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I snagged the flex table mod from the workshop, it worked fairly well. One thing that does not work well is Fog of War (FoW). Actually, very nuanced control of what players see or can manipulate on a TTS board was very hard to accomplish in my experience; it's one of those things that an online GM needs to have working without having to think much about it.
When I was really on top of things I would also grab Memory Bags (if those still exist, they are invaluable) and set the scenes up before game night, storing them ready to go in the bags. These bags remember the configuration of all objects on a table (a scene, a bunch of monsters, etc.) and can load and unload them with the touch of a button.
You're right that it's messy. Unfortunately not much has been done to improve the tools for GMs who commit to TTS, it's just not really meant for that. One very frustrating thing about TTS is that it's not a good place to house dynamic text documents, or text of any kind really, which is another must-have for a GM. Character sheets alone are just a pain in the ass.
I have sincejumped onto Foundry for rpgs. It's just a great VTT.
I'm going to experiment with SwapTable to just display a single image at a time, and see if that's enough.
Thank you for the suggestions, and I'll potentially look into Foundry as well! :)
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I am aware that TTS isn't really the best VTT, and I may move on to another one if I do actually run a real campaign in this setting...
But TTS is what me and some of my friends use and have, so I was hoping to see if I could make it work in here first. :P
SWEET MERCIFUL MERCY, if Foundry is anywhere near as good as the Anniversary Overview video makes it sound, and customizing in my wacky homebrew shenanigans into their Savage Worlds system, I think I'm going to make the jump to that. :o
How the hell is it THAT in-depth, without being a subscription? Yeah, okay I'm sure I'll have to buy additional modules for stuff, but like... gods, it looks STACKED and relatively simple to use.
But if you do actually want to make use of what TTS has to offer, then there are some ways to work with the quirks that the game has. For example, you could create a kind of "ring" of player areas and DM zone, then use the additive load feature to load that on top of existing 3D encounter maps. Then there is not much to fiddle with. In fact, there exist many mods already that make use of this kind of system.
And even if you did go the route of 2D encounter maps (there are plenty on the workshop as well, no need to buy any really), then all you'd have to do is import them as a custom board, or tile because that will resize appropriately on its own with regards to aspect ratio. You just need to change the total size in the end to match up with your ingame scale, but that's easy. No need to be frustrated with the fixed aspect ratio of the custom table.
Finally I would just like to highlight the huge amount of *free* content on the steam workshop - you don't have to buy any modules, don't pay a single penny to access all that is out there. You just need to grab it and make use of it.
I live 3 hours away from all of my non-work friend groups, so TTS is the only way we get to play board games these days, unless I make the loooong trip over there during a long weekend.
So I figured I'd worth with that I have if I could. Besides, physically rolling dice in TTS is fun, as is handing out actual, "physical" Bennies to the player.
But browsing the workshop for encounter maps (or anything really) is kind of a painful experience.
And mapping has ALWAYS been my weakest point. It's always the longest and most painful part of making any of my hobby-level RPGmaker games. So actually drawing? Unless I'm just crudely slapping down circles and squares to represent cover, making any maps would take multiple hours of work I really really don't like.
Import the image pregame so that you can resize them then toss them into a bag for later use.
I do not wish to argue against Baron's comment, either. I used 2D maps on TTS and would then do "faux 3D" thing with stagecraft; props, shadows, etc. Actually building something 3D is a serious investment for something like an RPG map, even using someone else's 3D map can pose certain challenges. It all depends on what your priorities are as a GM.
And yes, TTS is still a must-have for general board gaming, at least until one of the clones makes it worth leaving all the aforementioned free content. TTS is about the workshop now more than the actual software.
Edit: It might help to try making a test scenario on any map and then try to simulate the player experience. Experiment with FoW, lay out what you need on the table. My tables ended up covered in stuff. After a while organizing became a job in itself.
Some basic things that frustrated me frequently were : Poor record keeping of dice rolls (even with dice mods), lost data resulting from TTS or mod bugs, poor PDF support, dynamic text objects like character sheets and counters bugging out.
TTS is a sandbox foremost, not an RPG tracking environment.