Tabletop Simulator

Tabletop Simulator

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Gnawl Jul 8, 2015 @ 11:03am
Creating a dice mod
Can someone please direct me to a tutorial for creating a mod that I can import custom models into the game, I see you can import models to the game through the ui but it has stipulations to the object. I want to actually create the mod, I need custom 3 sided die and 9 sided die for my game.
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hooliganj Jul 8, 2015 @ 11:22am 
You may find this link[lmgtfy.com] useful.
Gnawl Jul 8, 2015 @ 4:23pm 
Originally posted by hooliganj:
You may find this link[lmgtfy.com] useful.

ok so the only thing i can find is uploading the obj as a text file and using in game UI to load it up, thats what I had already found and stated that it had restrictions.

Then you choose the other options that go with your model. First you choose if you want the material to be either plastic, wood ,or metal. Then you choose what type of object it is. Click import and you will see your 3D model in game!

The restrictions for dice being a 6 sided die as the "Type" of object it is, thanks for not being any help.

Is this what everyone else is doing except making their abnormal sided die a 6 sided die? it just doesnt feel legit, I was hoping someone could spare me sifting through the countless tutorials for loading models through the in game UI but if thats the only way to do it just lemme know.
hooliganj Jul 8, 2015 @ 8:49pm 
When you import your object into TTS as a custom model, you have the option to enter a "collider", aka a collision mesh. This will allow your object to interact with the physics as something other than a basic cube, so the die will roll on the table realistically. For a simple shape like a dice, you can paste the same .obj file as your model mesh into the collider field.

Setting the type of the object to "dice" will let you use the number keys to change the face, but only as if it were a 6-sided cube. However, you can still tap or shake the object to randomize the orientation, and throw it to roll.

I hope this answer is more helpful. From your original post, the only question I could find was how to import custom models, which is thoroughly answered in the various guides you can find by searching.
Last edited by hooliganj; Jul 8, 2015 @ 8:50pm
Sentient_Toaster Jul 8, 2015 @ 10:53pm 
...for a three-sided die, wouldn't a simpler solution be taking a six-sided die and have each face used twice; or simply rolling it, dividing by two, and rounding up?

I'd be surprised if an of the built-in dice has a number of faces evenly divisible by 9, but you could always do something like take a d20, treat 19-20 as roll again, and do the obvious thing with what you're effectively treating as a d18.
Gnawl Jul 10, 2015 @ 7:35am 
Originally posted by hooliganj:
When you import your object into TTS as a custom model, you have the option to enter a "collider", aka a collision mesh. This will allow your object to interact with the physics as something other than a basic cube, so the die will roll on the table realistically. For a simple shape like a dice, you can paste the same .obj file as your model mesh into the collider field.

Setting the type of the object to "dice" will let you use the number keys to change the face, but only as if it were a 6-sided cube. However, you can still tap or shake the object to randomize the orientation, and throw it to roll.

I hope this answer is more helpful. From your original post, the only question I could find was how to import custom models, which is thoroughly answered in the various guides you can find by searching.

thanks man, yeah I didnt go in depth with it enough I guess. appreciate your time.
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Date Posted: Jul 8, 2015 @ 11:03am
Posts: 5