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As a side note though, I do kinda wish the rescale option went up to 8 or 9 times larger than normal, just for a few laughs. I'd love to be playing a game then someone throws in two giant dies that steamroller across the board knocking over all in their path XD
That being said, this option is really nice for PSO Episode 3 TCBG, since before this, the chess pieces I usually used to represent things on the battlefield were too big and moving ANYTHING other than a chess piece over them would send em flying. Now I can move stuff over them just fine, thanks to making them tiny :)
Thankfully Lynxsarnage worked out how to convert the game mechanics to a tabletop format, and released all the (non-boss) cards from Episode 3, PLUS the cards that never did get released (they were unfinished before the game came out, so only their model data remained on the disk; luckily the stats were buried deep in the game's code, which is how the unreleased cards were made for the tabletop conversion), as well as many of the maps from the game. Far as I'm aware though, he disappeared off the net about 2 years ago; his last post said (paraphrased) "I'll upload some Episode 4 monsters next week" (more like next decade, amirite??). I dunno if he died, or if he became amish, or what happened, but what I DO know is that Tabletop Simulator provides the perfect vehicle for playing with his rules, since printing out 2 full deck of 31 cards (30 cards of your choice plus the story character you're gonna use) and the map you'll be using costs a lot and is a pain in the ass to set up, while in Tabletop Simulator both can be done for free in a much smaller time frame. If Lynxsarnage saw my work in converting it he'd probably be quite happy, as in this format it's WAY simpler to set up, and can be played online for the first time.
Sorry for the long wall-o'-text style post, but it kinda needed an explanation.