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I thought I read (not sure where) that you put your obj file into pastebin and then from there you link it to TTS
Then you just use the URL to that file.
Pastebin is temporary unless you pay for a premium account, if I remember correctly.
Drop your obj files into a public folder, then copy the public link for the file and paste it into the custom model box on TTS. Do the same with the texture, public folder, copy public link, paste it into the Diffuse box.