X Rebirth

X Rebirth

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Jerry Feb 18, 2016 @ 1:55pm
Just finished the main story and...
Is this for real? is that it? Just like that? Am i missing something?
I dont get it... what was the point of building that station? Honestly what was the point of anything? Why did i even bother capturing capital ships only to never use them LOL.

Im 100% sure im missing something. Someone tell me what it is.
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Showing 1-15 of 46 comments
copperzinc Feb 18, 2016 @ 2:00pm 
You've only just started the game.
Jerry Feb 18, 2016 @ 2:04pm 
Originally posted by copperzinc:
You've only just started the game.
ok what now? lol
dukes111 Feb 18, 2016 @ 2:28pm 
Build Explore Craft Conquer Fight!
PrimalSong Feb 18, 2016 @ 3:48pm 
I felt the same way, then I realized that the *entire* story is little more than an extended, in-depth tutorial for the games many concepts.

Remember that at any point in the story you could have taken a break, gone back to that station and expanded, set up trades, gone and fought a few rogue elements, and so on.

The story primes you for the true point of X-rebirth; Explore, Expand, Exploit, and Exterminate in glorious first-person.
cwsumner Feb 18, 2016 @ 7:09pm 
Unless you are in one of the plots or missions, this is a -real- open-world game! That means that it doesn't tell you were to go and what to do, you have to figure it out for yourself, and everyone is different.

That can be harder than most expect, many people are not used to "charting their own path" through life. But it is good experience for life, even though it is quite different kinds of things.

If you can't figure anything to do, then just explore. Thats what I do. But watch out, some places are not for the "new kids" and you can get killed. (Well ... that's like life too.)

One thing that can be interesting is to "hitch a ride" on a passing large ship (if they like you) and see ware they go. And, maybe help if they get attacked.

There are lots of other things like crusing around scanning with your long range scanners to see what you can find.

P.S. beware of big boxes with explosives on the sides, they can hurt you.
Jerry Feb 19, 2016 @ 10:47am 
Originally posted by Lyra:
I felt the same way, then I realized that the *entire* story is little more than an extended, in-depth tutorial for the games many concepts.

Remember that at any point in the story you could have taken a break, gone back to that station and expanded, set up trades, gone and fought a few rogue elements, and so on.

The story primes you for the true point of X-rebirth; Explore, Expand, Exploit, and Exterminate in glorious first-person.
Dunno, i feel like the ending couldve have been done so much better. Why end it there?

Could have given us a mission to free Albion from the Xenon since PMC collapses to them. It would give me a reason to actually use my station to trade and build an actual captial fleet.

Instead its just THE END.
Alith-Ahnar Feb 19, 2016 @ 12:10pm 
Originally posted by Hamagottry:
Originally posted by Lyra:
I felt the same way, then I realized that the *entire* story is little more than an extended, in-depth tutorial for the games many concepts.

Remember that at any point in the story you could have taken a break, gone back to that station and expanded, set up trades, gone and fought a few rogue elements, and so on.

The story primes you for the true point of X-rebirth; Explore, Expand, Exploit, and Exterminate in glorious first-person.
Dunno, i feel like the ending couldve have been done so much better. Why end it there?

Could have given us a mission to free Albion from the Xenon since PMC collapses to them. It would give me a reason to actually use my station to trade and build an actual captial fleet.

Instead its just THE END.

You do need a mission to do things you allready free to do and are a option to do?
Like you need someone to tell you sleep, eat, breath what ever gives you joy?

Serious for a second isn't the whole point about a sandbox game for players to decide what is worth doing for themself in a sense of achievment?

The end of the plot is a cliffhanger indeed and by now one of the DLC should have had added to the plot but it did not that's a legit complaint but to say without a plot there would be nothing to do i don't think you got what the game is actualy about.
Jerry Feb 19, 2016 @ 1:17pm 
Originally posted by Alith-Ahnar:
Originally posted by Hamagottry:
Dunno, i feel like the ending couldve have been done so much better. Why end it there?

Could have given us a mission to free Albion from the Xenon since PMC collapses to them. It would give me a reason to actually use my station to trade and build an actual captial fleet.

Instead its just THE END.

You do need a mission to do things you allready free to do and are a option to do?
Like you need someone to tell you sleep, eat, breath what ever gives you joy?

Serious for a second isn't the whole point about a sandbox game for players to decide what is worth doing for themself in a sense of achievment?

The end of the plot is a cliffhanger indeed and by now one of the DLC should have had added to the plot but it did not that's a legit complaint but to say without a plot there would be nothing to do i don't think you got what the game is actualy about.

Honestly, i get what you're saying but i respectfully disagree.

Its a campaign 'story' mode. If i wanted to do freeplay i would have chosen one of the other options. Ive played heaps of games without a main story and just a freeplay like "Mount and Blade" series or "Sins of a Solar Empire".

Again, id advise you to reread my post. My issue isnt that there isnt anything to do per say, its just that the campaign is bland and ends rather abruptly. Just empty padding.
Skipp Feb 19, 2016 @ 2:41pm 
The thing about X games is that they require a specific mindset - so to speak. The story was never something to focus on, even in the prior installments. It's there to show you all the concepts that the game has to offer.

You should treat the "main" story actually as a side-quest. It's something that keeps going on while you roam around trying to build your empire.

But yea - it ends "just like that" :)

Hell - the whole heart of albion fleet jumped in there and nuked the crap out of them :xenon: So i understand why it felt that your previous tasks were irelevant.

But like people already mentioned - X is about you and your decisions/trades/fights/stations. It's an open-world sandbox.

P.S. Have you played X3: Terran conflict? Now THAT'S an abrupt ending that made you play no role - whatsoever in the final mission hehe
Last edited by Skipp; Feb 19, 2016 @ 2:42pm
Jerry Feb 19, 2016 @ 3:09pm 
Yeah, though i only played terran conflict for a measly 20 hours compared to the 60 hours of Rebirth.

Originally posted by Skipp:
P.S. Have you played X3: Terran conflict? Now THAT'S an abrupt ending that made you play no role - whatsoever in the final mission hehe

But the difference is X3 sets itself up as a sandbox game. I remember not even caring about the 'story' lol. This game forces you to be in one ship the whole time as if its forcing its story on you. Anyway doesnt matter now i guess.
Last edited by Jerry; Feb 19, 2016 @ 3:13pm
Skipp Feb 19, 2016 @ 3:56pm 
Originally posted by Hamagottry:
But the difference is X3 sets itself up as a sandbox game. I remember not even caring about the 'story' lol. This game forces you to be in one ship the whole time as if its forcing its story on you. Anyway doesnt matter now i guess.

Hmm... actually it has the same types of start as previous games... A humble merchant, a mercenary... and a "plot" gametype that actually has sectors locked out due to story progression.

TC didn't have a plot only gamestart as i recall. it was just random starts + some "plot" that seems to be going on :)
cwsumner Feb 20, 2016 @ 10:13pm 
Originally posted by Hamagottry:
Yeah, though i only played terran conflict for a measly 20 hours compared to the 60 hours of Rebirth.
...

Um ... in these games thats like you were playing a normal fps shooter and said you had played 20 minutes or 60 minutes.

Steam says that I have over 900 hours in. I am not quite sure how, but I guess "time flies when you'r having fun". 8-)
Othobrithol Feb 21, 2016 @ 3:21am 
I'm going to agree (without getting into the nonsensical "how you should play" arguments) that the campaign just sort of dumps you with a "bleh" feeling.

What is missing, imho, isn't more plot (although that would be good) but if the sandbox simulation actually responded a bit more dynamically to your actions.

A good example would be if the HoA/RoC vs PMC war continued, but was actually based on the economic and military activities of the respective entities. That way, a player that bothered to create an economy in DeVries would be rewarded by seeing fleets invading Albion, taking out PMC assets. Interfereing with a rival chain of production would have actual impact beyond price fluctuations.

TL/DR: The game would be better if the factions fought, stations could be destroyed and every ship had to be built.

I am keeping a close eye on CWR (http://forum.egosoft.com/viewtopic.php?t=381043) but they've already taken a number of decisions I am uncertain anout.
Jerry Feb 21, 2016 @ 4:47am 
Othobirthol hit the nail on the head. I have nothing else to add.
Muh macht die Kuh Feb 21, 2016 @ 7:18am 
campaign is just a huge tutorial for the sandbox mode.....

you must be new to X games
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Date Posted: Feb 18, 2016 @ 1:55pm
Posts: 46