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1. go into game.
2. objects (top bar)
3. components (new window)
4. custom
5. click the folder on Model/Mesh. (new window)
6. search for the obj file. (os window)
7. put white image to diffuse/image
8. click import.
if that works then u upload that file with modding -> upload manager
click the uploaded "object" button to get link
paste it into Model/Mesh
then it works in multiplayer
Can you give some screenshots of what your model looks like in blender, what is its triangle count, what is the error message or what else happens when you hit import?
https://blender.stackexchange.com/questions/158862/where-do-i-find-the-polygon-and-vertices-count-for-an-object-in-blender-2-8
If you downloaded the model from Thingiverse, it might be too detailed for TTS. Though in fact I would advise against doing a UV unwrap, because that will just increase the filesize for little gain. You will be able to use a single-color without it, and for a Thingiverse model that is your best bet anyhow.
Once you find your triangle count, check if it is over 40.000. If it is, try to use a decimate modifier to get it below that. Should be possible without losing too much detail. Then try to import again.
my main problem with my own creations (which is why I stopped trying and took a thing from thingiverse) was that it wouldn't color how I wanted it to with all the different patterns I wanted because of the low triangle count, but I'll try to see if I can go low enough without going too low I guess.
And the UV maps are just doing I don't even know what nothing works with those either. Like I can technically get them, but 0 way to look at them it seems.
If I don't manage to do this by december 2023 I'm giving up because I'm that dedicated I'll be working till then if it takes that long but I'm not dedicated enough that I'll still be trying into 2024.