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I've currently a game in Tabletop Simulator to playtest. It's a tactical/conquest dice management game for 2 players, with a modular map and area impulse activations. Playing time 20-40 minutes depending on map layout.
Yeah I realize that it is going to be hard with the different time zones. Maybe we push it closer to 7:00; which would be 9:00 your time.
Added playtime and number of players to game description.
Would you guys feel like giving it a try and telling me if there is anything fundamentally wrong with it?
As for the play time, I hope it is not that much longer than normal chess.
If it drags beyond an hour, that might be a subject of concern