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I may have given the wrong impression. My post may have come off as an attack on the games current controls. I didn't mean it that way. My only motivation is that I have played games in the past that use the 'zoom on cursor' style of control I mentioned, and I found it to be quite handy and would love to see it implemented here.
I am aware of the control features you mention, and I do use them. But, they don't provide the style of control that I am talking about. Back in the day I used to play RTS games, and as such I am very familiar with the standard zoom+pan+click controls that most games of that type (and TTS) use. I just assumed thats how games worked. Then I played Supreme Commander, a game that uses the 'zoom on cursor' style. And my eyes were opened, so to speak. It was a vastly superior control method and I wished that every game (with a top down camera) used it.
I'd love to see this feature. Ever since playing SupCom I've thought that every game that has zoom on the scrollwheel should do this.
The worst part is that like many games in the RTS genre, a mouse is required to control the game adequately. 95% of the time, I use my laptop's trackpad and don't bother with a mouse. As a result, I can still play TTS but not those games that you want to turn it into. Giving a blanket statement that you are unwilling/unable to use the current control methods for ... reasons? ... and editing your original post after the fact does not indicate that others are unable to understand you.
I would only suggest this is a option. The current zooom should remain (probably as default).
I am not unwilling/unable to do anything. That was why I edited my post (which I was bad etiquette I admit), I gave the impression that the existing controls were inadequate. They work well enough, I just see this tweak as an improvement.
If you're really editing for clarity then I can understand; but, if your clarification is, in effect, I can't really explain it ... then you've got a problem. Likewise, you aren't really explaining why by just saying that the current method:
I'm sorry if I gave you the impression that I was upset or wanted to be argumentative. I was actually just going to ignore this thread after you read my original post as... Assuming others are unwilling or unable to understand something that you yourself admit is hard for you to explain is not something that I felt comfortable letting go, however.
This wasn't a rhetorical question, I was genuinely interested in a response. I do have specific issues with the 'Z' zoom. But I realised that disecting the problems with that feature would massivley side-track this thread into a discussion about a feature that I really don't care about and that I consider to be only tangentially related to the feature I am requesting. I thought that my updated description of 'zoom on cursor' made that more clear. I will expand on the differences.
'Zoom on cursor' allows you to smoothly and gradually 'push in' your camera view on the area surrounding the cursor (the camera 'homes in on the cursor'). You can 'zero in' to the zoom level you want. It's close to being an analog control; you can increase or decrease the speed as you go so as to hit the exact level you want and you end up with the camera positioned exacty where you want it.
Contrast this wth the 'z' zoom; you hit z and game snap zooms into the area to an (initially) predefined zoom level. If your cursor position was a little off, you have to re-adjust the camera with a different input (wasd/middle-mouse). Then you have to adjust the zoom level as required using yet another input (scroll-wheel). Then you hit 'z' again, you end up back at another camera and zoom state which you will have to readjust. This feature is usuable and I'm glad that you find it useful. However, I hope you can see that is different from 'zoom on cursor'.
The main advantage to 'zoom on cursor' is that you can quickly jump from point to point in space quite precisely and in one fluid action. To me atleast, it feels almost analogous moving your head in and out, from point to point. Have you tried out that demo I linked to. I think it illustrates this idea. Though, this control style only really works with a mouse and scroll wheel not with a track-pad.
As to your point about my clarification being unclear; I suppose threw in that thing about it being 'hard to explain' to avoid being overly didactic and maybe to invite others who had used the feature to chime in. It's not like that's all I wrote; the few lines above do cover the feature and why I like it, though maybe not in enough detail. I was trying to curb my instinct for verbosity (unlike with this post) and be concise, I obviously didn't succeed.
I edited the OP a little to emphasize why 'z' zoom is not the same thing as 'zoom on cursor'.
The main thing that I didn't understand was why the zoom toggle was not an acceptable compromise. But, like you said, this is all a highly subjective area. Anyway, sorry for monopolizing your thread so much.
P.S.
You did intend this thread to start discussion among the other forum members and not as a feature request per se, right? (I ask just because the devs generally ignore feature requests in the Steam forums.)
Both really. I linked to this thread from the Beserk Games forum (somebody had already posted the request).
http://www.berserk-games.com/forums/showthread.php?1391-v5-8-Strategic-Zoom