Metro: Last Light Redux

Metro: Last Light Redux

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Warkidooo Aug 29, 2021 @ 12:24pm
[Spoilers alert] Is there any mod to simplify a bit the moral points thing?
TL;DR - title and some rant

Carefully did my second pt trying to get the canon ending, but without reading any guides. Released people from the nazi prison, saved all those red line refugees, gave a bullet to a venice beggar, spared both the antagonists, saved the bear mother, explored stuff to the point I was always full on supplies, and listened to a lot of dialogues that had subtitles to learn some lore. Yet I got the explosion ending.

After reading wikis for a bit, it seems like, besides doing all that stuff, I would have to explore and interact with stuff even more while attempting a pacifist-ish pt. A bit frustrating learning that the true ending to this game is sorta hidden behind a challenge run and guide-reading.

Is there any kind of patch/mod that at least reduces the point requirements to get the other ending?
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Showing 1-8 of 8 comments
♠.brT Aug 31, 2021 @ 7:08pm 
Not that i'm aware of.

It really isn't difficult to get the good ending, in fact for my last playthrough I accidentally got the good ending while deliberately trying to get the bad ending for the achievement lol, i killed both Pavel and Lesnitsky and still got the good ending, so you don't even need them for it.

The "trick" to get the good ending really is just do stealth, avoid killing humans as much as possible, and try to explore a bit. The karma system is a simple balance meter, if you spend the entire game killing every human enemy you face, the "good" of sparing Lesnitsky and Pavel isn't going to balance out all the evil you did.
illgib Oct 30, 2021 @ 6:34pm 
Originally posted by ♠.brT:
Not that i'm aware of.

It really isn't difficult to get the good ending, in fact for my last playthrough I accidentally got the good ending while deliberately trying to get the bad ending for the achievement lol, i killed both Pavel and Lesnitsky and still got the good ending, so you don't even need them for it.

The "trick" to get the good ending really is just do stealth, avoid killing humans as much as possible, and try to explore a bit. The karma system is a simple balance meter, if you spend the entire game killing every human enemy you face, the "good" of sparing Lesnitsky and Pavel isn't going to balance out all the evil you did.
And that show that it's probably broken, as everyone says that got good ending even catching the bad one, and everyone got the bad even strictly following a guide.

How's possible that even a single bad event overcome much more good ones?
I spared everyone, knocked and generally stealth my way around, helped people, i played the good guy, still got the bad ending 'cause i haven't listened to every single random background dialogue?
And if the good ending it's really the canon, (if i'm not wrong, or else Exodus couldn't exist) how's extra activities like listening to people, finding secret stash and 100% exploring (that are usually extra for secrets or easter eggs) are mandatory to it?

Someone mentioned chaos system of Disonored, and it's pretty straight forward, if you play the bad guy you'll get a bad ending.
In Last Light no matter how "good boy" you are playing Jesus, if you don't peep npc's business you'll get a bad ending.
For real?
Last edited by illgib; Oct 30, 2021 @ 6:35pm
♠.brT Nov 1, 2021 @ 9:26am 
My example just shows that the common belief from people about how to get the good ending / bad ending is flawed, since many people said over the years that in order to get the good ending you must spare at least one of them, and my example shows that it isn't the case, you can still get the good ending while killing them both.

I don't think it's bugged or broken, just misunderstood. I had the bad ending in the original Last Light twice. I never got the bad ending in the Redux version because by the time I got the Redux my playstyle in the Metro series became one that makes it really difficult for me to get the bad ending, because i love the game so much that i'll explore everything, and avoid killing as much as possible, even mutants i'd rather not fight, that was the case in Exodus, got the good ending on my first try and it wasn't like i big effort on my part, the playstyle that rewards you with the good ending is my preferred playstyle.

And it certainly doesn't require to get ALL exploration karma points, since i've gotten the good ending in Last Light multiple times without quite a few remarkable exploration points that i didn't even knew about it until recently.

The developers clearly agreed with you one one thing which is the idea of having karma points tied to listening to conversations, they ditched that in Exodus, and karma points are only awarded for in game actions.
I don't know if you need to listen to all conversations in Last Light to be honest, in the Redux version i can tell you for a fact that i always listened to the dialogue so i probably did had all the dialogue karma in the playthrough i mentioned, but i don't know how much each karma points is valued in the game.
Last edited by ♠.brT; Nov 1, 2021 @ 9:28am
illgib Nov 1, 2021 @ 1:00pm 
Originally posted by ♠.brT:
My example just shows that the common belief from people about how to get the good ending / bad ending is flawed, since many people said over the years that in order to get the good ending you must spare at least one of them, and my example shows that it isn't the case, you can still get the good ending while killing them both.

I don't think it's bugged or broken, just misunderstood. I had the bad ending in the original Last Light twice. I never got the bad ending in the Redux version because by the time I got the Redux my playstyle in the Metro series became one that makes it really difficult for me to get the bad ending, because i love the game so much that i'll explore everything, and avoid killing as much as possible, even mutants i'd rather not fight, that was the case in Exodus, got the good ending on my first try and it wasn't like i big effort on my part, the playstyle that rewards you with the good ending is my preferred playstyle.

And it certainly doesn't require to get ALL exploration karma points, since i've gotten the good ending in Last Light multiple times without quite a few remarkable exploration points that i didn't even knew about it until recently.

The developers clearly agreed with you one one thing which is the idea of having karma points tied to listening to conversations, they ditched that in Exodus, and karma points are only awarded for in game actions.
I don't know if you need to listen to all conversations in Last Light to be honest, in the Redux version i can tell you for a fact that i always listened to the dialogue so i probably did had all the dialogue karma in the playthrough i mentioned, but i don't know how much each karma points is valued in the game.
The main problem it's that it's never explained, ew don't know how many points any action give.
As i said i did all the thiong that every good persone might do, but still i didn't get the good ending because i missed the dialogues, that's the main flaw.
Why missing one or two karma point spoil the whole game even if you did all the good actions?
So, good karma give 1 point and bad ones 3 or more? There's a clear problem in the system.
♠.brT Nov 1, 2021 @ 8:59pm 
That's because the game is all about immersion, and it would be quite an immersion break to have a visible system in place to tell the player when they are walking towards the naughty ending or the good boy ending, the audio signals for the karma system are already quite intrusive, having a UI element in a game that tries to reduce UI elements would be even worse.

The system is fairly obscure because you are not supposed to be gaming it, you shouldn't worry about "i have this amount of moral points which means that i can do x amount of bad things and still get the good ending". You are supposed to just play a certain way, and the ending you get should be a consequence of the way you played it.

I'm not going to hand wave it away and say that you are doing something wrong, because it is certainly possible that there is a bug out there that is messing with you. All i can say is that in all my playthroughs of both the redux version as well as the original, i never encountered a bug that would lock me out of an ending. The reason why i got the good ending instead of the bad one in my example is more likely to do with the fact that i literally spared every single human i encountered in the game (exception the humans where non lethal isn't possible), plus a few mutants that gave me the + karma, i played it as a peaceful guy (with only 2 exceptions) got the peaceful ending as a result. Literally never saw or heard of a bug like the one you are talking where the player is simply unable to get the good ending despite doing "everything right", though i guess it's possible that such a bug exist, i never encountered.

And my experience makes me disagree with your theory that the player needs every single good karma point in order to get the good ending, that part is certainly not true.

Also no, the value of karma points is not like what you said. Again i don't know the value of each, but it is pretty obvious that certain decisions will give you more karma points, but this goes both ways, good karma points and bad, it depends on the decision.
Last edited by ♠.brT; Nov 1, 2021 @ 9:09pm
illgib Nov 2, 2021 @ 12:48am 
Originally posted by ♠.brT:
Also no, the value of karma points is not like what you said. Again i don't know the value of each, but it is pretty obvious that certain decisions will give you more karma points, but this goes both ways, good karma points and bad, it depends on the decision.
It would be fair if devs told us at least how it worked instead of leaving everyone competely blind 'till you reach the end.
You can't ruin an entire good playtrought punishing a player if he didn't fully explored the maps or talked to everyone.
Sparing the main characters, going full stealth and avoid to kill humans, what else should someone do to be called "good"?
The system it's flawed 'cause it' require actions that are usually for secrets or alternative endings, or for completionists, to get the real ending, and not the opposite.
The majority of player got the bad ending thinking "that's it" only to find later that they got the wrong one and a big ? when you see all the dead characters alive in Exodus.

At leat Metro 2033 had the extra efforts to get the "good" ending that's not canon, here you have to scavenge for achievements to see the actual ending?

It can't be acceptale by anyone a system where extra actions are mosre important that the one related to the main story.
Killing even one of the ebemy should lock you up the good ending, but since you've explored a bit more and heard a couple of folks you can get it.
And even if you spared both and never killed anyone, you'll get the bad one 'cause i have skipped most of the random npcs dialogues?

It's a big no.

Just stick with one ending instead of multiple ones with absurd requisites.
♠.brT Nov 2, 2021 @ 7:57am 
It doesn't require what you're claiming that it requires. Again, i got the good ending in both the original and the redux versions WITHOUT exploring everything. In one of my recent playthroughs in fact i was quite shocked at how many secrets i missed in my early playthroughs.

I don't know why you are unable to get the good ending despite "doing everything right". I haven't seen your playthrough so i can only take it at your word, so my only guess is that something else is preventing you to get the good ending, and that something may be a bug. I never encountered such a bug myself, and never heard of it, but that is a lot more plausible than "you need every little bit of karma to get the good ending" which is factually not true.
The only other thing that comes to my mind is that you are not starting the game from scratch and instead you are using the level selector to do the "right things" . I'm not saying that this is what you are doing, but that and a bug are the only things that make sense to me as to why you are unable to get the good ending. So maybe try and wipe your saves before making another attempt.

I never had an issue with it, playing on different computers and operating systems through at least half a decade. But computer software can be weird sometimes.
Last edited by ♠.brT; Nov 2, 2021 @ 7:58am
sérvulo neto Nov 2, 2021 @ 8:45am 
Originally posted by Warkidooo:
TL;DR - title and some rant

Carefully did my second pt trying to get the canon ending, but without reading any guides. Released people from the nazi prison, saved all those red line refugees, gave a bullet to a venice beggar, spared both the antagonists, saved the bear mother, explored stuff to the point I was always full on supplies, and listened to a lot of dialogues that had subtitles to learn some lore. Yet I got the explosion ending.

After reading wikis for a bit, it seems like, besides doing all that stuff, I would have to explore and interact with stuff even more while attempting a pacifist-ish pt. A bit frustrating learning that the true ending to this game is sorta hidden behind a challenge run and guide-reading.

Is there any kind of patch/mod that at least reduces the point requirements to get the other ending?
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Date Posted: Aug 29, 2021 @ 12:24pm
Posts: 8