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Even though a -27 reputation is too hard to fix...
On the other hand why should you? Every game needs a villain and if you have good reputations with all factions (and subsequent discounts), your traders can never find anything to buy or sell
Actually I'm using only my lyramekron she is sturdier but goes bezerk everytime she gets shot :)
The other option, would be to station a fleet on the choke point to destroy the weapons platforms every time they reappear...but that is a bit overkill.
I'd wish there was some kind of diplomacy in the game, one could make a truce for allowing trading routes.
You can try shooting Xenon/pirates that get close to their stations but it's going to be hard, if it's possible at all. You could also do a new game start, this time without the campaign (and maybe with the expansions if you don't have them yet). Money comes in a lot faster when the whole galaxy is opened up and you already know what you're doing.
Let say that I acted like a Klingon rather than a Vulcan
If you destroy a xenon ship sometimes the PMC station acknowledges you, and your rep climbs pretty fast.
The downside to that one is that if your rep is too low, any PMC ships in the same sector will also start shooting you, and if you shoot back it quickly undoes all your hard work, so best find a sector with very few PMC ships in it, but at least one PMC station, and at least one station from another faction.
Even if you take a protect station mission for the other faction, with any luck the PMC station could acknowledge that you saved them too.
Good luck.
Serious issue with this game is that you can't blacklist sectors like in X3.
I have no idea why Egosoft gives up good solutions that already were there.
Star systems are in the galaxy, sectors are in star systems, zones are in sectors.
I don't understand what nav beacons you mean.
Blacklisting is easy. Just simple list of zones/sectors/systems to check. If manager wants to send ship to zone/sector/system and it's on the list, then manager does not send ship there but to next best destination. Simple comparing of arrays.
Sectors and systems would certainly work but zones are shifty things. Maybe they would work, maybe not, or maybe just pre-existing zones would work. Or maybe it would be easier to pick out individual stations.
But really, if you want it badly, the game is quite moddable.