Slay the Spire 2

Slay the Spire 2

6 years for an early access release?
Wild.
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Exibindo comentários 6175 de 83
Escrito originalmente por sel:
A game taking 6 years to make
Escrito originalmente por Missingno.:
I don't know where you're getting the idea that this was in development for six years. In fact, we know that they had to restart development last year to migrate from Unity to a Godot rewrite.
Zealous Heart 💜 16/mai./2024 às 18:59 
Escrito originalmente por sel:
its like not a singular person in this entire thread read the post, all of you are just saying "games take time to make"...
hes complaining that its AN EARLY ACCESS title, and not a full release.
A game taking 6 years to make shouldnt be early access. it should be a fully finished game. Fallout 4 took 7 years and released as a full game with no early access glorified paid beta testing.
Fallout new vegas took 18 months.
Both of those are vastly larger and more complex games. Larger teams? Sure. But a game like this with almost everything being 1:1 with the previous game, an established art style and design docs, and established game balance, ect. , should not take 6 years to be a glorified beta test.

please try and read the post before just insulting OP and calling it bait.

To add, my point is that I'd prefer them to release it after it's done. Regardless of how long it's been in development, after such a gap between games I would have liked to see a finished product.

Unfortunately the whole point has been bogged down by development time blah blah godot, etc.

The fact of the matter is:

Slay the Spire came out in EA November 2017
Slay the Spire fully came out in January 2019
Slay the Spire 2 will come out in EA sometime in 2025

2025-2017 = 8
2025-2019 = 6

6-8 years is the gap between games, no matter how you cut it. I keep hearing development started in 2021 so we could maybe say this has been in development for 4 years prior to release.

Releasing an EARLY ACCESS game after 6-8 years from the first game, 6 years after the full release of the previous game just sucks. Plain and simple. Not saying it's unreasonable, not saying the devs are lazy. I'm saying as a CONSUMER, I would have preferred a full release when it is ready after such a period of time. It's mostly just disappointing to see.

Hope this makes sense to everyone.
Última edição por Zealous Heart 💜; 16/mai./2024 às 19:00
1.2M | Missingno. 16/mai./2024 às 19:23 
You're trying to say Spire 2 shouldn't be allowed to do Early Access because Spire 1's full release was six years ago, but... so what? Why does that matter? What does Spire 1's release date have to do with Spire 2's Early Access? How do these statements logically connect to one another in any way?

As I said before, Spire 1 owes its balance and polish to all of the feedback and data they collected from playtesters during Early Access. Repeating that successful model for Spire 2 is a good thing, it will also be a better game in the end for it.

If you want to wait for the full release to play Spire 2, you can. That's fine. You're allowed to do that.
Última edição por 1.2M | Missingno.; 16/mai./2024 às 19:24
trial_by_fire 16/mai./2024 às 19:54 
Escrito originalmente por Missingno.:
As I said before, Spire 1 owes its balance and polish to all of the feedback and data they collected from playtesters during Early Access. Repeating that successful model for Spire 2 is a good thing, it will also be a better game in the end for it.

This.

The first StS got fine tuned because of early access. Early access will also help the balance and polish of the 2nd StS.
mldb88 17/mai./2024 às 4:13 
Not sure where this expectation that the devs are somehow obligated to immediately be working on cranking out a sequel after the first game is coming from (because let’s face it, that’s all this is, people expecting the devs to immediately be riding the coattails of the first game and starting a sequel ASAP). Spelunky had 12 years between the original and sequel release date and I don’t see anyone having this kind of a fit about that game, like…. Seriously this whole idea that devs perpetually work on cranking out sequels 24/7 and there’s no gaps between development cycles isn’t really the norm of how things work in the indie scene….
Daremo 17/mai./2024 às 18:55 
I'm personaly very happy about the early access, not because I like these (I don't, but I just wait and play when done), but because I learned about the EA of StS1 retroactively and wished I could have play the game during it.
Seeing the evolution of cards, relics and so on, though months... is something I want to experience at least once.

This whole topic (and a bit also the "it's lazy, they should have updated the 1st" one) is just pointless complaints, especially when we know next to nothing about the game.

I don't like Hades EA, I don't play it and wait for 1.0, PERIOD.

Also, if they want to release an EA of their next game in 2050, it's their life, their choice.
There's litteraly no reason to complain about it. You don't like, you don't buy, that's all there is to it.
Última edição por Daremo; 17/mai./2024 às 18:57
quintosh 8/ago./2024 às 13:12 
Escrito originalmente por Bayou Jukebox ♥:
Escrito originalmente por Missingno.:
If you wanna wait for the final release then wait for the final release.

You never answered me though, where are you getting six years from?

I counted?

Slay the Spire 1: EA release 2017
Slay the Spire 2: EA release 2025

That alone is 8 years. The first game full released in 2019, which makes it 6 years.

So, it's at least 6 years from full release to full release. Even if development didn't start right away, that is too long.
Too long? Who are you to tell developers that they are taking too long to release stuff? Nobody even forces them to release new content or new games in the first place. They can take all their time with whatever they want.
Escrito originalmente por quintosh:
Escrito originalmente por Bayou Jukebox ♥:

I counted?

Slay the Spire 1: EA release 2017
Slay the Spire 2: EA release 2025

That alone is 8 years. The first game full released in 2019, which makes it 6 years.

So, it's at least 6 years from full release to full release. Even if development didn't start right away, that is too long.
Too long? Who are you to tell developers that they are taking too long to release stuff? Nobody even forces them to release new content or new games in the first place. They can take all their time with whatever they want.

Sure but I can criticize them as a consumer. Kinda how this all works.

Hope that helps :steamthumbsup:
And I'll criticize how baseless your criticism is.
Escrito originalmente por Missingno.:
And I'll criticize how baseless your criticism is.

As long as you're having fun
LHGreen 9/ago./2024 às 0:05 
Escrito originalmente por quintosh:
Who are you to tell developers that they are taking too long to release stuff?

By that very same reasoning, who are you (or any of us) to give games negative reviews?

Escrito originalmente por Missingno.:
And I'll criticize how baseless your criticism is.

Criticizing a criticism for being baseless is one thing. But criticizing a criticism just for being a criticism is outright ♥♥♥♥♥♥♥ stupid, and that's what several other criticisms amounted to.

...

...criticizingcriticismcriticizingcriticismcriticizingcriticismcriticizingcriticismcriticizingcriticism....
Escrito originalmente por Bayou Jukebox ♥:
Escrito originalmente por quintosh:
Too long? Who are you to tell developers that they are taking too long to release stuff? Nobody even forces them to release new content or new games in the first place. They can take all their time with whatever they want.

Sure but I can criticize them as a consumer. Kinda how this all works.

Hope that helps :steamthumbsup:

Although “consumer” may be true, I think you are meaning “Customer.”
Because of the Unity licensing fiasco that went down a while back.
They partially walked it back, but it's a matter of trust. The goodwill they burned with that stunt cannot be earned back that easily.
AntiGuy 27/out./2024 às 17:25 
meanwhile silksong fans:
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