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Easy way to raise and lower terrain to make hills?
I want to make a wargame map and want to have hills in various places in various shapes to mirror a real life battlefield i want to model. . In workshop I can find hills but they don't slot together to make hills the shape i want - they just lay one on top of another which doesn't work . Is there an easy way of doing it? Can I raise or lower parts of the base board for example?
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Showing 1-5 of 5 comments
Baryonyx Oct 31, 2024 @ 11:18am 
Something like that does not exist unfortunately. There are a few more realistically shaped hill models that you can easily vary in height with the gizmo tool though.
Check for example my map "Large Cliff Coast 2" where I used a bunch of different hill models in this way. (Feel free to pilfer and repurpose them from my map)
https://steamcommunity.com/sharedfiles/filedetails/?id=2641540262
Angry Baseball Nov 4, 2024 @ 8:46pm 
There are ways to do in in blender that are pretty cool. I do it all the time BUT you will have to learn a few things. Blender is free though. DM me and I can walk you through it.
Crow Nov 6, 2024 @ 6:15pm 
What you want is the "Gizmo Tool" at the bottom left of the bar in game.

It'll let you move objects through other objects so they don't lay on top of each other.
It'll also let you distort their height, width, etc.
And lets you rotate it however you want.

https://kb.tabletopsimulator.com/game-tools/gizmo-tool/
Red Cloud Nov 7, 2024 @ 4:50pm 
As above, lock the items in place, and then you can move them around, including putting them within each other. It's not ideal, but its a way to get what you want.

The other issue is units not standing up on slopes, so beware gentle curves, etc, as they often look nice but don't play well. I used the traditional vertical edged shapes and stacked them (having scaled them down for each level of hill), to achieve hills which you can still have units standing on.
Baryonyx Nov 7, 2024 @ 5:00pm 
Originally posted by Red Cloud:
[...]
The other issue is units not standing up on slopes, so beware gentle curves, etc, as they often look nice but don't play well. I used the traditional vertical edged shapes and stacked them (having scaled them down for each level of hill), to achieve hills which you can still have units standing on.
I have a solution for that too!
https://steamcommunity.com/sharedfiles/filedetails/?id=1265924339
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Date Posted: Oct 31, 2024 @ 6:50am
Posts: 5