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The developers said before that they consider adding AI at some point but it seems to be no priority task and will naturally only be very limited to the base games unless they release the ability for players to create AIs for games (related to the recent scripting mechanic maybe?)
Thanks guys for the feedback.
And...
1, what a major disappointment.. sigh.
2, This point is so ridiculously obvious, I am amazed they haven't got it as top priority.
They have released an amazing MP game that caters to ALL mp aspirations..."job done"
So why on earth dont they now, utilizing the building blocks that are already in place, which are already pleasing all the multiplayer's.
Add an extensive AI system, so users can create any, and ALL games including D&D in both in MP and SP.
Attracting many more purchasers. As thousand of SP gamer's who would LOVE to play all these amazing games..
Just look at how wildly popular isometric D&D games are to the SP demographic, from Baldurs gate, to Pillars of Eternity, and the scores in between..
Now combine that Solo enthusiasm, over decades... with the original "virtual" paper and pen game, and then re-market this gem with that ALL NEW ability. with both full MP and full SP.
For any MP's, I am in no way saying (lets be selfish) and turn this into a solo game. I am saying with the implementation choice, so peeps can EITHER play MP or SP, this title could be legend.
Please if any (MP only FTW folks read this) please dont come back and say "this game is MP only."
Because this game could be something for everyone.
Yes I would indeed.
if...
A, I was a programmer.
B, I was part of the dev team that made this game.
And
C.. And most importantly.
I would be receiving the hot cabbage from ALL future sales. To the single player community that would snap this bad boy up, once I have made it SP friendly.
And all the gazillions of D&D hungry single players flock... "flock I say" to partake in the SP festivities..
Alas, (wipes a tear) I will have to leave it to the devs who coded the game to "do the business."
My Ferrari, and chateau on Lake garda will have to wait... I'm afraid.
Search solitaire or 1 player on the workshop and you'll find 20+ mods. And not just card games, but a large variety of scenarios, puzzles and games.
This was already a genre for tabletop games before TTS was released.
And, are you seriously suggesting they make an AI for D&D? Have you ever played D&D before? There's a reason the game is run by a person, it would be impossible to get nearly the same experience with any sort of AI.
Thank for the tip on SP workshop.
And yep absolutely SP D&D.
250 year ago games like Baldures gate, and NWN, and on, and on, and on..
were basically D&D SP, on- (steam powered) < pun intended) -computers.
So why not? OK they wont have voice, or sound effects. Or be as inteligent as a human dungeon master.
But as far as reacting to a players movement, (It is grid based after-all) and a line of decisions / options / reactions.. open door, search, cast X or Y spell.
While in text the "cyber DM" spins the player made tale. yep yep.. no reason at all why not.
Considering this would be super basic AI, in this day and age.
What you're describing is basically Descent, Betrayal at House on the Hill or other board games that are inspired by tabletop RPGs like D&D. You could just look up single player variants for those rulesets and use them with the mods available on TTS. (Such as: https://boardgamegeek.com/filepage/67916/descent-solo-v30-automated-overlord )
Beyond that, I would prefer Berserk Games spend development time on enriching the toolset, not pumping out automation. They're already implementing a scripting system which will allow users to automate these things if they want to.
You know nothing, kid.
Chuckle... OK "kid"
Well I appreciate your preference of development. We all have one.
And thank you for the link. Ill check those out.
@Andy, AI is not easy because you say so, even not for "basic AI for chess", which is already a big understatement and shows you have no idea what you are talking about. Even if the devs would implement an AI for chess it would be most likely an external software module. Developing AI is NOT an easy task. But i am repeating myself.
This makes sense. But even so, the ability to play SP- (even in a reduced capacity) -would have been cool.
Well peeps there is zero hate I assure you, in my following words.. just utter incredulity.
You people do know that AI in games has been invented ....dont you?
I also did not say it was easy for everyone. Lets be honest if it was "easy" we would all be games programmers.
This is not a question of implementing 4k Star Citizen / Witcher 3 / GTA5 fidelity graphics. Nor making these games VR compatible. Nor complex buddy, companion, fully voiced AI.
I am talking about "games developers" introducing AI into a "game." They have created.
If they dont wanna.. Thats fine. But lets not pretend its not possible.
I am also not saying that everyone could do it... Because we know we cant.
What I am saying, is that if the devs who created a game with this much scope, had the ability to code AI.
Like a million other games (no matter how difficult it was), They could implement an AI system that would allow-- (not full AI that we could have in-depth conversations with.) --But AI that would allow for games to be played against the PC, (a concept that has been in operation since the 80s.)
It would be VERY cool for the SP population that would enjoy purchasing this title.
As to me being "reallllllly clueless" chuckle. I dont have to be able to fly a helicopter to know a helicopter pilot can, or a brain surgeon, or classical composer,...etc etc etc to know what is possible.
Because surely...surely you know that games allow players to play against the PC. Not just chess, and tiddlywinks, but even ....D...&...D.
Yes folks even D&D.. Let us pop things into perspective here about D&D.
Be it "5th edition, changed rules..whatever. (Dungeon crawling, dice rolls, story driven.) -its still a game, that has had endless permutations ported to "video gaming"of both MP and SP.
From the likes of pools of radiance, and Demons Winter, back in the 80s, to the Dark Eye, and on and on.. To modern day titles like Torment Tides of Numenera.
But if what you are saying that .. "its totally not possible to implement.." scratch that. The tech is not even invented for AI to be put in.
Well Back to Skyrim, POE, W3, AC, LOG, Fallout4, etc etc etc .. as there is no AI in any of these.
I am honestly mystified by the answers on here. Seriously, (again no hate at all) But do you folks know that AI exists? and that "programmers" not body builders, or chartered accountants, or tree surgeons, but games programmers can actually do it in 2016?
I have my answer no AI, and not going to be... in this game.
Another wasted opportunity,
And money wasted for moi. (didn't buy this un from Steam)
So no refund...Sigh..
Thanks for the feedback all.