Tabletop Simulator

Tabletop Simulator

Statistiken ansehen:
Performance Issues
I am getting really bad performance out of this game, even on the lowest quality settings. I opened a new table with nothing on it, took a unit from the rpg kit and scaled it down to its smallest size. Then I copied and pasted it about 20 -30 times and my frames per second dropped to about 10. If I look away from the units then it's fine at about 60fps or even just half the units it's about 30 - 45fps. This is a huge performace drop and it makes anything with many 3d model pieces unplayable.

My PC specs:
AMD Phenom II X4 965 3.4ghz
Nvidia GTX 460 1800hz memory, 715hz core
16GB RAM
< >
Beiträge 12 von 2
Knil  [Entwickler] 13. Dez. 2014 um 10:01 
Someone was saying that had some performance issues if they had Steam in compatibility mode.

Another thing to try to verify the integrity of the game, update your video drivers to the latest version, and reboot your computer.

Let me know if these don't work.
By compatibility mode, do you mean the windows compatibility mode like run for windows whatever and 256 colors and stuff? or is there some kind of specific steam compatibility mode that I don't know of. Also, video drivers are definitely up to date and restart has no effect.

Thanks for the response btw!

also, this slowdown doesn't happen with cards.

------------------------------------------------------------------
I tested some different scenarios and here are the results

This slowdown isn't nearly as prominent with marbles. I spawned a few marbles, selected them, shrank them down to minimum size, then copied and pasted them many times. I had about 300 - 400 marbles on the table. I found that when they are moving, even just a little bit, they cause a HUGE slowdown. When they are stable, I have 60 fps. This could be why the rpg character I was having a problem with earlier was giving such bad fps, because it was animated.

Also, shinking has no effect on performance btw, it just allows me to fit more on a table.

I tried the the same as above except with bears from the rpg kit, and only spawned about 80 of them. The performance started noticably dropping at about 20 -25 bears, and with 80 the fps is about 8 - 15 fps. The bears, however, are not animated and are not in motion, yet they still cause this huge drop in performance.

I also noticed earlier that when I try to drag select pieces, it drops the performance to about
2 - 5 fps, but only when drag selecting. When done selecting it picks back up again. The drop in fps is proportional to the amount of objects moving.

I tested the cpu usage and the gpu usage, as well, with the bears.
I found that with an empty table the cpu usage is about 10% +/-2%.
The gpu usage is about 50% +/-10%.

With 80 bears the cpu usage is about 95% +/-5%.
The gpu usage is DOWN to about 30% +/- 10%.

This looks like there is a problem with the code that is using way too much cpu and not utilizing the gpu hardly at all!

Hope this helps! Thanks!
Zuletzt bearbeitet von RameyNoodles; 14. Dez. 2014 um 19:22
< >
Beiträge 12 von 2
Pro Seite: 1530 50

Geschrieben am: 13. Dez. 2014 um 2:14
Beiträge: 2