Tabletop Simulator

Tabletop Simulator

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Does the linux version work yet?
Does it still crash on launch like the demo?
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Mostrando 16-30 de 73 comentarios
Temae Kichigai 19 ABR 2014 a las 19:56 
Out of sheer curiosity Knil, but are you using the lastest version of Unity? It looks like the problem is a segfault in linux-gate.so.1. The only distro that I have found so far where this doesn't segfault is Ubuntu. Kind of questioning why this is since I've tried compiling my own version of Unity games and they run fine and so does other games already compiled for Linux using Unity. The Linux community really needs to build a wiki or something simular with fixes for errors like this. It's not the first time I've saw this, Pixel Piracy had it too, so you'd think someone somewhere would of posted a fix by now.
Knil  [desarrollador] 19 ABR 2014 a las 20:13 
We are using the latest version of Unity. The game is compiled as linux x86, x64 is currently not supported by our Steam integration. Could that that be cause? Still researching this issue, hopefully soon.
Última edición por Knil; 19 ABR 2014 a las 20:13
Kkiro 19 ABR 2014 a las 20:45 
Game has same problem in x86 linux. (Ubuntu 14.04 LTS i386)
But I ran the game in virtual machine.
Temae Kichigai 19 ABR 2014 a las 21:05 
Did you use Ubuntu 14.04 64 bit? Honestly, I don't see it being a 32 bit binary as being the problem. I thought linux-gate.so.1 was a dynamic object created in memory for that particular program, so it should work regardless. 끼로, did you use Virtualbox and, if so, did you install Virtualbox guest additions?
Kkiro 19 ABR 2014 a las 21:25 
I used 32bit Ubuntu, and Yes, I used Virtualbox and installed guest additions, but I disabled 3D acceleration because Steam doesn't start with acceleration. When I start the game, The game displays "Loading..." and starts using a lot of RAM as the game can, and the game crashes. This behavior happens in both 32bit or 64bit.
Última edición por Kkiro; 19 ABR 2014 a las 21:27
Kkiro 19 ABR 2014 a las 21:30 
I enabled 3D acceleration in VM, still the game has same behavior. I didn't turn on the Steam and ran the game in command line.
Última edición por Kkiro; 19 ABR 2014 a las 21:36
Temae Kichigai 20 ABR 2014 a las 7:43 
That might explain it. Steam has to be on for it to work in a VM. The game pulls from Steam's MESA libraries so if you do not launch from Steam, it will not work under Ubuntu in a VM. Still doesn't explain to me why mono or linux-gate.so.1 is crashing. Devs, if you figure this out let everyone know for future reference. The only thing I can figure, but cannot test at the moment, is that the development build box is ticked when building, which is causing errors because mono can't properly pull some kind of debug library it needs. This seems like a common error, but since I'm unable to recreate the error with any code I have, I'm totally stumped.
conway 20 ABR 2014 a las 8:34 
I was able to get this working by switching to debian (testing) & nouveau. It's likely an issue with the nvidia driver (I was using 304).
eww nouveau
Knil  [desarrollador] 20 ABR 2014 a las 8:59 
I heard that not using the Nvidia driver worked for one other person as well. This seems to be the culprit, I'll reach out to both Unity and Nvidia to see if this can resolved.

@Lord Chobani
The game is not being built as a development build.

Thank you very much Linux users for your patience, we are just as annoyed about this as your are.
Última edición por Knil; 20 ABR 2014 a las 9:00
conway 20 ABR 2014 a las 10:24 
I should probably add that I was also able to get the windows version of the demo working with the nvidia drivers using wine. (Ubuntu 13.10 64bit)
Rudy 20 ABR 2014 a las 18:14 
I am using gtx660 with nvidia drivers on ubuntu 14.04 x64 and the game crashes on launch for me.
Kkiro 20 ABR 2014 a las 19:57 
In Windows 7 (x64) VM in Linux host, Still same problem occurs. starts using a lot of RAM as the game can, and the game crashes. And it's because of graphics driver.
Not sure host driver's problem or Virtualbox's driver's problem, but It's clear that this error is occurred by graphic driver.
I use NVIDIA driver and GTS 250. (OpenGL version string: 3.3.0 NVIDIA 331.49)

Windows VM's crash log:
Unity Player [version: Unity 4.3.4f1_e444f76e01cd] VBoxOGLpackspu.dll caused an Access Violation (0xc0000005) in module VBoxOGLpackspu.dll at 0023:6c16bc81. Error occurred at 2014-04-20_130508. C:\Program Files (x86)\Steam\steamapps\common\Tabletop Simulator\Tabletop Simulator.exe, run by <username>. 76% memory in use. 1024 MB physical memory [238 MB free]. 2529 MB paging file [203 MB free]. 0 MB user address space [2623 MB free]. Read from location 0009071c caused an access violation. .....

And my crash log in linux:
GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXStacktrace: Native stacktrace: /home/yoo2001818/.local/share/Steam/SteamApps/common/Tabletop Simulator/Tabletop Simulator_Data/Mono/x86/libmono.so(+0x8b350) [0xf4a82350] /home/yoo2001818/.local/share/Steam/SteamApps/common/Tabletop Simulator/Tabletop Simulator_Data/Mono/x86/libmono.so(+0xbd3ed) [0xf4ab43ed] linux-gate.so.1(__kernel_rt_sigreturn+0) [0xf77b1410] Debug info from gdb: ================================================================= Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= ger GL_EXT_texture_lod GL_EXT_texture_lod_bias ......
Apparently error occurred while loading OpenGL.
... GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_import_sync_object, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, ...
And I found these text in glxinfo.
Última edición por Kkiro; 20 ABR 2014 a las 20:19
Kkiro 20 ABR 2014 a las 20:44 
OK. I updated nvidia driver to 331.67
OpenGL version string: 3.3.0 NVIDIA 331.67
but It's still not working.
Fa ∝ Fo 20 ABR 2014 a las 23:25 
+1 Tried the demo and got the same error has everyone else.

'/home/deazel/Desktop/Tabletop Simulator.x86'
Found path: /home/deazel/Desktop/Tabletop Simulator.x86
Mono path[0] = '/home/deazel/Desktop/Tabletop Simulator_Data/Managed'
Mono path[1] = '/home/deazel/Desktop/Tabletop Simulator_Data/Mono'
Mono config path = '/home/deazel/Desktop/Tabletop Simulator_Data/Mono/etc'
Aborted (core dumped)


Running on Nvidia
nvidia, 334.16, 3.11.0-19-generic, x86_64: installed

Look forward to hearing about a fix soon- in which case I will definitely buy this awesome game. Thanks for letting us know about the situation, Knvil :D
Última edición por Fa ∝ Fo; 20 ABR 2014 a las 23:25
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Publicado el: 18 ABR 2014 a las 15:49
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