X Rebirth

X Rebirth

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bolero3232 Sep 5, 2016 @ 4:07am
construction vessel
Ok, I've just completed my first station. Now I'm stuck with a useless construction vessel.
All games have quirks that don't make much sense, but I'm pretty good at abstracting things.
Can anybody tell me wtf kind of sense it makes to leave the construction vessel sitting uselessy? Can't sell it, can't move it, can't blow it up. Oh, can it be blown up? Just thought of that as I was typing.
This is really, really stupid.
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Showing 1-15 of 51 comments
Ketraar Sep 5, 2016 @ 4:28am 
It is there to maintain or expand the station. Granted a more integrated way would have been preferable but the game mechanic is the same, you need a way to fix your stations should they be attacked, and thus you need a working CV.

MFG

Ketraar
Last edited by Ketraar; Sep 5, 2016 @ 4:28am
bolero3232 Sep 5, 2016 @ 7:30am 
NPC stations don't have construction vessels. Thus there's no need for one at a player's station.
Clearly this is a matter of no impetus to solve this problem. It's simply laziness.
I'd like to see more complaints about this issue from other players. Surely they don't like having a CV at every station.
Daddy Shark Sep 5, 2016 @ 8:25am 
I think they just never found the time to program in a proper way to transfer the ownership of the architect over to the station itself. If you let HoA build in Molten Archon, their new stations have CV's stationed there as well even after the Shipyard is fully built up. The only stations that DON'T have CV's perma attached are the ones that were already built when you started the game. (and the PMC Overwatch station because it just get's insta-spawned in instead of being built)
Ketraar Sep 5, 2016 @ 10:06am 
Originally posted by bolero3232:
NPC stations don't have construction vessels. Thus there's no need for one at a player's station.
Clearly this is a matter of no impetus to solve this problem. It's simply laziness.
I'd like to see more complaints about this issue from other players. Surely they don't like having a CV at every station.
NPC stations are not built, they are placed on gamestart, they dont expand or upgrade. Please try and keep it logic. I gave you an explanation as to why it is the way it is, you dont need to like it.

MFG

Ketraar
bolero3232 Sep 5, 2016 @ 11:20am 
You speak of logic. The situation itslef is illogical. Your explanation is weak; it's like "why is the sky blue" analagy.... "because it is".
JKflipflop said it right "I think they just never found the time to program....". "They" need to start writing code and fix this nonsense.
cwsumner Sep 5, 2016 @ 1:34pm 
The original idea was that the construction ships are one-use and themselves become part of the station. I have seen stations, in earlier versions, where one of the landing platforms is the old constructuion ship, imbedded in the station. I think it was meant that would happen with player stations as well.

But there was apperently a problem with the building, that way. In later versions (about 2.0 I think) the construction ships were made separate but only skeletons. They can't move any more, after they are used for building materials. The stuff you buy is only the extra.

No-one seems to mind, so they have not changed it yet. But the ship structure is supposed to stay there, and not be usable again.

P.S. A few NPC stations are built by construction ships, after the plot story.
Last edited by cwsumner; Sep 5, 2016 @ 1:36pm
bolero3232 Sep 5, 2016 @ 2:00pm 
"No-one seems to mind, so they have not changed it yet."

I mind, and I find it hard to believe I'm the only one.
Great explanation though. Thanks for that.
cwsumner Sep 5, 2016 @ 2:15pm 
You might check the modding forums over at "http://forum.egosoft.com".

But if it were something the modders could fix, the devs would probably have done it...
bolero3232 Sep 5, 2016 @ 5:56pm 
Well, let's root for the modders.
Not true though, modders fixed alot of things the devs wouldn't.
cwsumner Sep 5, 2016 @ 9:27pm 
Wouldn't, or couldn't get to yet, yes. But if this is harder, it might be different.
But I don't know, the only way to see is to look at the modding forum.
Ketraar Sep 6, 2016 @ 1:13am 
Originally posted by bolero3232:
You speak of logic. The situation itslef is illogical. Your explanation is weak; it's like "why is the sky blue" analagy.... "because it is".
JKflipflop said it right "I think they just never found the time to program....". "They" need to start writing code and fix this nonsense.
Well the logic I was refering, is related to your posting, you asked a question, to which I gave you an answer. You dont need to like the answer.

The question was
Can anybody tell me wtf kind of sense it makes to leave the construction vessel sitting uselessy?
To which you now know the answer to, logic.

MFG

Ketraar
Last edited by Ketraar; Sep 6, 2016 @ 1:14am
eMYNOCK  [developer] Sep 6, 2016 @ 3:28am 
Hello bolero3232,

if you don't mind to use Mods i would suggest that you download use Station Recycle and Destroy and Give us more Cloth please!

The first one gives you the option to call your Stations Defense Commander and Destroy, Recycle or simply detach a CV from a Station.

The second one alters the appearence of several NPCs but also allows Engineers to work on your Stations (and maintain them like NPC Stations).

TBH the GMSC Mod is a little advertise for my other mods... but the Workshop is indeed worth for searching what ever you might need.

Regards
Steve Sep 6, 2016 @ 8:07am 
Originally posted by bolero3232:
You speak of logic. The situation itslef is illogical. Your explanation is weak; it's like "why is the sky blue" analagy.... "because it is".
JKflipflop said it right "I think they just never found the time to program....". "They" need to start writing code and fix this nonsense.

This is one of the dumbest things I have read, and I've covered politics. Here's why it's done like this:

Repairing a station in X3 was a pain in the ass.

The only way to do this in vanilla was to eject, find something heavy to weigh down the fire key, and eventually let your spacesuit's repair laser get the job done. For X:R, the ability to repair our stations and replace modules from the get-go was given to us in the form of construction vessels.

I mean, what, you LIKED having to repair stuff with your repair laser or something?

Their cost is negligible, and you don't even have to pay attention when staffing most of the crew because they're only going one place and just staying there forever. Biggest bonus, though, is that doing things this way means I can put away my socket wrench and not have to use it for autofire for 20 minutes or so.

If you're wanting more people to complain about this, I suggest making some sockpuppet accounts. Or, hell, programming your own game. Since you seem to know so much about how the gameplay mechanics should be structured.

When's your space game coming out?
bolero3232 Sep 6, 2016 @ 2:47pm 
Mad, awesome. I will definitely look at those. Thank you so much.
bolero3232 Sep 6, 2016 @ 3:12pm 
Paon, a couple of things...

First, this isn't X3. I would think and hope that XR would be better than X3, and frankly, I think they could have improved on X3 and it might have been superior to XR. Anyway, we don't need to get into that arguement.
Second, maybe I'm misunderstanding the purpose of having a CV standing by at every station I build. After I check out Mad's mods, maybe I'll have a clearer view.

Thanks for the kind words.
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Date Posted: Sep 5, 2016 @ 4:07am
Posts: 51