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There is a few speculation i ave made:
I will try to load a few cargo drones inside the construction ship (make sense since u are supposed to load resources intro it)
In my last attemp to upgrade a station the construction ship was stop in front of a enegy sell selling point on my station (it may ave tryed to get resouurces from tat station...)
The game was suposed to be simple to use but the learning curve is still harsh due only to the lack of proper tutorial/manual. Again egosoft rely on the comunity to make proper guide/ manual.
you can edit the resources inside your construction vessel by looking at lines
<connection connection="connection_storage02" macro="connection_storage02">
<component class="storage" macro="storage_ship_xl_universal_01_macro" connection="shipconnection" id="[0x6f461]">
<cargo>
<summary state="collapsed" connection="cargo">
<ware ware="drp_cargolifter" amount="10"/>
<ware ware="energycells" amount="2482"/>
</summary>
</cargo>
<connections/>
</component>
</connection>
i think some of these values like the id="[0x6f461]" is generated randomly based on each player's game but, basically, its easier to just search the file for whatever your vessel currently is holding. For example, i knew my vessel currently had 2482 energy cells and 10 cargolifters, so i just searched for 2482 and i found what i was looking for.
So what I did is i looked at the portion of the file where it says how many are needed for the build, mine looks like this:
<component class="buildmodule" macro="buildmodule_stations_plot_01_macro" connection="buildmodule" id="[0x6f44f]">
<offset>
<position z="68.2133"/>
</offset>
<build start="32952.9" steps="6" type="build" state="waitingforresources">
<resources>
<ware ware="energycells" amount="2482"/>
<ware ware="fusionreactor" amount="270"/>
<ware ware="reinforcedmetalplating" amount="1160"/>
<ware ware="bioopticwiring" amount="598"/>
<ware ware="shieldgenerator" amount="6"/>
<ware ware="dumbfireturret"/>
<ware ware="machinegunturret" amount="10"/>
<ware ware="plasmaturret" amount="4"/>
</resources>
i just copy all the <ware ware= etc and paste it just beneath the line for my cargolifter so it would look like this:
<connection connection="connection_storage02" macro="connection_storage02">
<component class="storage" macro="storage_ship_xl_universal_01_macro" connection="shipconnection" id="[0x6f461]">
<cargo>
<summary state="collapsed" connection="cargo">
<ware ware="drp_cargolifter" amount="10"/>
<ware ware="energycells" amount="2482"/>
<ware ware="fusionreactor" amount="270"/>
<ware ware="reinforcedmetalplating" amount="1160"/>
<ware ware="bioopticwiring" amount="598"/>
<ware ware="shieldgenerator" amount="6"/>
<ware ware="dumbfireturret"/>
<ware ware="machinegunturret" amount="10"/>
<ware ware="plasmaturret" amount="4"/>
</summary>
</cargo>
<connections/>
</component>
</connection>
save the file and reload the game
For some reason this kept bugging out on me, the game would stop loading at 72%, so i changed zone, quicksaved, redid all my editing, saved and this time it loaded properly.
Station now is building and its at 54% and climbing
I intend to cheat my way through this ridiculously glitchy plot and once its over with and I have a decent income (i assume a small empire will earn cash on its own....if not, im done with this game), then i will bother invading enemies, destroying their bases, etc. Its extremely expensive to take out a station on your own when your Taranis' take 50% hull damage and costs like 25million to repair every time. (Not that i managed to get my cap ships to fight back mind you, but theres no way to tell it to stop following me, same for the rahanas etc.. so they ultimately do end up taking damage)
I have no intention of babysitting ship by ship on what to buy and what to sell with this horrible slow narrow interface, and wait for these freaking ridiculously slow Rahanas to move around..
Oh, and a majority of all freighters in my save are now sitting in their zones, stacked vertically, doing nothing. I suspect its because they can't cross sectors without fuel and they're not smart enough to go somewhere to buy some. I've never even seen a station that produces it. I managed to buy some from a food rations facility once. The economy is either faked or just not working. 24 hours into a save and ships stop moving and things stop producing.
tl;dr: The economy is so broken I have to edit my saves in order to cheat-build my station to advance plot.
I finally found out how to deal with the stupid fuel issue, you simply click their picture on the monitor when the complain about fuel and you can tell them to go buy the fuel which then magically occurs somehow. Its pretty dumb but it works.
My construction ship is flying around a random zone in circles and I really want to fix this.
**************************************************************************************************
Instead of doing all the copy and pasting. Just search for this { buildmodule" macro="buildmodule_stations_plot_01_macro } without the brackets after every build query in game for the URV . Then delete any wares and text that show up in side the <resources> </resources>
Of course always make a copy before you edit. Just in case.
<resources>
<ware ware="energycells" amount="2482"/>
<ware ware="fusionreactor" amount="270"/>
<ware ware="reinforcedmetalplating" amount="1160"/>
<ware ware="bioopticwiring" amount="598"/>
<ware ware="shieldgenerator" amount="6"/>
<ware ware="dumbfireturret"/>
<ware ware="machinegunturret" amount="10"/>
<ware ware="plasmaturret" amount="4"/>
</resources>
I suppose it would work normally if those wares were in the system to buy.
On editing the save file, easiest way is to use NPC names I found. Just find the name of a NPC on that ship/station, search the save file and then you're already in the connections tree for that ship/station. NPC names seem unique enough to be the best search point for assets I have found.