Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Check for example my map "Large Cliff Coast 2" where I used a bunch of different hill models in this way. (Feel free to pilfer and repurpose them from my map)
https://steamcommunity.com/sharedfiles/filedetails/?id=2641540262
It'll let you move objects through other objects so they don't lay on top of each other.
It'll also let you distort their height, width, etc.
And lets you rotate it however you want.
https://kb.tabletopsimulator.com/game-tools/gizmo-tool/
The other issue is units not standing up on slopes, so beware gentle curves, etc, as they often look nice but don't play well. I used the traditional vertical edged shapes and stacked them (having scaled them down for each level of hill), to achieve hills which you can still have units standing on.
https://steamcommunity.com/sharedfiles/filedetails/?id=1265924339