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I think most, if not all, connection issues were resolved with the proxy update. I don't see any advantage of using a third party server to host the game.
What if people dont have a good connection.. They wont be able to host..
They could just connect to their server instead, have owner rights and the're good..
You dont wanna play all day, but still want to let people play, Have a few moderators to look after your server and they dont have to worry about hosting it..
Owner does not have to stay in to be able to host, now friends can join without having to wait for the friend to start a game..
If they don't have a good connection they will have a worse connection having to connect to a server. Sure it might improve it for the other players, but now the host will have lag since it won't be running on their system.
Also what if they drop? That is how TTS kind of determines the "session" is done.
If you don't wanna play all day, then the game ends. Everyone can host, I haven't seen a single issue major issue with hosts (other than them not having a mic). Since all the resources are online, not provided by the host/server there is no reason for them to stick around.
It's similar to going to a friend's house to play a game. If the owner goes to bed, people don't just hang out for 4 more hours (typically). Pack up and move to a new location.
The problem I see is endless sessions. When does the session end then? If it isn't on the host, then what? The moderators? What if there are no moderators, does the game end when the host leaves? If that is the case that is no different than now. Also if it doesn't end when the hosts leaves, how will people know the game isn't just starting or in progress? They won't realize the session is dying. Say you set it to 30 seconds after the hosts and moderators leave, then people can still join, not understand what is going on, and get booted ~15 seconds later.
What if you set it when everyone disconnects? If the server restarts or loses connection everyone's game will be lost. Everyone may never leave, then you might find your old session still kind of shambles being played the next day. Assuming someone couldn't resumre control of a session, then what if the host starts a second session, how would you identify which one to join?
Etc.. etc...
One server, hosted by one person, has worked fine. The connection benefit would be minimal since only the game state is sent to players, not any of the content.
Or you could just turn off table flipping. It's kind of a stupid feature, anyway.
Why do you leave table flipping on? As isu-kun suggested, toggle that off and you'll have no issues.
Why though? What is the purpose in having a server up for 24/7 if there is no host/GM to run the game, start/stop games, and control the room? I know you mentioned "moderators", but why would I want to be a moderator in another room, when I can be the host/administrator of my own room? This isn't like IRC or other chat programs, where users can idle in multiple rooms, if there is no action in the room I don't see any reason people would just hang out in "your room" for 24/7.
Again, when the host stops playing, a new host (leader) is typically chosen and people join that person's room. Similar to the real life example I gave, if you go to someone's house and they go to bed, you move to a new location where there is a new leader running the game session.
What I think you want, isn't dedicated servers. As you haven't listed a single real pro to having them. I think you want host mitigation. That means when a host leaves, the host chooses a new leader, they become the host. The old host no longer has control though, and all the server connections would pass to the new host. THAT I think would be a great idea so that games don't have to be setup again.
Servers need the host to manage it.
Without that, it would be nothing other than a mess of people flipping tables and drawing male genitalias.
Except the fact that this is not counter strike but a sandbox game that needs someone to be moderating it 100% of the time.