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Improper URL! (SOLVED)
Ok, Yesterday I was hosting a game of Munchkin and had no problems what so ever. Now today my Decks are refusing to load for other players. I have tried hosting the images on Dropbox, Photobucket and now ClubUpload.

These are the same Images from all 3 Host!

https://dl.dropboxusercontent.com/u/54074593/MunckinFantasyCoreDoor.jpg
http://i.cubeupload.com/jAOFFW.jpg
http://i1303.photobucket.com/albums/ag160/TwitchXk90/MunckinFantasyCoreDoor_zpsf9322183.jpg

Cant for the life of me figire out why they wont load for others.
Last edited by Twitch xk90; May 6, 2014 @ 1:15pm
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Showing 1-15 of 27 comments
Chiru May 3, 2014 @ 7:34pm 
Latest version seems to have a bug where people entering the room after you've spawned decks will fail to load images. This is most likely the cause
Starchild91 May 4, 2014 @ 12:00pm 
Thanks for the reply Guy, but I have been in Twitch xk90's games many times and it doesnt seem to matter when I - or any other people - join. I seem to be the one in our group of friends that get this issue the most. It doesn't matter whether I join before the decks are spawned, or after they've been spawned. 9/10 times, they are completely white. If I am lucky, one of the sides of the cards will spawn in. But the rest is completely white.

Very frustrating, especially since I can't find anything about it online or anything! Any help is much, much appreciated.
Parafox May 4, 2014 @ 1:57pm 
There's two fixes I've come across, which I would recommend trying in order.
1: Delete the "URL Images" folder located under your "My Documents/my games" directory. This forces the save to redownload the images from their source, causing them to appear ingame. I generally do this before I join or create any server with custom cards in it.
2: There's a more convoluted solution (which I admittedly haven't used yet) that involves using a URL Extractor (available on the TTS Nexus) to extract URLs from the save file (generally also available on the TTS Nexus) that the custom cards are from. This does something that makes the cards appear again.
Samuel May 4, 2014 @ 1:58pm 
This is exactly the case with me and my friends.
I was hosting and could see the cards fine.
After some troubleshooting, we got the cards to work for all except one member.

He is using a mac, and has tried both natively and through bootcamp.
He's tried being a guest in my game, hosting his own, and even single player.
We've tried multiple different hosting sites, and tried shutting off his firewall.

Still, he repeatedly receives the "Improper URL" error.

If anyone has any other ideas, I'd love to hear them.
Twitch xk90 May 4, 2014 @ 2:59pm 
Samuel - That sounds exactly the same as to what we have tried (Only diffrence is Starchilds on a PC)

Melty_Ninjers - I'll look into your second suggestion tomorrow and let you know how it pans out!
V-Rabb [StD] May 4, 2014 @ 4:08pm 
The Link Extractor is only slightly more difficult, and it's honestly the better fix.

You'll get 30 seconds of lag while the game loads the decks and then it should be smooth sailing from there on out.

Which beats the hell out of waiting 2-10 minutes for decks to load.
Last edited by V-Rabb [StD]; May 4, 2014 @ 4:08pm
Sighman May 4, 2014 @ 4:39pm 
Originally posted by Melty_Ninjers:
1: Delete the "URL Images" folder located under your "My Documents/my games" directory. This forces the save to redownload the images from their source, causing them to appear ingame. I generally do this before I join or create any server with custom cards in it.

One thing I noticed - one of my save files contained hard links to the images in the cache folder, instead of the URLs I specified when setting up the 9 custom decks. Deleting the cache folder just stopped the save working altogether.

I've reported a bug, because I think if you load a game, it caches the images, then (if) you save the game it stores the cache locations instead of the original URLs. When you host a game with this save file, nobody else will be able to see the cards.

The only fix is to never save a game which is in progress, which is kind of a showstopper.

V-Rabb [StD] May 4, 2014 @ 5:20pm 
If that's an issue for you, then use the link extractor - I have saves for every combination that the TTS Fan Group has played that I've hosted and have never had issues with broken links or the image cache.
Napalm420 May 4, 2014 @ 7:39pm 
Originally posted by Simon:
Originally posted by Melty_Ninjers:
1: Delete the "URL Images" folder located under your "My Documents/my games" directory. This forces the save to redownload the images from their source, causing them to appear ingame. I generally do this before I join or create any server with custom cards in it.

One thing I noticed - one of my save files contained hard links to the images in the cache folder, instead of the URLs I specified when setting up the 9 custom decks. Deleting the cache folder just stopped the save working altogether.

I've reported a bug, because I think if you load a game, it caches the images, then (if) you save the game it stores the cache locations instead of the original URLs. When you host a game with this save file, nobody else will be able to see the cards.

The only fix is to never save a game which is in progress, which is kind of a showstopper.


Pretty sure this is exactly what happens, I ran into this the first night while trying to update my Risq mod to a single board. I had to delete all images in the cache folder completely, start a new custom game, and reload all decks, and the board, than Save to a new slot. It seems to have fixed the issue of the game not properly pulling from the URLS for people who download the Mod, according to the users who gave me feedback anyhow.
Twitch xk90 May 5, 2014 @ 12:13pm 
Ok Tried everyrthing now. Even giving the URL's to someone eles to host, and Guess what...they work finr for me, but not the host. Yet the URL'd......are 100% fine.

Im done with this crap
Napalm420 May 5, 2014 @ 1:03pm 
If you have given the URLs to another person for them to host with, and they don't load for them, maybe they should try some troubleshooting as well? Maybe he is the one who needs to clear out his Image Cache for TTS, not you? Also, if you haven't I would try recreating the save file, freshly import everything (Decks, boards, all of it...), for the new save. (delete ALL cached images first before you even start making that new save file) and save to a new slot.
Last edited by Napalm420; May 5, 2014 @ 1:05pm
Twitch xk90 May 5, 2014 @ 1:08pm 
Both done all of the above!
Last edited by Twitch xk90; May 5, 2014 @ 1:09pm
Napalm420 May 5, 2014 @ 1:14pm 
Originally posted by Twitch xk90:
Both done all of the above!

This may sound dumb, and extremely simple, but, have you tried loading the Custom decks that won't work for your bud, while he is in the room? Deleting the deck that won't work all togeather, and import it again while the MP session is going? Maybe you have tried this..I am just trying to think of things..
Twitch xk90 May 5, 2014 @ 1:16pm 
Tried everything. Guess I'll just have to wait for a update and see if that fixes things.
Napalm420 May 5, 2014 @ 1:24pm 
Originally posted by Twitch xk90:
Tried everything. Guess I'll just have to wait for a update and see if that fixes things.


Well, i know i have had this issue with a few games, but it was very..touch and go. It was during a game of Monopoly, and the guy could not see the property cards. he crashed a few times and came back, he changed his settings to low and he could then see all the cards, however the board went black for him then. (Not the first time i have heard of that happening on Low). Anyhow, they should be working on it, as they know that community mods and support are extremely important for this game.
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Date Posted: May 3, 2014 @ 5:07pm
Posts: 27