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It’s actually much worse than that, it’s like 7-8 frames of input lag (1 frame= 16.7ms of lag) or at least it was at launch. 6-7ms of total input lag is actually very minimal (it’s like ideal conditions for a modern TV’s gaming mode and on the higher side for a gaming monitor but generally not noticeable for most people). The Cotton Saturn games have over 100ms of input lag.
City connection did update them and shaved about 1.5-2.5 frames of lag off but they’re still significantly laggy- ~6 frames or 100ms. It’s even worse than that on Nintendo Switch.
Who are you referring to? When the Electric Underground/Mark MSX reviews games and give the input lag test info, he is always doing that using the native version (in this case the Steam version and Nintendo switch which has 3 frames of input lag) Steam version has less than 1 frame of input lag. He never uses an emulator to measure input lag for commercial games on Steam/PS4/Switch. If anything he might mention the amount of lag an emulated version has (for the sake of comparison with the port he is reviewing), but he never substitutes emulation to test the input lag of modern native ports- that would be an absurd thing to do and completely useless info.
He tested this game natively on PC with using Special K and shows the latency that way, along with his normal method of using an LED and recording footage of the screen at a high frame rate. He said that this version of Under Defeat was excellent and that it has the lowest input lag of any Shmup that he’s ever seen on modern platforms.
You should probably bother to watch the review that you are telling people to disregard, before telling them. Then you wouldn’t be so wrong, without even knowing it.
He is a proponent of emulation and plays games that way, yes. But when he is reviewing a modern re-release of a shmup, he tests it by running it natively on the hardware.
It would be downright retarded to review a game on Steam and claim to be testing the input lag and then test an arcade ROM using an emulator like MAME or RetroArch. Nobody would do such a thing because it would absolutely be meaningless data that would not reflect the condition of running the modern release of the game. Electric Underground doesn’t do this, no one with even 5k followers on YouTube would do this because it wouldn’t take long for other people’s input lag tests to not match up AT ALL. Believe it or not, a person can play games through emulation AND play games released on PS4, Switch, and Steam.
This is to give you a good example of why I don’t listen to you. A) you didn’t share the link B) his input lag chart matches exactly with his video. Under Defeat is shown as having 1 frame of lag on PC and 3 frames of lag on Switch. I literally just told you these numbers in my previous comment. If you can’t keep up with 2 platforms (switch and PC) and their two respective amounts of input lag, you’re not even equipped to be having this discussion dude.
https://docs.google.com/spreadsheets/u/0/d/1xe2CCGszHKG5s3F7HLtthQ3hbCPirfgy2jXV3BdsCBo/htmlview#gid=0