ArkCraft: The Rebirth of the World

ArkCraft: The Rebirth of the World

a bit more feedback/bugs/suggestions
Thanks again for a great game....here are a few other items to consider or help me to understand why it is the way it is...thanks!

1) if loot falls in the water you can't retrieve it as it only lets you drink
2) aftermath area seems perpetually dusk and sometimes that's hard for me to see in. Can we get a brightness setting please?
3) watering plots - you never know or see that you have watered or watered enough. When you apply fertilizer it changes the plot so you can see it has been applied. But watering doesn't seem to show visually. How do you know you've applied water or enough?
4) the aftermath area is really just the same plants/trees over and over again and is quite a boring landscape whereas the initial island had such diversity in regions. I know this is after a flood, but maybe parts of it would have been restored? or preserved?

Thanks again...having a good time with the game.
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Showing 16-29 of 29 comments
Darek871 Nov 21, 2024 @ 12:17am 
Originally posted by -Midas-:
The speed is currently exactly the same as when running
But does not work like that, just compare the terrain that passes by at those times.
SilverSpeedy Nov 21, 2024 @ 8:58am 
Here is some work around for aftermath. Takes a bit of practice with fireball. Aim above the target with some timing to hit targets out of range, it is arc attack not straight attack. Works on animals and humans. At the mines, try to get them out in small groups. Range before melee.

Flying is tagged to your energy/stamina. If it hits 0 while flying too high, you fall to your death.

For mines granite and marble, few others too. If you have more than 1 item per craft. Meaning if you 30 meals. The auto will start but you can cancel then re-craft getting your skill bonus. So when you put all 30 meals in. x1, x1, x1 auto. Cancel second and third one. craft x2 and start it. Then cancel the first one then craft x1 for the time bonus. it can be annoying but the work around works.
Same with in game one or if you buy it.

Plants in water, just have adjust just right to pick. Plants have in water can be picked while deeper ones cannot.
-Midas-  [developer] Nov 21, 2024 @ 9:06am 
i have disabled the autocraft feature. patch will come tomorrow with some other changes like green area. a new village. some aftermath crafting balancing etc.

you should be also able to snap clay foundations underneath the buildings to close the holes. i dont know if any of you have tried it yet.

i hope nobody set his base to the place where the village is now..
Last edited by -Midas-; Nov 21, 2024 @ 9:09am
Darek871 Nov 21, 2024 @ 9:42am 
Originally posted by -Midas-:
you should be also able to snap clay foundations underneath the buildings to close the holes. i dont know if any of you have tried it yet.
I thought you said it would be in the next update.... so I just tested it now, it seems to work... (yes my building is badly placed but it is temporary, the total recovery of the materials changes everything ^^)
https://ibb.co/YdCHC3q

Originally posted by -Midas-:
i hope nobody set his base to the place where the village is now..
Maybe a screen of the map with a mark for your new village ?
Darek871 Nov 21, 2024 @ 9:46am 
Originally posted by Darek871:
Originally posted by -Midas-:
you should be also able to snap clay foundations underneath the buildings to close the holes. i dont know if any of you have tried it yet.
I thought you said it would be in the next update.... so I just tested it now, it seems to work... (yes my building is badly placed but it is temporary, the total recovery of the materials changes everything ^^)
https://ibb.co/YdCHC3q

Yes but if you broke foundations(mistakes), building is also broken....we must all rebuild...
-Midas-  [developer] Nov 21, 2024 @ 9:46am 
its the exactly same place like the port on first map but much bigger.

the green(grass) area is the location in and around the village on first map
-Midas-  [developer] Nov 21, 2024 @ 9:49am 
Originally posted by Darek871:
Originally posted by Darek871:
I thought you said it would be in the next update.... so I just tested it now, it seems to work... (yes my building is badly placed but it is temporary, the total recovery of the materials changes everything ^^)
https://ibb.co/YdCHC3q

Yes but if you broke foundations(mistakes), building is also broken....we must all rebuild...

hmm.. the aim accurate bug... if you dont aim accurate other buildings destruct too. i will look into that now and hope until tomorrow to fix it with the tomorrows patch
SilverSpeedy Nov 21, 2024 @ 9:50am 
Plants in water, you can stand on top of them to collect or jump to collect.

If the new village is were mine is, no biggy. My town 90 % walled with spiked walls around it.
Darek871 Nov 21, 2024 @ 9:54am 
Originally posted by -Midas-:
its the exactly same place like the port on first map but much bigger.

the green(grass) area is the location in and around the village on first map
I made my city next to the shipwreck (on the right when you look at the boat) so I shouldn't have any problems, you're taking a big risk with this new city if some have the same location...they're certainly not going to start all over again...
-Midas-  [developer] Nov 21, 2024 @ 9:57am 
Originally posted by SilverSpeedy:
Plants in water, you can stand on top of them to collect or jump to collect.

If the new village is were mine is, no biggy. My town 90 % walled with spiked walls around it.

the issue would be your buildings and the village would get into each other.. the place is where the port was on the first map

https://imgur.com/a/hfN9SmW
-Midas-  [developer] Nov 21, 2024 @ 10:02am 
Originally posted by Darek871:
Originally posted by -Midas-:
its the exactly same place like the port on first map but much bigger.

the green(grass) area is the location in and around the village on first map
I made my city next to the shipwreck (on the right when you look at the boat) so I shouldn't have any problems, you're taking a big risk with this new city if some have the same location...they're certainly not going to start all over again...

from the savegames i got, there were always 3 spots where the players set their bases..
i can still remove the village. not a big deal..
Last edited by -Midas-; Nov 21, 2024 @ 10:02am
Darek871 Nov 21, 2024 @ 10:05am 
Little idea that come to my mind :
- I suppose that the maximum zoom on the map corresponds to a mathematical number, a stronger zoom would allow us to see our village more closely to better arrange it.
Darek871 Nov 21, 2024 @ 11:11am 
Small problem : destroying the prefecture does not destroy the well that belongs to it, so :
https://ibb.co/CmwRwFC
Also : the spital is not translated: "hôpital" in FR
(don't forget the trading post we have talked before...)
SilverSpeedy Nov 21, 2024 @ 6:35pm 
Look like my town should be fine. Not any where by the port. I was on the village fast travel signs. Sheep spawns/well. Kill the evil quest.
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