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Playing a game will usually take around the same amount of effort as doing it in real life with some extra features like shuffling cards easily.
For example, you roll the virtual die yourself, you move your pawn by yourself.
If you want to play i.e. Arkham Horror, you and the other players need to look up the rules in a rulebook (available at the FFG Homepage) and play by the rules.
A big plus is that you can save and load a table Setup in no time, or continue your session later.
A comfort the most real board games dont have.
Been hoping for a digital version of Arkham Horror for quite a while. Guess I'll just keep hoping that FFG and some game studio come to an agreement to create one.
As a result, one person can control however many characters in a co-op game as desired and it is mechanically the same. While TTS lacks the automation (and the other bells-and-whistles) of a single-player program dedicated to a specific game, in the case you mentioned it can be played by a single person.
At first I thought it was a joke game because all I saw were videos about the table being flipped, but I thought I'd see what it's all about. I was pleasantly surprised. The physics and graphics are fanastic. The only issue is the zoom functionality. The game has a terrible mouse zoom function. It takes 10 zooms to get to the table, when it should really take only one. I'm going to email the developers in the next few days to suggest they use the strategic zoom from Supreme Commander. It would take this game to the next level.
Overall, I highly recommend this game. Even playing standard chess is a lot of fun.
The system lets you sit at a table, with hidden areas or hands to hold cards/pieces; the ability to import pictures and models for yourself as well as subscribe to other peoples' efforts to bring you excellent games such as Settlers of Catan, Munchkin or Dead of Winter.
The software lets you deal cards to your friends, create places that models snap to (which means when you put together tiles such as Carcassonne a lot of the fiddly aiming to get them in the right place is done for you) plus let everyone know who's turn it is are included.
The host tools allow you to control who can do what, such as preventing other players from table flipping, creating objects in the game or even stop people automatically sitting at a seat (if you want to control who joins and who doesnt)
Ultimately dont think of it as a game - imagine it as a gateway to playing any game you (or someone else) cares to upload!
But yeah, it has a couple of downsides such as all images for importing are held on other services, meaning if they remove the image you suddenly lose it in game. It also isn't very self explanatory to create things, you have to read up to figure it out. Also there is very limited facilities to include rules (it has a small notepad visible, and a rules page you'd have to switch back and forth to read) so I tend to use boardgamegeek's site to find the rules for games.