FRONT MISSION 2: Remake

FRONT MISSION 2: Remake

Statistiche:
Front Mission 3
I can't wait till part 3 comes out it was my 1st game of the 5!!
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Visualizzazione di 31-45 commenti su 55
Messaggio originale di Shirayuki Mizore:
https://www.youtube.com/watch?v=Me8geMD-lQE

26 minutes gameplay and... It is extremely bad. Just look at these animations.
Absolutely beautiful, I'm lost for words.
Messaggio originale di Shirayuki Mizore:
https://www.youtube.com/watch?v=Me8geMD-lQE

26 minutes gameplay and... It is extremely bad. Just look at these animations.
Oh dear god, this is several levels of bad.
curious why is it several levels of bad? I'm trying my hardest to see whats wrong with it

seems like an early build with no music tho

ok just saw the whole thing it's pretty ugly
Ultima modifica da Retro; 27 set 2024, ore 17:59
Messaggio originale di Retro:
curious why is it several levels of bad? I'm trying my hardest to see whats wrong with it

seems like an early build with no music tho

ok just saw the whole thing it's pretty ugly
Having no music isn't really an issue, they probably just disabled it.
Now being ugly is one level.
Then constant tapping sounds on dialogues, like what the hell.
But the biggest issues are animations. Did you see that machine gun shooting animation? It's just static and ugly and I have no idea what happened here, it looks worse than FM1 and 2 remakes.
Flickering lights everywhere and weird overly shiny but low res textures, while there is no rain, don't help either.
Oh and wanzers flash red when hit. Why? Is this some arcade game? Mario robots? They didn't flash red when hit in the original, animations, hitsparks and popping numbers are more than enough of a feedback.
Well this one doesn't seem to have "getting hit" animation, but flashing entire unit is still terrible.
Yeah it's like they don't really have a passion to make this game good and are using the most minimal effort, I don't know if these remakes are to gauge interest in a new one but doing things like this won't help at all... i know the devs sometimes come by im curious to see what the deal is
FM4 and 5 had MUCH higher production values than FM3, there is no way they can be remade with these levels of budget and effort. And that's for the best.
The hits have no impact, especially the machine gun and melee hits. I hope the team fixes these issues since these weren't problems in the other two remakes.
Messaggio originale di Retro:
curious why is it several levels of bad? I'm trying my hardest to see whats wrong with it

seems like an early build with no music tho

ok just saw the whole thing it's pretty ugly

I wouldn't say ugly.. visually the game looks pretty nice in my opinion.

It's the animations, sound and lacking music that are the biggest concerns for me right now.
A quick look back at the original game really highlights those differences.

Specifically when an enemy is destroyed, attacked or enacts an attack itself.
There is a lot lacking in the remake regarding this.

Wanzers would brace themselves before firing machine guns in order to absorb the recoil, they don't do this in the remake.
Enemies hit by attacks would react to them, either staggering from a single hard hit or shaking with every blow from a machine gun multi hit.

In later stages of the game too wanzers attempt to dodge attacks by side hopping, this isn't something I'd expect to see in the demo though.

But what was in the Demo was the "dashing" this is also wrong.. dashing is an upgrade ability you get later in the game which only works when travelling in a direct line, prior to that Wanzers can only walk to their targets.
In the Demo tutorial the Wanzer not only dashes from A to B but also does it regardless of turning.
This shouldn't be the default movement animation.

Suffice to say this Demo is very very lacking so far, a lot of the original game is missing and we can't be sure if this is simply a symptom of the game being in an early state or if it's intentional design choices.
If it's design choices then this is going to be a very disappointing remake.
In all seriousness though, the hit effects are infinitely better than the wild flailing you saw in 1R and 2R.
wow that combat looks bad

like a mobile game version of Front Mission 3 instead of a re-make

They could've made a game like Final Fantasy Rebirth graphics / animation and instead gave us this slow and janky stuff so many years later

I'd rather play the original again for the 100th time :(
Messaggio originale di Jaasrg:
In all seriousness though, the hit effects are infinitely better than the wild flailing you saw in 1R and 2R.

They are absolutely the worst of all FM remakes. Red glowing parts are heavily breaking immersion.


Messaggio originale di tankanidis:
wow that combat looks bad

like a mobile game version of Front Mission 3 instead of a re-make

They could've made a game like Final Fantasy Rebirth graphics / animation and instead gave us this slow and janky stuff so many years later

I'd rather play the original again for the 100th time :(

Just making cheap remaster with slightly improved textures and resolution would be 10 times better than this. It doesn't matter how much they improved graphics if animations are 100 times worse than original game. Time to start 942526th playthrough of original FM3.
Ultima modifica da Shirayuki Mizore; 28 set 2024, ore 10:12
Messaggio originale di Shirayuki Mizore:
Messaggio originale di Jaasrg:
In all seriousness though, the hit effects are infinitely better than the wild flailing you saw in 1R and 2R.

They are absolutely the worst of all FM remakes. Red glowing parts are heavily breaking immersion.
The hit flashes are present in 1R and 2R as well, so yeah, taking away the flailing is direct improvement.
Messaggio originale di Jaasrg:
Messaggio originale di Shirayuki Mizore:

They are absolutely the worst of all FM remakes. Red glowing parts are heavily breaking immersion.
The hit flashes are present in 1R and 2R as well, so yeah, taking away the flailing is direct improvement.

FM1 doesn't have it and FM2 has them in color similar to fire VFX from shooting bullets so it is less jarring there.
Ultima modifica da Shirayuki Mizore; 28 set 2024, ore 11:43
Messaggio originale di Shirayuki Mizore:
Messaggio originale di Jaasrg:
The hit flashes are present in 1R and 2R as well, so yeah, taking away the flailing is direct improvement.

FM1 doesn't have it and FM2 has them in color similar to fire VFX from shooting bullets so it is less jarring there.
Oh it's there. Just because it's kinda faint doesn't mean it's not there, most noticeable in arena and against the big ones. Store page videos.
https://imgur.com/a/JoPp55e
How is this less jarring?
Messaggio originale di Jaasrg:
Messaggio originale di Shirayuki Mizore:

FM1 doesn't have it and FM2 has them in color similar to fire VFX from shooting bullets so it is less jarring there.
Oh it's there. Just because it's kinda faint doesn't mean it's not there, most noticeable in arena and against the big ones. Store page videos.
https://imgur.com/a/JoPp55e
How is this less jarring?

I meant FM1 and again. Both FM2 and FM3 are bad, doesn't matter which one is "slightly less" bad
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