Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
I think you should either buy TTS and show us how smart you are by building a mod with a good AI, or go actually research and find a different game that will fit your needs. My conclusion is that TTS is not a good fit for you.
I didn't bother reading past the first absurdly patronizing line of this post...
But it did make me chuckle..
Lol. Adios amigos.
(unsubbed)
To either play as a single player or edit. Singleplayer doesn't mean AI and has never directly done.
>>> "The definition of "single player" means you can play solo."
Yes, and you can, just not in chess. TTS wasn't ever made with the intention to be a singleplayer game. It's a simulator of real life boardgames, not a boardgame itself.
>>> "Because if it were, then any game in the world including every MP only game, CSGO, TF2, DOTA etc is "also" sinlgle player."
All of these games have AIs and can be played singleplayer
>>> "Surely a basic chess /checkers /poker single player AI wouldn't be that difficult to implement. Even just for these types of game.?"
No, they won't, and without knowing for sure, pretty sure they can't make a decently challenging one because of skill limitations(chess). AIs are hard as ♥♥♥♥.
>>> "D&D would be awesome.. but that I would imagine is asking too much?"
If you did this, you'd win a nobel prize for the world's best AI.
>>> "Shame though as it would add a whole new demographic of purchaser"
It would give nearly nothing compared to what you put into it. Tabletop Simulator simulates real life. It is NOT a game by itself. There's good chess AIs in so many places for free. If you ever bought Tabletop Simulator for that purpose, you looked past the title, the store page's description and thought an indie team could program a better chess game than the world's best AI developers for chess.
But instead of another crappy "350 Games in One" toy your parents always bought you which is just full of the worst version of anything else you could find, I'd rather the framework to make even just one good game.
Even if you think it's lazy to have all the content be user submitted, so long as they fix issues and implement new features for the community to experiment with, then they're doing a good job.
Sorry to hear you'd rather all their updates be "TTS now has a worse version of chess than the one bundled with Windows!"
That's like asking why don't your board games and card games come with a friend or a robot to play with. It's a board game card game simulator.
Question is: are u lazy that much that you can't have fun by yourself moving and setting things by yourself?
Take for exsample Eldritch Horror. Nice game,could last up to 3-6 h, lol.
Take 3 investigators by random, take 1 ancient one by random and play it alone moving all investigators and doing a game AI.
Totally possible. Game is super-thematic, engaging and you will find yourself in next 3 h making very tough decisions...
Then, there is a Shadows of Brimstone. Another thematic game set in the Wild West vs Cthulhu.
Basically D&D simplified, can be played alone. Make your party of 2-4 cowboys and go into some heavy adventuring.
Anything is possible in TTS if you just have time and will.
And these two games I mentioned are just few of many you can play in singleplayer.
You'd just be running the same campaigns over and over again, following a set formula, which kills the whole concept of tabletop pen and paper games, they are games where a basic framework is worked out by the GM ahead of time, that evolves and changes to completely different concept all together.
My last D&D campaign featured my half-orc thief deciding he wanted to be a pit fighting champion so he could use his winnings to open a shoe store, for no reason other than I thought he might be really into shoes, would never happen with a scripted AI, so I cant use my imagination, the games parameters cant change based on my imagination, combined with the rest of the people involved as actions are taken.
If a game like Dead of Winter for example used an AI, they wouldn't be able to handle the variety of situations, they wouldn't be able to program them with the same paranioa, suspicion and deductive reasoning to be like "I think you are the traitor, I am calling for a vote", they'd also be poor in the voting phase because what parameters would they have to work from in that situation?
Wargaming? AI in strategy games get to be fairly predictable, so say I had a game of 40K with an AI, it wouldnt take long to work out the formula they were using, and exploit it. They'd also have problems with creating their armies, where you would end up doing the majority of the work yourself.
The only way it'd be feasible is to take a small selection of preset games, purchase the license for thme to release them as official DLC, removing any workshop content for the associated games because they'd be infringing on that product, then spending monthes to years just trying to create functional AI's for them.
Its not practical financially or in terms of manhours, we'd lose a ton of content from the workshop for the sake of a handful of games, and they'd have to put aside set resources specifically to handle the problems that came up with the AI - Programmers, testers, quality control, time and money.
Its not worth it in the short or long run.
Calm down though dude. He doesn't know what he's talking about, but he hasn't hurt anybody.
I agree, he's speaking as though his opinion is a popular opinion. Creating AI in a video game is extremely hard to do, let alone expect the Devs to create something that allows you to create AI for something as complicated as CUSTOM BOARD/CARD GAMES.
Andy is being incredibly obnoxious. As previously said, there is already singleplayer games, but creating AI for board games is both incredibly hard and near impossible due to the fact that Board games are meant to be played with FRIENDS and to have a LAUGH with, you simply can't do that with AI.