting #1: 800dpi, windows sensitivity = 6/11 (default.)
Setting #2: 1600 dpi, windows sensitivity = 4/11
Setting #3: 3200 dpi, windows sensitivity = 3/11

All 3 of these settings are identical

At the default windows setting for every 1 dot I move the mouse as reported by its sensor it moves the cursor by 1 pixel. At setting 4/11 it moves the mouse cursor 1 pixel for every 2 dots, and at 3/11 it moves the cursor 1 pixel for every 4 dots. With all 3 of those settings it takes exactly .00125" of movement (1/800th of an inch) to move the cursor 1 pixel. Setting #3 means that the mouse reports 1/3200th of an inch movements, but when you change the windows sensitivity setting to 3 all that happens is that the cursor doesn't actually move until you have moved the mouse 4/3200th of an inch. It's 100% identical to setting #1.
Last edited by L0ki; Jan 2, 2016 @ 2:07pm
Jac Jun 30, 2017 @ 2:44am 
It could have been better IMO especially in ranger/hardcore. I am doing the bandit mission and trying to not get spotted. The amount of times I have gone to throw a knife and actually thrown a molotov is infuriating.

Perhaps you could tap C to bring up what you are holding - thus you can see what you are about to throw. The hold C to throw it. Of course it won't be changed now.

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Date Posted: Jan 1, 2016 @ 5:51pm
Posts: 5