Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
MFG
Ketraar
Clearly this is a matter of no impetus to solve this problem. It's simply laziness.
I'd like to see more complaints about this issue from other players. Surely they don't like having a CV at every station.
MFG
Ketraar
JKflipflop said it right "I think they just never found the time to program....". "They" need to start writing code and fix this nonsense.
But there was apperently a problem with the building, that way. In later versions (about 2.0 I think) the construction ships were made separate but only skeletons. They can't move any more, after they are used for building materials. The stuff you buy is only the extra.
No-one seems to mind, so they have not changed it yet. But the ship structure is supposed to stay there, and not be usable again.
P.S. A few NPC stations are built by construction ships, after the plot story.
I mind, and I find it hard to believe I'm the only one.
Great explanation though. Thanks for that.
But if it were something the modders could fix, the devs would probably have done it...
Not true though, modders fixed alot of things the devs wouldn't.
But I don't know, the only way to see is to look at the modding forum.
The question was
To which you now know the answer to, logic.
MFG
Ketraar
if you don't mind to use Mods i would suggest that you download use Station Recycle and Destroy and Give us more Cloth please!
The first one gives you the option to call your Stations Defense Commander and Destroy, Recycle or simply detach a CV from a Station.
The second one alters the appearence of several NPCs but also allows Engineers to work on your Stations (and maintain them like NPC Stations).
TBH the GMSC Mod is a little advertise for my other mods... but the Workshop is indeed worth for searching what ever you might need.
Regards
This is one of the dumbest things I have read, and I've covered politics. Here's why it's done like this:
Repairing a station in X3 was a pain in the ass.
The only way to do this in vanilla was to eject, find something heavy to weigh down the fire key, and eventually let your spacesuit's repair laser get the job done. For X:R, the ability to repair our stations and replace modules from the get-go was given to us in the form of construction vessels.
I mean, what, you LIKED having to repair stuff with your repair laser or something?
Their cost is negligible, and you don't even have to pay attention when staffing most of the crew because they're only going one place and just staying there forever. Biggest bonus, though, is that doing things this way means I can put away my socket wrench and not have to use it for autofire for 20 minutes or so.
If you're wanting more people to complain about this, I suggest making some sockpuppet accounts. Or, hell, programming your own game. Since you seem to know so much about how the gameplay mechanics should be structured.
When's your space game coming out?
First, this isn't X3. I would think and hope that XR would be better than X3, and frankly, I think they could have improved on X3 and it might have been superior to XR. Anyway, we don't need to get into that arguement.
Second, maybe I'm misunderstanding the purpose of having a CV standing by at every station I build. After I check out Mad's mods, maybe I'll have a clearer view.
Thanks for the kind words.