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Why do you think it won't work?
Nah, you're right. Not sure what I was thinking.
Option 1: A static table setup where I import new "modeled maps" for each location the players visit. In this version, player resources would be static and maps would change. (Not refering to custom images for tables)
Option 2: Create separate tables for each location. But then I can't think of how to create persistent player resources like HP, character sheets and the like. From what I've seen, if you make an item "persistent" and load it into another table with identical items, it breaks the game. If you delete a persistent item, it ceases to function all together.
The sheet ambiguity of how I have to phrase these posts shows me that TTS is clearly not the system I was hoping it could be for D&D. With no consistent Player/DM management built into the interface, it's just real pretty but not too functional.
Also the various limitations of grouping, selection limits and lack of resource management also hinder this platform as a SERIOUS D&D option.
But, my gf had a great suggestion of just using TTS for one-off encounter locations, like BBEG lairs and the like.
Such a shame.
We really need the game management of Fantasy Grounds with an enhanced, more functional version of TTS and I think the RPG community would really have something.
No one seems to want to make it.
Thanks all for trying to help. I've resigned the idea and I'm sticking with FG for now.
This is very clunky. The dynamics insist on letting every piece jiggle a little bit. And since the models are "dropped" from a height when brought in, my complex map setup is ruined. The pieces all click together and jostle around. Yeah, I get it, it's 3D physics, but sometimes, I just need to simply copy and paste without the need of animation.
There's a time and a place for it.
If I arrange a bunch of object across the table, I need an option where I can select all the pieces (regardless of how many there are) and to create a new object. Not a linked object, where it jostles when you move it, but an actual object or a group.
So far as I can tell, you can't select a bunch of objects and group them (except for chips, you can group chips. I guess because they stack). IDK, it all seems counterintuitive.
This is a great start. But it's not quite there yet.
I'm attempted to have all the maps I need for a campaign where I can simply drop them onto my table. I see everyone has various "D&D Table Setups" and some are better than others. But what I want to do is create a gaming table setup for my group (character sheets, dice, tokens, counters, clickers, all the crap we'll need to play), then either drop in new object built maps (not the custom image maps) or load to new maps where all the player resources carry over to the new table where the map was made.
Doesn't seem like either are doable in a simple to do fashion.
I can load the map, but then the character info doesn't carry over.
Think mid-adventure, the characters move to a new map. But they still have conditions, used spells and missing HP. The current character state needs to transfer over to the new map. OR, I need to bring a new map to the original table.
At the moment, this is not easy, or simple.
Now that I get what you are trying to do I think some people have made workarounds for some of your problems. I've heard of people using google docs on the tablets which will save to the cloud and keep your character info even if you change tables.
Another workaround for moving in objects that are additions to the map you are working on would be to make them where you want them and hide them in a hidden zone, or do the same in an unused area of the table or even vertically elevated from where you would put it.. Another option would be to put them on a separate table locked in the exact location where you would want them to be. When you want to bring them over load the building table up and make the items persistent, when you switch back to your gaming table they should come in exactly where you placed them with no jiggling. Of course, this would only work if you can get around the changing tables issue.
Where can I learn more about the joint tool. I've seen people do impressive things with it. The knowledgebase article is pretty superficial