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Axeface Feb 3, 2018 @ 10:47pm
Spacefly eggs collection
Hi all, I have a mission to craft a spacefly eggs collection, but I dont have the crafting plan in my inventory, anyone got any clue as to why? I have plenty of other plans, including the rare engine one that has a similar mission. Thanks
Originally posted by HiSaZuL:
I'm guessing you don't have any authentic spacefly eggs so the crafting doesn't even show up. The eggs needed for that collection are a rare drop from mining nividium asteroids. What you need are "Spacefly Eggs (Authentic)". While I said mining... you don't really need to mine or collect the other stuff. You can just find a big nividium asteroid, break it in any way you see fit and just collect the rare drops until you find 5 authentic eggs. Most likely will take more then one asteroid.

If you already have Omicron Lyrae unlocked go to Commerce Core/Last Stand and head in general direction of Core Dig. There are plenty of nividium asteroids there. Not a safe place due to constant pirates attacking core dig but it's my choice place for very easy to find nividium asteroids.
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HiSaZuL Feb 4, 2018 @ 7:57am 
I'm guessing you don't have any authentic spacefly eggs so the crafting doesn't even show up. The eggs needed for that collection are a rare drop from mining nividium asteroids. What you need are "Spacefly Eggs (Authentic)". While I said mining... you don't really need to mine or collect the other stuff. You can just find a big nividium asteroid, break it in any way you see fit and just collect the rare drops until you find 5 authentic eggs. Most likely will take more then one asteroid.

If you already have Omicron Lyrae unlocked go to Commerce Core/Last Stand and head in general direction of Core Dig. There are plenty of nividium asteroids there. Not a safe place due to constant pirates attacking core dig but it's my choice place for very easy to find nividium asteroids.
Axeface Feb 4, 2018 @ 8:00am 
I have 1 of those Authentic eggs yeh, thats why im so confused about this. Other recipes show up once you have 1 of the required components no? You dont have to have them all. I'll look for more eggs and see if it shows up.
HiSaZuL Feb 4, 2018 @ 10:22am 
Hmm should only need 1 item in collection for crafting recipie to show up. Strange

Start a new game in same mode as you are and see if you have collections unlocked or not. Maybe a mod interferes with them. I know the 2 limited collections for kha'ak and ancient stuff are completely removed once you craft and turn them in but the other 2 should not be ever removed.
Axeface Feb 4, 2018 @ 10:34am 
Not running any mods :( Ill try starting a new game ans see if it shows up
HiSaZuL Feb 4, 2018 @ 10:43am 
Well I looked at my save file I found the script portion that deals with crafted stuff. I'm not really sure how this would help anyone because references would not match. But I guess if you make a backup and try fiddling it wouldn't hurt. I would recommend just going to official forums tech support and asking for help tho. Someone more knowledgable would be prefered.
https://forum.egosoft.com/viewforum.php?f=128

Here is the save file portion pertaining to collections:
<script id="18" name="GM_Collect_Crafted_Item"> <library id="1174" name="CheckWareLocation"/> <cue id="1175" name="Check_Place_Lockboxes_Complete" state="cancelled"/> <library id="1176" name="ClientDefinition" version="1"/> <library id="1177" name="ItemDefinition"/> <library id="1178" name="MissionDetailDefinition"/> <library id="1179" name="Start"> <cue id="1180" name="DoNotStartMission"/> <cue id="1181" name="MissionInit"> <cue id="1182" name="MissionParameterChecks" version="1"> <cue id="1183" name="StartMission" version="6"> <cue id="1184" name="WithOffer"> <cue id="1185" name="MissionLocationOffer"> <cue id="1186" name="CreateOffer" ref="0"/> <cue id="1187" name="OfferRemoved"/> </cue> <cue id="1188" name="ConversationOffer"/> <cue id="1189" name="AddOfferSteps"/> <cue id="1190" name="ShowOffer"> <cue id="1191" name="ShowOffer_KeepAlive"/> </cue> <cue id="1192" name="ForceConversationStart_Check"> <cue id="1193" name="ForceConversationStart"/> </cue> <cue id="1194" name="ConversationStart"/> <cue id="1195" name="ConversationNextSection"/> <cue id="1196" name="ConversationCancelled"/> <cue id="1197" name="CancelOfferCheck"> <cue id="1198" name="CancelOffer"/> </cue> </cue> <cue id="1199" name="WithoutOffer"/> <cue id="1200" name="BriefingStarted"> <cue id="1201" name="BriefingStopped"/> </cue> <cue id="1202" name="MissionAccepted" version="3"> <cue id="1203" name="PlayerCraftedItem"/> <cue id="1204" name="PlayerLostItemPatch"/> <cue id="1205" name="PlayerLostItem"/> <cue id="1206" name="PlayerTalksToNPC"/> <cue id="1207" name="RewardConversationNext"/> <cue id="1208" name="CreateUpgradeTrader" version="3"> <cue id="1209" name="PlayerBoughtReward"/> <cue id="1210" name="CleanupTraderWares"/> </cue> <cue id="1211" name="MissionAborted"/> </cue> </cue> </cue> </cue> <cue id="1212" name="CompleteMission"/> <cue id="1213" name="FailMission"/> <cue id="1214" name="ForceCleanup"> <cue id="1215" name="ForceCleanup_Wait"/> </cue> <cue id="1216" name="CleanUp"/> </library> <cue id="1217" name="Start_MissionManagement" state="complete" time="5.03052"> <cue id="1218" name="VariantOneManagement" state="complete" time="5.03052"> <vars> <value name="$DebugChance" type="integer"/> <value name="$MissionParameters" type="list" value="2219"/> <value name="$RewardUpgrades" type="list" value="495"/> <value name="$Variant_One_Crafted_Item" type="ware" value="inv_artefactcollection"/> <value name="$Variant_One_Recipe" type="list" value="2256"/> </vars> <cue id="1219" name="VariantOneWareManagement" ref="1461" state="complete" time="5.03052"> <vars> <value name="$CraftedItem" type="ware" value="inv_artefactcollection"/> <value name="$DebugChance" type="integer"/> <value name="$FailCue" type="cue" value="1225"/> <value name="$ItemRecipe" type="list" value="2256"/> <value name="$MissionParameters" type="list" value="2219"/> <value name="$MissionStation" type="component" value="[0xd59a]"/> <value name="$MissionStations" type="list" value="1420"/> <value name="$MissionWillRun" type="integer" value="1"/> <value name="$RewardUpgrades" type="list" value="495"/> <value name="$TrackCrafted" type="integer" value="1"/> <value name="$Unique" type="integer" value="1"/> <value name="$WareFound" type="integer"/> <value name="$ZoneDrops" type="list" value="1779"/> <value name="$ZoneNPCs" type="list" value="1800"/> <value name="$Zones" type="list" value="2599"/> </vars> <cue id="1220" ref="1462" state="cancelled"> <cue id="1221" ref="1463" state="cancelled"/> <cue id="1222" ref="1464" state="cancelled"/> <cue id="1223" ref="1465" state="cancelled"> <cue id="1224" ref="1466" state="cancelled"/> </cue> </cue> <cue id="1225" ref="1467" state="waiting"/> <cue id="1226" ref="1468" state="waiting"> <cue id="1227" ref="1469"> <cue id="1228" name="CollectCraftedItem_Ref" ref="1179"> <cue id="1229" ref="1180"/> <cue id="1230" ref="1181"> <cue id="1231" ref="1182"> <cue id="1232" ref="1183"> <cue id="1233" ref="1184"> <cue id="1234" ref="1185"> <cue id="1235" name="CreateOffer" ref="4054"> <cue id="1236" ref="4055"> <cue id="1237" ref="4056"/> <cue id="1238" ref="4057"/> <cue id="1239" ref="4058"/> <cue id="1240" ref="4059"/> <cue id="1241" ref="4060"> <cue id="1242" ref="4061"/> </cue> </cue> </cue> <cue id="1243" ref="1187"/> </cue> <cue id="1244" ref="1188"/> <cue id="1245" ref="1189"/> <cue id="1246" ref="1190"> <cue id="1247" ref="1191"/> </cue> <cue id="1248" ref="1192"> <cue id="1249" ref="1193"/> </cue> <cue id="1250" ref="1194"/> <cue id="1251" ref="1195"/> <cue id="1252" ref="1196"/> <cue id="1253" ref="1197"> <cue id="1254" ref="1198"/> </cue> </cue> <cue id="1255" ref="1199"/> <cue id="1256" ref="1200"> <cue id="1257" ref="1201"/> </cue> <cue id="1258" ref="1202"> <cue id="1259" ref="1203"/> <cue id="1260" ref="1204"/> <cue id="1261" ref="1205"/> <cue id="1262" ref="1206"/> <cue id="1263" ref="1207"/> <cue id="1264" ref="1208"> <cue id="1265" ref="1209"/> <cue id="1266" ref="1210"/> </cue> <cue id="1267" ref="1211"/> </cue> </cue> </cue> </cue> <cue id="1268" ref="1212"/> <cue id="1269" ref="1213"/> <cue id="1270" ref="1214"> <cue id="1271" ref="1215"/> </cue> <cue id="1272" ref="1216"/> </cue> <cue id="1273" ref="1471"/> <cue id="1274" ref="1472"/> </cue> <cue id="1275" ref="1473"/> </cue> </cue> </cue> <cue id="1276" name="VariantTwoManagement" state="complete" time="5.03052"> <vars> <value name="$DebugChance" type="integer"/> <value name="$MissionParameters" type="list" value="294"/> <value name="$RewardUpgrades" type="list" value="3404"/> <value name="$Variant_Two_Crafted_Item" type="ware" value="inv_artefactcollection_2"/> <value name="$Variant_Two_Recipe" type="list" value="1471"/> </vars> <cue id="1277" name="VariantTwoWareManagement" ref="1461" state="complete" time="5.03052"> <vars> <value name="$CraftedItem" type="ware" value="inv_artefactcollection_2"/> <value name="$DebugChance" type="integer"/> <value name="$FailCue" type="cue" value="1283"/> <value name="$ItemRecipe" type="list" value="1471"/> <value name="$MissionParameters" type="list" value="294"/> <value name="$MissionStation" type="component" value="[0x10fcb]"/> <value name="$MissionStations" type="list" value="3520"/> <value name="$MissionWillRun" type="integer" value="1"/> <value name="$RewardUpgrades" type="list" value="3404"/> <value name="$TrackCrafted" type="integer" value="1"/> <value name="$Unique" type="integer" value="1"/> <value name="$WareFound" type="integer"/> <value name="$ZoneDrops" type="list" value="2212"/> <value name="$ZoneNPCs" type="list" value="3076"/> <value name="$Zones" type="list" value="739"/> </vars> <cue id="1278" ref="1462" state="cancelled"> <cue id="1279" ref="1463" state="cancelled"/> <cue id="1280" ref="1464" state="cancelled"/> <cue id="1281" ref="1465" state="cancelled"> <cue id="1282" ref="1466" state="cancelled"/> </cue> </cue> <cue id="1283" ref="1467" state="waiting"/> <cue id="1284" ref="1468" state="waiting"> <cue id="1285" ref="1469"> <cue id="1286" name="CollectCraftedItem_Ref" ref="1179"> <cue id="1287" ref="1180"/> <cue id="1288" ref="1181"> <cue id="1289" ref="1182"> <cue id="1290" ref="1183"> <cue id="1291" ref="1184"> <cue id="1292" ref="1185"> <cue id="1293" name="CreateOffer" ref="4054"> <cue id="1294" ref="4055"> <cue id="1295" ref="4056"/> <cue id="1296" ref="4057"/> <cue id="1297" ref="4058"/> <cue id="1298" ref="4059"/> <cue id="1299" ref="4060"> <cue id="1300" ref="4061"/> </cue> </cue> </cue> <cue id="1301" ref="1187"/> </cue> <cue id="1302" ref="1188"/> <cue id="1303" ref="1189"/> <cue id="1304" ref="1190"> <cue id="1305" ref="1191"/> </cue> <cue id="1306" ref="1192"> <cue id="1307" ref="1193"/> </cue> <cue id="1308" ref="1194"/> <cue id="1309" ref="1195"/> <cue id="1310" ref="1196"/> <cue id="1311" ref="1197"> <cue id="1312" ref="1198"/> </cue> </cue> <cue id="1313" ref="1199"/> <cue id="1314" ref="1200"> <cue id="1315" ref="1201"/> </cue> <cue id="1316" ref="1202"> <cue id="1317" ref="1203"/> <cue id="1318" ref="1204"/> <cue id="1319" ref="1205"/> <cue id="1320" ref="1206"/> <cue id="1321" ref="1207"/> <cue id="1322" ref="1208"> <cue id="1323" ref="1209"/> <cue id="1324" ref="1210"/> </cue> <cue id="1325" ref="1211"/> </cue> </cue> </cue> </cue> <cue id="1326" ref="1212"/> <cue id="1327" ref="1213"/> <cue id="1328" ref="1214"> <cue id="1329" ref="1215"/> </cue> <cue id="1330" ref="1216"/> </cue> <cue id="1331" ref="1471"/> <cue id="1332" ref="1472"/> </cue> <cue id="1333" ref="1473"/> </cue> </cue> </cue> <cue id="1334" name="VariantThreeManagement" state="complete" time="5.03052"> <vars> <value name="$DebugChance" type="integer"/> <value name="$MissionParameters" type="list" value="559"/> <value name="$RewardUpgrades" type="list" value="2433"/> <value name="$Variant_Three_Crafted_Item" type="ware" value="inv_spaceflyeggcollection"/> <value name="$Variant_Three_Recipe" type="list" value="1733"/> </vars> <cue id="1335" name="VariantThreeWareManagement" ref="1461" state="complete" time="5.03052"> <vars> <value name="$CraftedItem" type="ware" value="inv_spaceflyeggcollection"/> <value name="$DebugChance" type="integer"/> <value name="$FailCue"/> <value name="$ItemRecipe" type="list" value="1733"/> <value name="$MissionParameters" type="list" value="559"/> <value name="$MissionStation" type="component" value="[0x9569]"/> <value name="$MissionStations" type="list" value="6074"/> <value name="$MissionWillRun" type="integer"/> <value name="$RewardUpgrades" type="list" value="2433"/> <value name="$TrackCrafted" type="integer"/> <value name="$Unique" type="integer"/> <value name="$WareFound" type="integer"/> <value name="$ZoneDrops" type="list" value="1325"/> <value name="$ZoneNPCs" type="list" value="1617"/> <value name="$Zones" type="list" value="1184"/> </vars> <cue id="1336" ref="1462" state="cancelled"> <cue id="1337" ref="1463" state="cancelled"/> <cue id="1338" ref="1464" state="cancelled"/> <cue id="1339" ref="1465" state="cancelled"> <cue id="1340" ref="1466" state="cancelled"/> </cue> </cue> <cue id="1341" ref="1467" state="waiting"/> <cue id="1342" ref="1468" state="waiting"> <cue id="1343" ref="1469"> <cue id="1344" name="CollectCraftedItem_Ref" ref="1179"> <cue id="1345" ref="1180"/> <cue id="1346" ref="1181"> <cue id="1347" ref="1182"> <cue id="1348" ref="1183"> <cue id="1349" ref="1184"> <cue id="1350" ref="1185"> <cue id="1351" name="CreateOffer" ref="4054"> <cue id="1352" ref="4055"> <cue id="1353" ref="4056"/> <cue id="1354" ref="4057"/> <cue id="1355" ref="4058"/> <cue id="1356" ref="4059"/> <cue id="1357" ref="4060"> <cue id="1358" ref="4061"/> </cue> </cue> </cue> <cue id="1359" ref="1187"/> </cue> <cue id="1360" ref="1188"/> <cue id="1361" ref="1189"/> <cue id="1362" ref="1190"> <cue id="1363" ref="1191"/> </cue> <cue id="1364" ref="1192"> <cue id="1365" ref="1193"/> </cue> <cue id="1366" ref="1194"/> <cue id="1367" ref="1195"/> <cue id="1368" ref="1196"/> <cue id="1369" ref="1197"> <cue id="1370" ref="1198"/> </cue> </cue> <cue id="1371" ref="1199"/> <cue id="1372" ref="1200"> <cue id="1373" ref="1201"/> </cue> <cue id="1374" ref="1202"> <cue id="1375" ref="1203"/> <cue id="1376" ref="1204"/> <cue id="1377" ref="1205"/> <cue id="1378" ref="1206"/> <cue id="1379" ref="1207"/> <cue id="1380" ref="1208"> <cue id="1381" ref="1209"/> <cue id="1382" ref="1210"/> </cue> <cue id="1383" ref="1211"/> </cue> </cue> </cue> </cue> <cue id="1384" ref="1212"/> <cue id="1385" ref="1213"/> <cue id="1386" ref="1214"> <cue id="1387" ref="1215"/> </cue> <cue id="1388" ref="1216"/> </cue> <cue id="1389" ref="1471"/> <cue id="1390" ref="1472"/> </cue> <cue id="1391" ref="1473"/> </cue> </cue> </cue> <cue id="1392" name="VariantFourManagement" state="complete" time="5.03052"> <vars> <value name="$DebugChance" type="integer"/> <value name="$MissionParameters" type="list" value="1748"/> <value name="$RewardUpgrades" type="list" value="2247"/> <value name="$Variant_Four_Crafted_Item" type="ware" value="inv_rareengine"/> <value name="$Variant_Four_Recipe" type="list" value="3486"/> </vars> <cue id="1393" name="VariantFourWareManagement" ref="1461" state="complete" time="5.03052"> <vars> <value name="$CraftedItem" type="ware" value="inv_rareengine"/> <value name="$DebugChance" type="integer"/> <value name="$FailCue"/> <value name="$ItemRecipe" type="list" value="3486"/> <value name="$MissionParameters" type="list" value="1748"/> <value name="$MissionStation" type="component" value="[0x9569]"/> <value name="$MissionStations" type="list" value="6075"/> <value name="$MissionWillRun" type="integer" value="1"/> <value name="$RewardUpgrades" type="list" value="2247"/> <value name="$TrackCrafted" type="integer"/> <value name="$Unique" type="integer"/> <value name="$WareFound" type="integer"/> <value name="$ZoneDrops" type="list" value="2912"/> <value name="$ZoneNPCs" type="list" value="1111"/> <value name="$Zones" type="list" value="1586"/> </vars> <cue id="1394" ref="1462" state="cancelled"> <cue id="1395" ref="1463" state="cancelled"/> <cue id="1396" ref="1464" state="cancelled"/> <cue id="1397" ref="1465" state="cancelled"> <cue id="1398" ref="1466" state="cancelled"/> </cue> </cue> <cue id="1399" ref="1467" state="waiting"/> <cue id="1400" ref="1468" state="waiting"> <cue id="1401" ref="1469"> <cue id="1402" name="CollectCraftedItem_Ref" ref="1179"> <cue id="1403" ref="1180"/> <cue id="1404" ref="1181"> <cue id="1405" ref="1182"> <cue id="1406" ref="1183"> <cue id="1407" ref="1184"> <cue id="1408" ref="1185"> <cue id="1409" name="CreateOffer" ref="4054"> <cue id="1410" ref="4055"> <cue id="1411" ref="4056"/> <cue id="1412" ref="4057"/> <cue id="1413" ref="4058"/> <cue id="1414" ref="4059"/> <cue id="1415" ref="4060"> <cue id="1416" ref="4061"/> </cue> </cue> </cue> <cue id="1417" ref="1187"/> </cue> <cue id="1418" ref="1188"/> <cue id="1419" ref="1189"/> <cue id="1420" ref="1190"> <cue id="1421" ref="1191"/> </cue> <cue id="1422" ref="1192"> <cue id="1423" ref="1193"/> </cue> <cue id="1424" ref="1194"/> <cue id="1425" ref="1195"/> <cue id="1426" ref="1196"/> <cue id="1427" ref="1197"> <cue id="1428" ref="1198"/> </cue> </cue> <cue id="1429" ref="1199"/> <cue id="1430" ref="1200"> <cue id="1431" ref="1201"/> </cue> <cue id="1432" ref="1202"> <cue id="1433" ref="1203"/> <cue id="1434" ref="1204"/> <cue id="1435" ref="1205"/> <cue id="1436" ref="1206"/> <cue id="1437" ref="1207"/> <cue id="1438" ref="1208"> <cue id="1439" ref="1209"/> <cue id="1440" ref="1210"/> </cue> <cue id="1441" ref="1211"/> </cue> </cue> </cue> </cue> <cue id="1442" ref="1212"/> <cue id="1443" ref="1213"/> <cue id="1444" ref="1214"> <cue id="1445" ref="1215"/> </cue> <cue id="1446" ref="1216"/> </cue> <cue id="1447" ref="1471"/> <cue id="1448" ref="1472"/> </cue> <cue id="1449" ref="1473"/> </cue> </cue> </cue> <cue id="1450" name="TrackWare" state="waiting"> <cue id="1451" name="Cancel_Tracking"/> <cue id="1452" name="TrackWare_Lockbox"> <cue id="1453" name="TrackWare_Lockbox_Dropped"/> </cue> <cue id="1454" name="TrackWare_Player"> <cue id="1455" name="TrackWare_InventoryRemoved"/> </cue> <cue id="1456" name="TrackWare_NPC"> <cue id="1457" name="TrackWare_NPCLostWare"/> </cue> <cue id="1458" name="TrackWare_Drop"> <cue id="1459" name="TrackWare_Drop_Destroyed"/> </cue> </cue> </cue> <library id="1460" name="TextDefinition"/> <library id="1461" name="WareManagement" version="5"> <cue id="1462" name="TrackWares"> <cue id="1463" name="TrackRecipe"/> <cue id="1464" name="TrackCrafted"/> <cue id="1465" name="ItemLost"> <cue id="1466" name="ItemLost_Delay"/> </cue> </cue> <cue id="1467" name="WareManagementCleanup"/> <cue id="1468" name="CreateMission"> <cue id="1469" name="RunMission_Check"> <cue id="1470" name="CollectCraftedItem_Ref" ref="0"/> <cue id="1471" name="RunMission_Report"/> <cue id="1472" name="MissionLibraryEnded" version="2"/> </cue> <cue id="1473" name="RunMission_CheckFail"/> </cue> </library> </script>
Last edited by HiSaZuL; Feb 4, 2018 @ 10:45am
Axeface Feb 4, 2018 @ 10:49am 
Thanks for the info :)
HiSaZuL Feb 4, 2018 @ 11:19am 
Made a new campaign game and checked agains my current with artifact collections complete. Aside from all the references being different few things I noted:
<value name="$TrackCrafted" type="integer" value="1"/> <value name="$Unique" type="integer" value="1"/>
value="1" was added to both artifact collections in my current game. There were some other variables that got added like $MissionStation $MissionStations $MissionWillRun but they don't look like something that would affect your issue.
I'd just check that your potion of spaceflyegg collection looks something like this:
<cue id="1334" name="VariantThreeManagement" state="complete" time="5.03052"> <vars> <value name="$DebugChance" type="integer"/> <value name="$MissionParameters" type="list" value="559"/> <value name="$RewardUpgrades" type="list" value="2433"/> <value name="$Variant_Three_Crafted_Item" type="ware" value="inv_spaceflyeggcollection"/> <value name="$Variant_Three_Recipe" type="list" value="1733"/> </vars> <cue id="1335" name="VariantThreeWareManagement" ref="1461" state="complete" time="5.03052"> <vars> <value name="$CraftedItem" type="ware" value="inv_spaceflyeggcollection"/> <value name="$DebugChance" type="integer"/> <value name="$FailCue"/> <value name="$ItemRecipe" type="list" value="1733"/> <value name="$MissionParameters" type="list" value="559"/> <value name="$MissionStation" type="component" value="[0x9569]"/> <value name="$MissionStations" type="list" value="6074"/> <value name="$MissionWillRun" type="integer"/> <value name="$RewardUpgrades" type="list" value="2433"/> <value name="$TrackCrafted" type="integer"/> <value name="$Unique" type="integer"/> <value name="$WareFound" type="integer"/> <value name="$ZoneDrops" type="list" value="1325"/> <value name="$ZoneNPCs" type="list" value="1617"/> <value name="$Zones" type="list" value="1184"/> </vars>
Ignore all the numbers and check that your $TrackCrafted and $Unique don't have value="1". I could also be completely off with this stuff.
HiSaZuL Feb 4, 2018 @ 11:48am 
Okay, last comment. I tried fiddling with TrackCrafted and Unique and it didn't really do anything that I could see. So I was off... I don't know.

But I did check to see how these collections funtion based on what you have in your inventory:
1. My inventory with eggs and some crafted egg collections
http://steamcommunity.com/sharedfiles/filedetails/?id=1291808714
2. I dropped all my eggs but kept already crafted collection. I didn't see requirment's for crafting but I could still see the end result.
http://steamcommunity.com/sharedfiles/filedetails/?id=1291808766
3. I dropped crafted egg collection too. Now I couldn't see the recepie or requirments for it at all.
http://steamcommunity.com/sharedfiles/filedetails/?id=1291808831
Axeface Feb 4, 2018 @ 12:24pm 
Thanks again. I have no collections crafted and only 1 Authentic Egg, so i'll look for 4 more, if the recipe doesnt show up then i'll open a thread in tech support.
HiSaZuL Feb 4, 2018 @ 12:42pm 
Aight gl.
eMYNOCK  [developer] Feb 4, 2018 @ 1:08pm 
serious question.. do you really have a Spacefly Egg (authentic) or just a Spacefly (authentic) ?
Axeface Feb 4, 2018 @ 3:21pm 
Sweet! I went to OL and did some nvidium hunting, got more eggs and the recipe showed up.

Originally posted by eMYNOCK (MadHwK):
serious question.. do you really have a Spacefly Egg (authentic) or just a Spacefly (authentic) ?
Hmmm..... is it possible I was looking at the Spacefly (Authentic) and thinking it was the eggs.... tbh thats possible.
HiSaZuL Feb 4, 2018 @ 3:45pm 
Well, as long as you got it, doesn't really matter :P Enjoy MK3 repeater. Totally worth it and it's easy enough to get early while remaining top weapon for fighting fighters close range.
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Date Posted: Feb 3, 2018 @ 10:47pm
Posts: 13