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Remember that at any point in the story you could have taken a break, gone back to that station and expanded, set up trades, gone and fought a few rogue elements, and so on.
The story primes you for the true point of X-rebirth; Explore, Expand, Exploit, and Exterminate in glorious first-person.
That can be harder than most expect, many people are not used to "charting their own path" through life. But it is good experience for life, even though it is quite different kinds of things.
If you can't figure anything to do, then just explore. Thats what I do. But watch out, some places are not for the "new kids" and you can get killed. (Well ... that's like life too.)
One thing that can be interesting is to "hitch a ride" on a passing large ship (if they like you) and see ware they go. And, maybe help if they get attacked.
There are lots of other things like crusing around scanning with your long range scanners to see what you can find.
P.S. beware of big boxes with explosives on the sides, they can hurt you.
Could have given us a mission to free Albion from the Xenon since PMC collapses to them. It would give me a reason to actually use my station to trade and build an actual captial fleet.
Instead its just THE END.
You do need a mission to do things you allready free to do and are a option to do?
Like you need someone to tell you sleep, eat, breath what ever gives you joy?
Serious for a second isn't the whole point about a sandbox game for players to decide what is worth doing for themself in a sense of achievment?
The end of the plot is a cliffhanger indeed and by now one of the DLC should have had added to the plot but it did not that's a legit complaint but to say without a plot there would be nothing to do i don't think you got what the game is actualy about.
Honestly, i get what you're saying but i respectfully disagree.
Its a campaign 'story' mode. If i wanted to do freeplay i would have chosen one of the other options. Ive played heaps of games without a main story and just a freeplay like "Mount and Blade" series or "Sins of a Solar Empire".
Again, id advise you to reread my post. My issue isnt that there isnt anything to do per say, its just that the campaign is bland and ends rather abruptly. Just empty padding.
You should treat the "main" story actually as a side-quest. It's something that keeps going on while you roam around trying to build your empire.
But yea - it ends "just like that" :)
Hell - the whole heart of albion fleet jumped in there and nuked the crap out of them
But like people already mentioned - X is about you and your decisions/trades/fights/stations. It's an open-world sandbox.
P.S. Have you played X3: Terran conflict? Now THAT'S an abrupt ending that made you play no role - whatsoever in the final mission hehe
But the difference is X3 sets itself up as a sandbox game. I remember not even caring about the 'story' lol. This game forces you to be in one ship the whole time as if its forcing its story on you. Anyway doesnt matter now i guess.
Hmm... actually it has the same types of start as previous games... A humble merchant, a mercenary... and a "plot" gametype that actually has sectors locked out due to story progression.
TC didn't have a plot only gamestart as i recall. it was just random starts + some "plot" that seems to be going on :)
Um ... in these games thats like you were playing a normal fps shooter and said you had played 20 minutes or 60 minutes.
Steam says that I have over 900 hours in. I am not quite sure how, but I guess "time flies when you'r having fun". 8-)
What is missing, imho, isn't more plot (although that would be good) but if the sandbox simulation actually responded a bit more dynamically to your actions.
A good example would be if the HoA/RoC vs PMC war continued, but was actually based on the economic and military activities of the respective entities. That way, a player that bothered to create an economy in DeVries would be rewarded by seeing fleets invading Albion, taking out PMC assets. Interfereing with a rival chain of production would have actual impact beyond price fluctuations.
TL/DR: The game would be better if the factions fought, stations could be destroyed and every ship had to be built.
I am keeping a close eye on CWR (http://forum.egosoft.com/viewtopic.php?t=381043) but they've already taken a number of decisions I am uncertain anout.
you must be new to X games