Metro: Last Light Redux

Metro: Last Light Redux

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JohndayW Dec 9, 2016 @ 10:06pm
Metro Universe Openworld sandbox?
Imagine a open world sandbox, that was one of the following:

A FPS-liteRPG, that allowed you to join a faction, capture, defend, and upgrade outposts. Establish outposts above ground and defend against the elements and creatures. Throw in a intricate system to design/customize and manufacture weapons and equipment too. Finally just give it the typical 4A treatment on atmosphere and story and this would be a an instant hit I think.

Second idea, persistent PVP world spanning the metro, think Planetside 2-ish. Players make a character and join a faction and move up in rank, and unlock access to weapons and equipment. All while fighting for control of different stations of the metro. You could also modify this idea to create a player economy driven, in which players could actually collect scrap materials, parts, or weapons and create a pipeline of in game manufacturing and logistics so the most organized and we'll supplied side wins. I'm also a fan of letting a faction be able to control every station, and if they do, then the world restarts and that faction gets some sort of bonus to give them an edge in that fresh session.

What do you all think, would you play either of those ideas? Got anything you would add to those?

Regardless I hope 4A makes another metro. Because if they do, up highly be looking forward to it.
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DeathWantsMore Dec 10, 2016 @ 2:39am 
Yeah, I really wish they could own the rights to Fallout franchise instead of Bethesda with their ugly engines, their games look ugly af and not immersive at all. I bet 4A with proper budget could produce a top notch OW-game.
TheVictoriousTyr Dec 10, 2016 @ 9:05am 
Cool ideas, though I would prefer the second one. Actually working economics would be so cool; imagine different professions like gunsmithing and scaveging. Like you are in your shop, your bro brings you metal so you can build weapons and then the alarm bell rings due to an attack from a hostile station
Imagine Wagons Dec 10, 2016 @ 9:54am 
all i really want on metro is base building and controlling some NPC's
Imagine Wagons Dec 10, 2016 @ 9:55am 
but still retaining its story and POV
JohndayW Dec 10, 2016 @ 12:47pm 
UPDATE: Ran across this in my googling. Sounds like we are looking at a 2018 release and a 2017 (probably E3) announcement?

http://www.digitaltrends.com/gaming/metro-third-game-2017/
JohndayW Dec 10, 2016 @ 12:49pm 
Originally posted by DeathWantsMore:
Yeah, I really wish they could own the rights to Fallout franchise instead of Bethesda with their ugly engines, their games look ugly af and not immersive at all. I bet 4A with proper budget could produce a top notch OW-game.

I guess 4A has used 10% less in overall budget to produce the metros compared to comparable titles from other developers.

So imagine what they could do with a large budget.
Last edited by JohndayW; Dec 10, 2016 @ 12:49pm
François Dec 10, 2016 @ 6:24pm 
i think making metro as an mmorpg would ruin the game, seeing how all the shooter mmorpgs are going... And this game is all about the atmosphere and i think the devs would make it much mor egreat if it was solo. i'd prefer seeing a skyrim kinda game, solo open world
JohndayW Dec 10, 2016 @ 9:18pm 
Originally posted by The beer dude:
i think making metro as an mmorpg would ruin the game, seeing how all the shooter mmorpgs are going... And this game is all about the atmosphere and i think the devs would make it much mor egreat if it was solo. i'd prefer seeing a skyrim kinda game, solo open world

I mean its sort of a weird subgenre of MMO. Firefall and Defiance are more mmorpg than shooter. Whereas something like Planetside 2 is more shooter than anything.

I think if you took combat like Battlefield 4/One esk, scaled it up to a large sustainable world the size of the metro, added crafting mechanics and economy, and a faction system. It'd be the first of its type of game and would work well.

But if they couldn't pull it off then obviously I'd prefer the first option i gave in the opening post which would be more like skyrim or fallout 4 in terms of type of open world.
Rail Dec 10, 2016 @ 10:06pm 
Have u ever tried S.T.A.L.K.E.R. series?
DuckieMcduck Dec 11, 2016 @ 2:06pm 
Things aren't straightforward in real life. There would be a lot of inconsistency with how people act in a game against how they would act if they were in the real deal.

Ultimately it is impossible to bring metro into a multiplayer environment without vastly losing whatever appeal it holds as a "last grasp" of humanity story it has.

Originally posted by Rail:
Have u ever tried S.T.A.L.K.E.R. series?

S.T.A.L.K.E.R. with METRO's art direction and live inventory/loot system is literally all I need in my mortal life.
Last edited by DuckieMcduck; Dec 11, 2016 @ 2:08pm
Nefiji Dec 16, 2016 @ 6:31am 
Originally posted by Rail:
Have u ever tried S.T.A.L.K.E.R. series?
Call of Pripyat with the Misery mod was an immersive heaven.

@Topic: While I like the idea of joining a faction, I think fighting for outposts would be too much for Metro. Last Light itself was a little overloaded, if we're going for an open world Metro game, then please classic Survival Horror.

I really love the scanevging concept of the Polis DLC. And I really love the atmosphere and ressource scarceness of Metro 2033. If they could somehow combine these two elements, that game would be a masterpiece.

But it surely is a difficult task to create a good game with such concepts.
Nefiji Dec 16, 2016 @ 6:32am 
Originally posted by UnluckyDuckie:
S.T.A.L.K.E.R. with METRO's art direction and live inventory/loot system is literally all I need in my mortal life.
Interesting indeed.
laff Dec 16, 2016 @ 7:22am 
Originally posted by Jig McGalliger:
I cannot stand the pacing in Stalker :BeltedRounds:
http://steamcommunity.com/app/287390/discussions/0/613935404052820240/
The pacing in Stalker is, for the most part, set by the player.
kARL :) Dec 17, 2016 @ 4:36am 
Yea, and how about space exploration, base building, magic and multiplayer? Won't ruin the atmosphere of the game at all
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Date Posted: Dec 9, 2016 @ 10:06pm
Posts: 15