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Its Freelancer with only 4 different weapons, 3 Shields, 3 Engines, 3 Scanners, 1 Trade Computer, 4 Missile Types and 1 ship. Just sell the Taranis after you've delivered the 300 Food(2-3 hours in the campaign), buy all that exists, game over. No need to play more, since you cant buy ANYTHING anymore.
Except transporters/stations. But why should you build an empire to earn money if you can't buy anything from this money.
The only thing you get from more transporters is annoyance since you have to tell every transporter manually - again and again - what he has to buy and sell. And you cant do this remotely. You have to fly from station to station to sell everything manually. You also have to equip it manually before it can fly anywhere.
Big rich ingame setting - check
Global economic - check (after patching)
Epic battles - check
Space cities - check
Unknown zones and exploration - check
Beautiful graphics to believe - check
What do you need? X3?
Well, play X3 instead - check
This game actually encouraged me to reinstall Freelancer, and after installing the Swag mod (adds hi-res textures) and loading it in 1920x1080, I'm enjoying a game that was released over a decade ago alot more than this travesty.
I'm worried about @Kulin's statement... if that's true then it's indeed sad.
To tell it a bit more precisely: A Spacegame is not only "Freelancer like" because you can steer and fire with your mouse. The traderoutes in Freelancer are only like the highways because the get you from A to B. You don't have to dock to get missions, and the NPC's and stations DEFINITELY look complete different LOL. Too much old women in X xD
@DelegateVoid: If you need a comparison picture for the stations, just tell me xD
edit: sigh, sucked in by the necro. T-T