Tabletop Simulator

Tabletop Simulator

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How I worked around my problems with loading modded assets
So, evidently I had some issues getting the game to work. But I found some workarounds! Not so much fixes, except eliminating crashes by turning off mod multithreading. But that solution can already be found in many places.

This is about trying to load a mod and the files not downloading correctly! Errors with pop-ups, that tell you an object failed to load and lets you try again to no avail, Textures that are corrupted or missing despite no error message at all. If these are your problems and you're out of options, keep reading!

For me, the real problem behind the curtains is failure to download correctly. The solution, download the files manually and add them to the games images folder. (Or theoretically any folder in the directory. I only had problems with images)

IMPORTANT: This entire method relies on mod caching being active. Be sure it's turned on.

Where is the images folder? First, locate your mods folder. Easiest way to do it is to open the games Configuration menu. It even let's you pick where you want it to be. Images is just inside there!

Now you will need a link to the asset the game is having trouble with. If it fails to load ingame and shows you a popup window with the details, you can just copy the path from there. (Disclaimer, I have not actually had to apply the full solution to this problem myself, so there may be complications)
Open it in Firefox, and download it from there. Image files might still corrupt if you don't let firefox load the full image before saving it.

Once it's downloaded, you need to change the file's name. Replace the whole thing with the link adress you hopefully still have copied. Remove all extra symbols your system didn't already. Tabletop Simulator is going to want only letters and numbers, as far as I can tell. You may check other assets in the Mod folder for reference.
Then you simply move it to images (or whereever it belongs)

But this wasn't the end of my problems, and it might not be the end of yours! Even without errors, there would still be cards with missing or corrupted textures (technically both are corrupted, just in different ways. The files are there) What to do?

Essentially the same thing. Except the link adress needs to be reverse-engineered from the file name.
If somebody knows a way to get a source link for any object ingame, please share it here. I could not figure it out.
So assuming you don't have access to that, you're going to need to copy the file name into your search bar and add all the symbols back in.
For reference, this was a common type of source link:
cloud-3.steamusercontent.com/ugc/stringoflettersandnumbers/stringoflettersandnumbersroughlytwiceaslong/
Make sure to include all slashes, especially the one at the end. The one separating the two random parts will need a bit of guesswork, but it's usually roughly after the first third of it.
Also notice the lack of a file ending.

With the file downloaded, all you need to do is give it the name of the old file (hopefully you still have it copied) and move it to the respective folder, just like in the other method.

Hopefully this helps someone at some point! And enjoy the game!
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Finaryman Nov 22, 2022 @ 5:12am 
that latter part is 40 characters long, it's SHA-1 value of the file.
first part is upload number of the upload
Last edited by Finaryman; Nov 22, 2022 @ 6:19am
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Date Posted: Nov 22, 2022 @ 4:41am
Posts: 1