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stop yelling if you have nothing better to say it was just a suggestion and you fk up the thread
- I'ts not your system at fault.
Even with all the stuff in Rebirth (volumetric fog, large 3D models, lights and whatnot) the game should run smoothly on a mid-range computer.
I believe, it's not the graphics that holds the game down. If you go read your uidata.xml, it will tell you exactly what chokes up your computer. Not the graphics, but the calculations regarding the game mechanics regarding the trading and fighting and just trying to function as they intended.
Ships getting stuck in each other or get stuck in selling or buying while other ships won't leave the dock or the miner can't decide where to mine or what to mine, having a giant surpluss of something they cant' sell, etc. Also missing codes, missing files , bad files, etc..
The easy way to notice this, is that you get random slowdowns at places aren't being unique or much different, or just looking at something at a particular section will get your game slowing down.
The game is grinding on with the new patches but there are serious errors happening while the game is running.
Here is an example of what is going wrong:
"timestamp"]=1387762892.000000,
["message"]="Error: [TextureD3D::Activate] D3DXCreateTextureFromFileInMemoryEx() failed for (assets\\characters\\argon\\textures\\ar_m_spacesuit_props_diff) hr=-2147024882 error: E_OUTOFMEMORY description: Ran out of memory!",},
[458.000000]={
["timestamp"]=1387762298.000000,
["message"]="Error: Failed to set luminance shader, skipping!",},
[367.000000]={
["timestamp"]=1387856024.000000,
["message"]="Error: Error in AI script trade.station on entity 0x9645: Property lookup failed: event.param.unbundle\
* Expression: event.param.unbundle",},
[169.000000]={
["timestamp"]=1387590407.000000,
["message"]="Error: Error in MD cue md.NPC_Engineer.DefaultComm<inst:14a7c>: Evaluated component 0x0 does not exist any more\
* Expression: $actor",},
[709.000000]={
...
0
Setting resolution to 800x600, turning off shadows, antialiasing, SSAO, shaders, anisotropy etc. is NOT a "solution", it's just making your eyes bleed by year 1995 graphics.