Tabletop Simulator

Tabletop Simulator

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Tabletop Simulator Dedicated Server
I would love to see a dedicated server for this.
Nothing more nothing less, hopefully this will be a feature in the future!
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Showing 1-15 of 29 comments
Mercury Jun 20, 2015 @ 6:38pm 
+1
h00x Jun 21, 2015 @ 3:26am 
It could happen for offical games / dlc built into the game but I believe as soon as they start hosting third part mods then it gets into legals with all the mods on the workshop. As such I really doubt its going to happen .. if it does not any time soon.
Oen Jun 25, 2015 @ 1:37pm 
Why? I mean what is the point, or the advantage?

I think most, if not all, connection issues were resolved with the proxy update. I don't see any advantage of using a third party server to host the game.
MisterExodius Jun 25, 2015 @ 3:35pm 
Originally posted by Oen:
Why? I mean what is the point, or the advantage?

I think most, if not all, connection issues were resolved with the proxy update. I don't see any advantage of using a third party server to host the game.

What if people dont have a good connection.. They wont be able to host..
They could just connect to their server instead, have owner rights and the're good..

You dont wanna play all day, but still want to let people play, Have a few moderators to look after your server and they dont have to worry about hosting it..

Owner does not have to stay in to be able to host, now friends can join without having to wait for the friend to start a game..
Oen Jun 25, 2015 @ 7:05pm 
Originally posted by eXo Mr. Exodius:
What if people dont have a good connection.. They wont be able to host..
They could just connect to their server instead, have owner rights and the're good..

If they don't have a good connection they will have a worse connection having to connect to a server. Sure it might improve it for the other players, but now the host will have lag since it won't be running on their system.

Also what if they drop? That is how TTS kind of determines the "session" is done.

Originally posted by eXo Mr. Exodius:
You dont wanna play all day, but still want to let people play, Have a few moderators to look after your server and they dont have to worry about hosting it..

If you don't wanna play all day, then the game ends. Everyone can host, I haven't seen a single issue major issue with hosts (other than them not having a mic). Since all the resources are online, not provided by the host/server there is no reason for them to stick around.

It's similar to going to a friend's house to play a game. If the owner goes to bed, people don't just hang out for 4 more hours (typically). Pack up and move to a new location.

Originally posted by eXo Mr. Exodius:
Owner does not have to stay in to be able to host, now friends can join without having to wait for the friend to start a game..

The problem I see is endless sessions. When does the session end then? If it isn't on the host, then what? The moderators? What if there are no moderators, does the game end when the host leaves? If that is the case that is no different than now. Also if it doesn't end when the hosts leaves, how will people know the game isn't just starting or in progress? They won't realize the session is dying. Say you set it to 30 seconds after the hosts and moderators leave, then people can still join, not understand what is going on, and get booted ~15 seconds later.

What if you set it when everyone disconnects? If the server restarts or loses connection everyone's game will be lost. Everyone may never leave, then you might find your old session still kind of shambles being played the next day. Assuming someone couldn't resumre control of a session, then what if the host starts a second session, how would you identify which one to join?

Etc.. etc...

One server, hosted by one person, has worked fine. The connection benefit would be minimal since only the game state is sent to players, not any of the content.
Skates Jun 26, 2015 @ 1:01am 
The only reason i'd like to use a dedicated server is so that the entirety of my 5mbps internet connection doesn't get completely buttblasted every time someone flips the table and i'm the host.
MisterExodius Jun 26, 2015 @ 4:45am 
Imma stick with the dedicated server idea.. I bet lots of people will agree, but again lots of people will disagree.. I'd like to have something i dont have to attent for 24/7, but can be run for that.. Maybe they could make it so the first person who joins gets right or so.. Idk exactly how it would work out, but im sure they'll figure it out..
isu-kun Jun 26, 2015 @ 5:47am 
Originally posted by Skates:
The only reason i'd like to use a dedicated server is so that the entirety of my 5mbps internet connection doesn't get completely buttblasted every time someone flips the table and i'm the host.

Or you could just turn off table flipping. It's kind of a stupid feature, anyway.
Oen Jun 26, 2015 @ 7:14am 
Originally posted by Skates:
The only reason i'd like to use a dedicated server is so that the entirety of my 5mbps internet connection doesn't get completely buttblasted every time someone flips the table and i'm the host.

Why do you leave table flipping on? As isu-kun suggested, toggle that off and you'll have no issues.

Originally posted by eXo Mr. Exodius:
I'd like to have something i dont have to attent for 24/7, but can be run for that..

Why though? What is the purpose in having a server up for 24/7 if there is no host/GM to run the game, start/stop games, and control the room? I know you mentioned "moderators", but why would I want to be a moderator in another room, when I can be the host/administrator of my own room? This isn't like IRC or other chat programs, where users can idle in multiple rooms, if there is no action in the room I don't see any reason people would just hang out in "your room" for 24/7.

Again, when the host stops playing, a new host (leader) is typically chosen and people join that person's room. Similar to the real life example I gave, if you go to someone's house and they go to bed, you move to a new location where there is a new leader running the game session.




What I think you want, isn't dedicated servers. As you haven't listed a single real pro to having them. I think you want host mitigation. That means when a host leaves, the host chooses a new leader, they become the host. The old host no longer has control though, and all the server connections would pass to the new host. THAT I think would be a great idea so that games don't have to be setup again.
Last edited by Oen; Jun 26, 2015 @ 7:15am
Aabra Jun 26, 2015 @ 7:14am 
I really don't believe this is a good use of the developer's time. There really is no need for dedicated servers with a game like this. Dedicated servers would be used by such a tiny percentage of the community... I know I wouldn't use them... there really isn't much point at all. They are far better off developing new features and improving existing ones.
isu-kun Jun 26, 2015 @ 7:31am 
It also goes against their sales model to introduce dedicated servers. Why would they want people setting up dedicated servers with the unlimited versions of DLC pre-installed?
Hael Jul 4, 2016 @ 7:48am 
It would be a perfect use of the developers time. The only problem is if it gets into Illegal territory. But having a 10+ server that is up at all times hosting different games where you can script it to where different games get hosted and refreshed would be so nice. You'd have people joining constantly. Would be a huge QOL update for the community.
Sekkuar666 Jul 4, 2016 @ 8:45am 
Not gonna happen.

Servers need the host to manage it.
Without that, it would be nothing other than a mess of people flipping tables and drawing male genitalias.
Last edited by Sekkuar666; Jul 4, 2016 @ 8:45am
Kirito Dec 27, 2016 @ 3:51am 
+1 for dedicated servers. It sucks not being able to connect because the proxies have issues, it sucks if you want to host and have a high download bandwidth but not a high upload bandwidth, it would be great to host a dedicated server and build up a friendly community where you know you can find the same people now and again and it lets you pick moderators who know how to play the game in a fun way rather than joining random servers and getting a random experience. If they are worried about it breaking DLC, they could easily say that you need to own the DLC to join a dedicated server but don't need it to join a hosted server... Or say at least one member needs to own the DLC inside the server. There is almost no reason not to have dedicated servers.
Sekkuar666 Dec 27, 2016 @ 5:39am 
Originally posted by Kirito:
There is almost no reason not to have dedicated servers.
Right.

Except the fact that this is not counter strike but a sandbox game that needs someone to be moderating it 100% of the time.
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Date Posted: Mar 27, 2015 @ 5:08pm
Posts: 29