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번역 관련 문제 보고
Listen up fella... You don't have a clue what you are talking about. If disabling HT worked for you great, it might have been coincidence. The problem with performance appears to not be CPU related as much as it is lack of gfx utilization. To the extent the game doesn't even recognize some nvidia cards as display adapters.
You mean well, I get that... but completely ignorant on how cores/os/threads operate in the real world.
CPU usage didn't go over 42%, loading a crowded area just dropped the CPU to 18% and made it unplayable.
Going to recheck this particular area after disabling HT again.
But disabling HT should not affect performance, since your OS first uses all your physical cores and if all are working it will assign a second thread to a working core.
You application doesn't even know about those cores. Thats the job of your OS. The application just requests a new thread and your OS will assign it to the right core. (simplified)
Do you mind if I listen while I'm doing something else?
Awesome... nevermind getting correct or factual information. Just get the complainers a refund so you can enjoy your broken game and delude yourself into thinking its perfect???
I haven't got a refund yet, Paypal is "investigating"
In fact, it really is only good for a small list of things, like video encoding.
No game, ever, designed by anyone semi competent would use hyperthreading to promote virtual cores over real ones.
Windows 7 and Windows 8 would also prevent virtual cores from being used anyways when real cores are available. Thank you for pointing this out to the OP
Again, the vast majority of gaming i-Series Intel CPUs don't have hyperthreading anyways. None of the unlocked i5's do.
I see..... thank you for the info.
Disabled HT again, and everything runs smoothly.
CPU usage went up and im fine. This time i actually expierienced some visible lag, but this may be related to "loading save and blasting out to heavy habited area"-case.
And sorry, if you don't get the point of a while(true); not running on the real core instead running on the 1x virtual thread i can't help you any further.
And for some more "insight", it also can be Reflection case, where the games decides what to actually render based on the Specs. So F you :)