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Maybe you can shuffle 100 decks 1-69 one time an look for the outcome, but this isn't very effective.
Pseudo RNG are always a mathematic function and can produce lots of numbers. Bad PRNG can produce a group of values closer to each other that a real RND wouln'd do. Also a weak initial value (called seed) can tend RND to "prefer" some numbers over others. There exist tests (die hard test) to analyze such RNG functions to make sure the outcome are nearly perfect random. So yes it can be possible that you have seen such a bad shuffle. But with lots of more samples this can't be aswered.
So I think only the devs can anwer this question, which algorithm is used for randomization.
On the other hand it would often happen that i get triplets or quadruplets of the same card in my hand during 10 draws.
I am not saying that it couldn't be just a streak of bad luck, but it seems improbable and odd.
I was playing a game of cards with my grandma and noticed a lot of cards sticking together in a near identical sense to TTS.
I would much rather TTS changed from a realistic shuffle technique to one which actually randomizes the order of the cards in the pile.
I know that sometimes cards stick to each other, but IRL it never happened to me that in Magic i get no mana in 3 draws of 7 cards and i often get triplets in my hand.
I usually don't trust RNGs (on general principle), so I have very little experience with how well the context menu's shuffle function works. The idea that the RNG's seed value is no longer affected by the players' actions makes it seem less random than shaking the deck.
But even so, i don't get the feel that shuffle would be "affected by players' action", it seems just like more consecutive shuffles on which the same algorithm applies. Same as if you clicked the shuffle button 15 times instead of shuffling for 15 seconds.
I might be wrong though.
"Real-world" shuffling often does not sufficiently randomize decks, especially if you mana-weave (which is illegal in sanctioned play).
https://www.youtube.com/watch?v=AxJubaijQbI
Whenever playing a game where the deck has multiple copies of the same cards in sequence, we tend to see the two cards together extremely frequently, regardless of the amount of shufflin that takes place.
I'm not saying you shouldn't expect to see things clumped together, but in a real life shuffle this occurs because of the mechanics (well explained in this video), but in an digital replication you would expect the cards to be treated as individual objects and each shuffled randomly. This should negate the 'clumping' behaviour more often than not, but the opposite seems to be true. It's very suspicious.
By Pasta's simulation, you only need to flip 13 cards off a randomly shuffled deck of 52 cards to have a 50/50 chance of two cards of the same number in a row
If you want to see how clumping happens naturally in a random process, flip a coin 100 times. Take a look at the longest runs in heads and tails.
http://www.independent.co.uk/life-style/gadgets-and-tech/news/why-random-shuffle-feels-far-from-random-10066621.html
I have a playset of 4 cards in a 60 cards deck. That means that in a initial draw of 7 cards there is a 39,9% chance of drawing it, 44,5% in turn 2 etc etc...
We've come at turn 10 where there is a 72,2% chance and still it was tucked away further away in the deck. Now you could write this off as a random chance, but this happened in 4 games in a row. It made me wonder.
But anyways. I got my question answered, mods can close this thread if they feel there is no further point in discussing the topic.