UNDER DEFEAT

UNDER DEFEAT

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Input lag
City Connection is know to produce games with atrocious input lag, can someone tell me if Under Defeat is plagued by that? TY
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the game is very responsive. 1 frame. Must buy
Like others have said, this game (on PC) only has 1 frame of input lag. Does anyone here know what the deal is with the game pausing slightly before you get hit? Is that intended behavior? I noticed it doesn’t happen in New Order+ mode but it does happen in the other two modes. It kind of sucks to have the game hit hitch like that, right before your chopper explodes.
Dernière modification de Jedimindtrickonyou; 24 févr. à 20h46
>-FISH-D a écrit :
ingueferroque a écrit :
You might be thinking of the Saturn Tribute games, but even those have had their input lag issues fixed AFAIK. More people should buy them.

Fixed when? and by whom? Saturn emulation has always been notorious for input lag. Every Saturn game re-released on Steam is absolutely horrible. 6-7ms of input lag is not entertaining nor is it acceptable.

It’s actually much worse than that, it’s like 7-8 frames of input lag (1 frame= 16.7ms of lag) or at least it was at launch. 6-7ms of total input lag is actually very minimal (it’s like ideal conditions for a modern TV’s gaming mode and on the higher side for a gaming monitor but generally not noticeable for most people). The Cotton Saturn games have over 100ms of input lag.

City connection did update them and shaved about 1.5-2.5 frames of lag off but they’re still significantly laggy- ~6 frames or 100ms. It’s even worse than that on Nintendo Switch.
Dernière modification de Jedimindtrickonyou; 24 févr. à 20h57
4baked2gamer0 a écrit :
The bottom line is that you will never enjoy a game if you keep listening to someone playing these games on an emulator that has 2 frames of input lag, 1 from the lcd screen and 1 from the game itself. And don't count on M2 making any games anytime soon. I got tired of waiting for them to make any recent games.

Who are you referring to? When the Electric Underground/Mark MSX reviews games and give the input lag test info, he is always doing that using the native version (in this case the Steam version and Nintendo switch which has 3 frames of input lag) Steam version has less than 1 frame of input lag. He never uses an emulator to measure input lag for commercial games on Steam/PS4/Switch. If anything he might mention the amount of lag an emulated version has (for the sake of comparison with the port he is reviewing), but he never substitutes emulation to test the input lag of modern native ports- that would be an absurd thing to do and completely useless info.

He tested this game natively on PC with using Special K and shows the latency that way, along with his normal method of using an LED and recording footage of the screen at a high frame rate. He said that this version of Under Defeat was excellent and that it has the lowest input lag of any Shmup that he’s ever seen on modern platforms.

You should probably bother to watch the review that you are telling people to disregard, before telling them. Then you wouldn’t be so wrong, without even knowing it.
Dernière modification de Jedimindtrickonyou; 11 mars à 18h01
4baked2gamer0 a écrit :
Jedimindtrickonyou a écrit :

Who are you referring to? When the Electric Underground/Mark MSX reviews games and give the input lag test info, he is always doing that using the native version (in this case the Steam version and Nintendo switch which has 3 frames of input lag) Steam version has less than 1 frame of input lag. He never uses an emulator to measure input lag for commercial games on Steam/PS4/Switch. If anything he might mention the amount of lag an emulated version has (for the sake of comparison with the port he is reviewing), but he never substitutes emulation to test the input lag of modern native ports- that would be an absurd thing to do and completely useless info.

He tested this game natively on PC with using Special K and shows the latency that way, along with his normal method of using an LED and recording footage of the screen at a high frame rate. He said that this version of Under Defeat was excellent and that it has the lowest input lag of any Shmup that he’s ever seen on modern platforms.

You should probably bother to watch the review that you are telling people to disregard, before telling them. Then you wouldn’t be so wrong, without even knowing it.

You just said steam and the switch version has 3 frames of input lag. And following up saying steam is less than 1 frame of input lag. So what is it? And you don’t think he’s ever used PC emulating to compare to consoles. Are you serious? He plays mame all the time. You will never get 1-2 frames on a console period. Even the exa Arcadia is a PC. So he doesn’t come out and say you should buy the game if it doesn’t match his 1-2 frames from shmup arch that he’s commented plenty of times that he’s played on. I have never heard this guy say to buy a console game or recommend it if has a few more frames…never. My point is outside his decent review of under defeat is that you shouldn’t listen to him if you really want to play the game. Because he exclusively plays on emulators.
I said the Nintendo Switch has 3 frames of input lag and the Steam version (at least on an Nvidia PC with a card that supports Reflex) has 1 frame of input lag.

He is a proponent of emulation and plays games that way, yes. But when he is reviewing a modern re-release of a shmup, he tests it by running it natively on the hardware.

It would be downright retarded to review a game on Steam and claim to be testing the input lag and then test an arcade ROM using an emulator like MAME or RetroArch. Nobody would do such a thing because it would absolutely be meaningless data that would not reflect the condition of running the modern release of the game. Electric Underground doesn’t do this, no one with even 5k followers on YouTube would do this because it wouldn’t take long for other people’s input lag tests to not match up AT ALL. Believe it or not, a person can play games through emulation AND play games released on PS4, Switch, and Steam.
Dernière modification de Jedimindtrickonyou; 19 mars à 14h48
4baked2gamer0 a écrit :
Ok to give you a good example of how dumb Mark MSX sounds on how he rates the input lag on this game, he first lists it as only 1 frame of input lag on steam and the Nintendo switch on his YouTube video. Then you go to his current website Wix page which you have to Google. It’s listed as 3 frames of input lag. So that’s why I don’t listen to this guy.

This is to give you a good example of why I don’t listen to you. A) you didn’t share the link B) his input lag chart matches exactly with his video. Under Defeat is shown as having 1 frame of lag on PC and 3 frames of lag on Switch. I literally just told you these numbers in my previous comment. If you can’t keep up with 2 platforms (switch and PC) and their two respective amounts of input lag, you’re not even equipped to be having this discussion dude.

https://docs.google.com/spreadsheets/u/0/d/1xe2CCGszHKG5s3F7HLtthQ3hbCPirfgy2jXV3BdsCBo/htmlview#gid=0
Dernière modification de Jedimindtrickonyou; 28 mars à 5h23
Seriously ?! Our time to respond in game is 250 to 350ms so less than 100ms of imput lag is ... imperciptible ... or you are a cyborg ... Batsugun S tribute on Switch have imput, bad game to play for many shmuper ... But I don't care, the game is good to play, I made my 1CC on it ... that's fine. Only games like Cotton 2/Boomerang and other with little tank (I forget the name) have real imput lag you can feel when you play it because is more than 100ms ... and it's clearly noticeable but less than 100 or 50 ? It's perfect ... 1 or 3 ou 5 frame of imput ?! And ?! PLAY IT HARD OR DIE !!!!!!!!!!
Ok so it’s 1 frame on PC and three on the switch. He made it seem like the switch was doing 1 frame as well. But listed it was 3 on his webpage under lag tests. I see it’s been corrected.
The PC should be for any shmup at 1 to 2 frames of input lag. You could just download the special k software and find out directly. Anyway it’s worth getting.
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