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Ketraar
I just wanted to know from Rebirth players what the main differences was and if also fleet management is more fluid than the train wreck it used to be?
I played X3AP for over 1700 hours. I realized today that earning money via trades in XRebirth is somewhat faster then in X3 games.
For someone that never played a space sim, I think XRebirth is better to start with then X3 games.
Piracy is more interactive in X Rebirth as well, you have to cripple the ship a set amount based on your marine's and marine officers skill level. You do this by destroying engines, the jumpdrive, turrets, and damaging the hull, the better your marines, the less damage you have to do. In X3 you just had to keep the shields below a certain percentage, have marines trained to a set level, and you can board basically anything. X Rebirth also lets you hack ships and stations to make them drop their wares.
X3 does allow you to fly multiple ships, where Rebirth only lets you fly the Skunk. But you can still own as many ships as you want. And the Capital Ship Bridge Mod lets you feel as if you were a commander ordering people around.
I did hate X rebirth first but now im starting to really like it, but I cant really compare the 2 because they are 2 very different games.
if they could combine the streghts of both and turn it into X4 that would be fcking awesome.
The thing that sucks at the start (will its like this with any game) having such as slow ship (Humble Merchant preset). Seta Time helps a lot, not with time-based missions, so trading seems the best use of time. Now, will i be able to down the track buy an XL ship and fit it out to mine ore and will be able to get the NPC crew to do that by orders?
I read somewhere, although might of been old, that player owned stations seem to get ignored by NPCs? is this still a worthy end goal to buy and manage your own Trading Stations? these questions are for TC mainly, but Rebirth players can also answer to get idea of the two games.
I understand Rebirth has a new DLC in the pipeline will this be paid DLC? I guess it will be.
Yes you can later buy ships and configure them to mine remotely.
Rebirth will be receiving a normal update (4.10) once it's passed the beta test. This will be pushed out as normal.
Rebirth VR will be another game title although current owners of Rebirth can buy it at a discount if they want it.
Fleet management is less tedious but also limited to the most important order in X rebirth, generally speaking, they'll follow and defend you most of the time.
Surely there is not as much content in X rebirth as in X3 but it feels vast, varied and certainly beautiful in many aspects (stations, ships, environment).
Also, many reviews sanctioned the state of the game at the time of the release, the fact you pilot only one ship and the disapointed fans expecting a X4 game.
I think i read somewhere the Dev was aware playes wanted to pilot more than one ship, i think they might change that in an update or perhaps in the next game they release?
I recently installed the X3: Terran Conflict Bonus Package after finding out about that, which will give me more options for commanding ships.
I hope the Devs build upon what works well in all of their games and community mods and makes an X4 game that will be the crown of the series, perhaps forgo a story campaign altogether so they can focus on the game making it sandbox focused, and maybe have proper cockpits and also for larger ships a bridge you can walk around on. I would love to see fleet combat handled in the way you do in RTS space games like Homeworld or Nexus The Jupiter Incident this would make combat in numbers more fluid and fun. It might take a bit of work to implement but would breath some freshness into the game and attract new players who might want to focus on combat or players who want to be able to make use of a large fleet in a better way.
There is probably tons of other ideas the community has for a 4, coop would be nice too, but would take a lot of work i guess.
Sorry i am rambling...
is most likely the best product that will ever leave Egosoft, its well polished, fun and
you'll almost never run out of things to do.
Admittedly X3 has it's issues, like the flawed OOS that Egosoft never sorted out,
and the game really needs the stationbuilder-mod to truly shine. Don't try building a station
without that mod... just don't.
I wish i could go back to X3:TC. But i had SO much invested into my last game before
i lost the HD that i can't be bothered to start all over... 1800+ hours invested.
XR is a fail. Egosoft won't say it out loud, but XR was originally developed for consoles
until they backed out, which left Egosoft scrambling to save the game for PC.. hence the
bad performance, stale gameplay, narrowed down freedom... everything is streamlined
and everything that made X3 awesome, was removed in XR..
Trust me, i LOVE Space Sandboxgames.. XR isn't a sandbox, you have ONE ship
and every station you build has to be built in a specific location, and you can't build
your own stations, they're all pre-designed and can't be built self-sustaining.
Stick with X3 until we see news on X4.
Mods improve the game to a degree, so I suggest picking some popular ones after some time in it.
When you build in one of the "unknown" zones you also get to name the zone, using the menu in the station.
Building self sustaining needs more than one station, but you can do it. However it destroys the benifits of working within the local economy. And, it is harder to do, besides.