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I know roll20.net has something similar (rather exactly) what it is that your talking about
Personally I find it hard to run dnd on tts but that's just me
In an RPG setup, you can (for example)define each room as its own hidden area. When players enter the room, you left-click the hidden area to remove it. If only one player enters a room, you can also make the hidden area visible only to him, but not to the other players (right-click on the hidden area, then select the color of the player who should be able to look inside).
After right-clicking on a hidden area, you can also click the "cog" icon for a few settings. For example, you can choose whether the area will be see-through or opaque.
Here are some possible ways to do this (none are great solutions)
If you're using 3D map tiles/tokens:
- You can use hidden zones like Psyringe describes.
- You can use opaque custom objects to block out hidden areas, like in this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=327778786
If you're using 2D texture maps or drawn maps:
- You can draw the actual map with the vector drawing tool, then paint over it with the pixel drawing tool, then use the pixel erase tool to reveal areas.
- You can load in a texture map onto a custom table or a custom object then paint over it with the pixel drawing tool, then use the pixel erase tool to reveal areas. The grid can be raised in the host settings if the pixel drawing plane is too low.
- If you use 2D tiles to make your maps, you could keep them flipped, then flip them to reveal the map in segments, placing monster/npc tokens as needed.
Personally I prefer to draw out the map as the players progress through the areas, referencing my own map that has the details and creature locations, and placing them as more is revealed.
I actually enjoy running tabletop rpgs on TTS a lot. It brings in a certain element that I feel is missing in other digital platforms. You do need to be very familiar with the interface and running games in general for it to go smoothly though.