Slay the Spire 2

Slay the Spire 2

Grampire Apr 11, 2024 @ 5:02pm
Mega Crit... YOU JERKS!!!!
Why would you announce this game ALMOST A YEAR BEFORE WE CAN PLAY IT?!?!?!

Even in EA - come on guys. I'm going to be obsessed and there's NOTHING I can do but sit on my hands now.

You guys are total Buzzkills!!!!!!!!

<3
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Showing 1-12 of 12 comments
LHGreen Apr 12, 2024 @ 4:34am 
Because a bunch of ♥♥♥♥♥♥♥♥ wouldn't shut the ♥♥♥♥ up about it. Granted, that's partly Mega Crit's own fault, for advertising plushies instead of posting "next project" info.
Last edited by LHGreen; Apr 12, 2024 @ 4:36am
Fezzaa Apr 25, 2024 @ 12:12pm 
Not a helpful thread
Violent Rainbow Apr 26, 2024 @ 4:34am 
It's never been more important to discover time travel
LHGreen Apr 26, 2024 @ 10:48am 
Originally posted by Violent Rainbow:
It's never been more important to discover time travel

You don't need time travel for this, just a controlled coma.
mldb88 Apr 26, 2024 @ 11:05am 
Originally posted by LHGreen:
Originally posted by Violent Rainbow:
It's never been more important to discover time travel

You don't need time travel for this, just a controlled coma.

Damn it, I became the wrong kind of doctor….
LHGreen Apr 26, 2024 @ 11:07am 
Originally posted by mldb88:
Originally posted by LHGreen:

You don't need time travel for this, just a controlled coma.

Damn it, I became the wrong kind of doctor….

And you picked the wrong day to quit sniffing glue.
demileaf  [developer] May 1, 2024 @ 2:24pm 
Well I know you're half-kidding but I can offer an actual answer to this actually. Part of the answer at least! We announced when we did because we wanted to participate in the Triple-i Initiative showcase; its aim of offering indies a platform to announce things on our own terms without getting drowned out by AAA titles really resonated with us and sounded like a nice chance for us to help boost other indies, too.

The timing of the event was chosen (by the organizers, not us) so as not to coincide with any major gaming events/conventions, and it seemed like it wasn't too too early on our end. Although from a player's perspective I get that it seems like ages away lol.

It wasn't because people constantly asked us about it, although it's definitely a nice feeling that our team doesn't have to keep it a secret anymore!
LHGreen May 1, 2024 @ 7:07pm 
Originally posted by demileaf:
We announced when we did because we wanted to participate in the Triple-i Initiative showcase; its aim of offering indies a platform to announce things on our own terms without getting drowned out by AAA titles really resonated with us

I've got news for you: You're Slay the Spire. AAA titles are drowned out by YOU!:distruststyle:

Kinda like Yacht Club Games' Shovel Knight.
Last edited by LHGreen; May 1, 2024 @ 7:08pm
demileaf  [developer] May 2, 2024 @ 2:39pm 
Originally posted by LHGreen:
Originally posted by demileaf:
We announced when we did because we wanted to participate in the Triple-i Initiative showcase; its aim of offering indies a platform to announce things on our own terms without getting drowned out by AAA titles really resonated with us

I've got news for you: You're Slay the Spire. AAA titles are drowned out by YOU!:distruststyle:

Kinda like Yacht Club Games' Shovel Knight.

Lol maybe so! But something that we considered is that we could use our "clout" I guess you could say to lend our support to something that we felt was really missing in the industry.

Personally speaking(!) I think most indies in general really stick out from the AAA crowd lately, but I can't speak for the general gamer population, so at least this way we knew our announcement was going directly to our target audience.

Anyways we hope the wait flies by for y'all cause we're just as excited for you guys to get your hands on it!
McWurzn May 3, 2024 @ 11:51pm 
im just curious: will there be some stuff inspired by already existing mods for STS? Biomes-Mod for instance? :)
Daremo May 17, 2024 @ 9:21pm 
Originally posted by LHGreen:
Originally posted by demileaf:
We announced when we did because we wanted to participate in the Triple-i Initiative showcase; its aim of offering indies a platform to announce things on our own terms without getting drowned out by AAA titles really resonated with us

I've got news for you: You're Slay the Spire. AAA titles are drowned out by YOU!:distruststyle:

Kinda like Yacht Club Games' Shovel Knight.
I disagree
As much as we would want that to be true.
StS is big in its own subgenre only mostly.
And the subgenre itself is pretty niche.
Deckbuilder > Roguelike.

I might be wrong but I don't think it has the broad reach of say Hades.

I think and already thought when it was announced that their choice of being THE announcement in the Triple i event was a very good choice.

I would have done the same if it was my project.
Also, they can announce their game whenever they want. Its our problem if we are impatient.
Then it will be their own task to (re)ignite interest when the time is right.
Last edited by Daremo; May 17, 2024 @ 9:25pm
JellyPuff May 19, 2024 @ 12:18pm 
Maybe it's a big brain move by Mega Crit to get people itching for cardgame rogue-lites to check out similar games from other devs.
There sure isn't a shortage of those nowadays and many of them are sure worth checking out until StS2 comes out. Vault of the Void, Monster Train or Griftlands, just to name a few. You'll find one, that gets you through 2024, i'm sure.
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