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If you have a lot of decks, it can take a while to load. It can even stop responding for a while. It's possible that the 48 things that loaded were your dice, go piece bowls, and poker chips, and it's starting to hang when bringing in custom images. My suggestion there is to let it be (and don't do anything else that uses the internet) for 5 or so minutes, and then go back to it and see if it loaded. If it no longer says it's loading at the top, but it's still not showing your images, hit enter to pull up the chat window, and see if there's an error there, or if just stopped trying. The fact that it's staying at trying load 48/162 suggests to me that you're not giving it a chance to finish trying to load thing.
As I said, no error messages display in the chat. Flipping decks does nothing, it still hangs at 48.
As I said, the game is fully functional and responsive while this happens. I can load other games, manipulate objects, etc.
Agreed, this was my assumption as well.
I did in my previous tests, but just to be sure I left it for over an hour just now while I showered and ate. It is still sitting at 48/162, and the game is still responsive as in all my previous attempts.
Its okay, thank you very much for your suggestions. I really do appreciate it.
1) Clean out my cache. This is the directory where TTS keeps the images and such. I can usually find the offending items as the URL is baked into the file name. I delete them, delete them dead and gone and no sir do not come back...and then I go into TTS and reload the mod.
Why does this work? If the download got fraked up somewhere or a bit was bumped out of place by some loud mouth Manchester United fan bit or if it stopped on the way from the server to your hard drive for a quick latte...then the file could get mucked up and every time you load it it will act as such. Cleaning out the cache gives that file another chance to come in whole and clean and ever so cool.
2) Rehost the file. Why? maybe my uploading of the file got mucked up, maybe I messed up where I put it or how I named it.
2a) Before rehosting maybe open up the files in a viewer and see if the file is ok or mucked up. Bad things happen to good files. Keep backups.
3) See if anyone else is having issues with it. Go find an open game on the server list. Cards Against Humanity is a great choice since it is the #1 subscribed to mod. If I am having issues running it yet everyone else is not then the fault dear Brutus is in our rig and not in the stars.
As I said, I am not playing off a mod but a save file that I am working into making as a completed mod. I also said that I had backed up and then deleted the files referenced in the mods folder, and that it did not solve the issue.
This is tantamount to remaking the entire mod, as there is no way to know which file is causing the problem aside from remaking the entire mod, and there are around 45 custom deck files in the mod. Entirely remaking the mod is what I am trying to avoid doing.
And, as I said this is a save file of mine which is a work in progress for a mod I am making. I sent it to a friend who had the same issue, and randomly trawling the active lobbies to beg people to troubleshoot my WIP mod seems rather rude.