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My mouse has much higher dpi if I wanted to use it. If you understand how dpi works you would understand that it is not possible to have more accurate than 1:1 pixel mapping. There is a reason every CSGO pro in the world uses under 400-800 dpi.
There isn't any real reason to argue dpi with you since it doesn't even address my initial question that the thread was about, but I'm guessing there is not in fact a different way to switch secondary weapons. 5 inches on my part was hyperbole as was my comment abuut CS:GO players. It's really more like 1 1/2" movement when it works correctly. In regards to CS:GO from looking at a spreadsheet the vast majority still use 400-800, 80%+ but there are a few that use a bit higher as well. I'm sure you can find the document I'm referencing if you care to google for it.
That said, it is physically impossible to move the mouse cursor by less than 1 pixel which means that by changing the sensitivity all you are accomplishing is either skipping counts, duplicating counts, or using some sort of approximation or interpolation. At 800 dpi you can cover an entire 1080p screen in under a 3 inch circle of movement. The most accurate your mouse can ever be is if 1 dot = 1 pixel.
Edit: I'll give you an example to see if I can make this any clearer.
Setting #1: 800dpi, windows sensitivity = 6/11 (default.)
Setting #2: 1600 dpi, windows sensitivity = 4/11
Setting #3: 3200 dpi, windows sensitivity = 3/11
All 3 of these settings are identical
At the default windows setting for every 1 dot I move the mouse as reported by its sensor it moves the cursor by 1 pixel. At setting 4/11 it moves the mouse cursor 1 pixel for every 2 dots, and at 3/11 it moves the cursor 1 pixel for every 4 dots. With all 3 of those settings it takes exactly .00125" of movement (1/800th of an inch) to move the cursor 1 pixel. Setting #3 means that the mouse reports 1/3200th of an inch movements, but when you change the windows sensitivity setting to 3 all that happens is that the cursor doesn't actually move until you have moved the mouse 4/3200th of an inch. It's 100% identical to setting #1.
Perhaps you could tap C to bring up what you are holding - thus you can see what you are about to throw. The hold C to throw it. Of course it won't be changed now.