Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have 5 years of experience with TableTop Simulator, and I've been playing DnD for 15 years.
I'm wondering more about hosting, since I'm not too worried about stuff to do or learning annoying stuff to deal with as it's normally part of the learning curve as a DM to make it easier on the players, but I can understand with OP that they just want to have the roll 20 QoL features. This is all me assuming and jumping on this discussion (sorry OP).
There are a ton of resources available on the workshop for free, from battle maps, figures, cards, tokens and spell templates to complete game-ready setups with player and DM areas, ready-to-fill-in character sheets and everything else that is needed. Just take a look around.
The only downside is that it is not 3D, but you can also get around that through a paid mod called 3DCanvas which is itself just a one time purchase.
end of day it comes down to pc specs for you and players. roll20 being browser based isnt that spec heavy for majority of ppl, but tts can be depending on how much you show for models and such. for sure ask your players about what is their core souce of vtt access be on tablet or laptop/desktop. cause if tablet it aint gonna work with tts compare to some vtts like say alchemy.
You'll also get access to any other system on there that's free as well.
It's much much better than roll20 in features and functionality.
One thing you've got to decide though is how you'll manage your character sheets. There are character sheets pre-made and coded on the workshop for use in TtS, and they do work, but TtS isn't really designed around making intuitive or solid game UI systems. But if you're only using TtS as a place for minis, maps, and even dice, and you're not too worried about scouring and collecting every 3D model and mini you can get your hands on (like I am) then TtS is the best because of its simplicity, performance, and modular-bility, which I've yet to see any other VTT perfectly nail in comparison.