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You simply play these notes at the piano. The exact notes aren't important as long as the gaps between the piano keys matches the gaps between the notes you got from the trunc (from the musically point of view).
Look at the grease-proof paper after you've used grease-proof paper and piece of coal on the big trunc.
You see two lines and some big points. You see:
- first one point below the lower line
- then two points between the lines
- then one point on the lower line
- then one point above the upper line
- then one point between the lines
- then one point on the lower line
- and the last point between the lines.
Now think of the lines as two lines of music paper. There are two whole tones between two lines. So if for example a note/tone on one line is "e", the note/tone on the next line above is "g".
Now you can translate the big points on the grease-proof paper:
- first point marks your starting note/tone
- next two points tells you that the next two note/tones are two whole tones higher than the starting note/tone
- next point is a whole tone/note higher than the starting note/tone
- next point is four whole tones/notes higher than the starting note/tone
- next point is two whole tones/notes higher than the starting note/tone
- next point is a whole tone/note higher than the starting note/tone
- and the last point is two whole tones/notes higher than the starting note/tone
Now you choose your starting note/tone. If its "C" you get:
CEEDGEDE
But you could also use "E" as starting note/tone and get:
EGGFBGFG
This should also works since the points are only about the differences/gaps between the notes/tones, about how many whole tones are between them. But maybe only EGGFHGFG works because in the german music alphabet "B" is "H" and the developers were german...
To solve this puzzle you need the basic music education you get at school:
http://wikipiano.wdfiles.com/local--files/lesson%3Amusical-notation/notesonpiano.png
It's pretty simple. Between points/notes on two neighbouring lines are two whole notes/tones. The point/note between the lines is one whole note/tone away from either of the lines. So it's clear that a point/note directly next to a line but not on the line is one whole note/tone away from the point/note/tone on the line.
So let's give the tone on the lower line the number 2. The tone on the upper line then gets number 4 (two whole tones higher). The tone between the lines gets number 3 (one whole tone away from either line). The tone below but directly next to the lower line gets number 1 (one whole tone below the lower line). And the tone above but directly next to the upper line gets number 5 (one whole tone above the upper line). So you get 13325323 if you look at the points this way.
And now you can match the numbers with the musical alphabet.
English musical alphabet: CDEFGAB CDEFGAB
German musical alphabet: CDEFGAH CDEFGAH
If you match the 1 with C you get CEEDGEDE
If you match the 1 with E you get EGGFBGFG (english) or EGGFHGFG (german).
Well its a good thing this game has a music tutorial to teach this to you.....except it doesn't. A game should be possible without google. Full stop. I don't understand why so many 2000 era adventure games need an unsolvable puzzle. They just can't help themselves.
Everything up to this point was do-able. Stupid in many cases, but do-able. Thankfully the game seems to have implemented a "Do it for me" button in the lower right corner. A better solution would be not including this awful puzzle in the first place.