Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
Another thing to try to verify the integrity of the game, update your video drivers to the latest version, and reboot your computer.
Let me know if these don't work.
Thanks for the response btw!
also, this slowdown doesn't happen with cards.
------------------------------------------------------------------
I tested some different scenarios and here are the results
This slowdown isn't nearly as prominent with marbles. I spawned a few marbles, selected them, shrank them down to minimum size, then copied and pasted them many times. I had about 300 - 400 marbles on the table. I found that when they are moving, even just a little bit, they cause a HUGE slowdown. When they are stable, I have 60 fps. This could be why the rpg character I was having a problem with earlier was giving such bad fps, because it was animated.
Also, shinking has no effect on performance btw, it just allows me to fit more on a table.
I tried the the same as above except with bears from the rpg kit, and only spawned about 80 of them. The performance started noticably dropping at about 20 -25 bears, and with 80 the fps is about 8 - 15 fps. The bears, however, are not animated and are not in motion, yet they still cause this huge drop in performance.
I also noticed earlier that when I try to drag select pieces, it drops the performance to about
2 - 5 fps, but only when drag selecting. When done selecting it picks back up again. The drop in fps is proportional to the amount of objects moving.
I tested the cpu usage and the gpu usage, as well, with the bears.
I found that with an empty table the cpu usage is about 10% +/-2%.
The gpu usage is about 50% +/-10%.
With 80 bears the cpu usage is about 95% +/-5%.
The gpu usage is DOWN to about 30% +/- 10%.
This looks like there is a problem with the code that is using way too much cpu and not utilizing the gpu hardly at all!
Hope this helps! Thanks!