Tabletop Simulator

Tabletop Simulator

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ops Sep 16, 2016 @ 12:28pm
Stacking of tiles still not working?
Is there any possibilty to handle stacking of tiles in wargames (example "Conflict of Heroes") ? I still see only cards supporting basic tile stacking functions (align/stack, unfold etc).

Stacking tiles is part of so many boardgames..... did I overlook some functionality?
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Persona Sep 16, 2016 @ 12:29pm 
if the tiles are custom right click and set it as chips otherwise it doesnt stack like cards other then laying on top of each other
ops Sep 16, 2016 @ 12:38pm 
There's no such thing as "chips" in custom tiles settings here.

I can choose Type (Box, Hex, Circle and Mat), Images, Thickness, Stackable and Stretch.

Where Stackable seems to work only on tiles of one type.

I guess the simulator is not usable for wargames then (where usually different unit types are on the same hex) ?
Zonkai Sep 16, 2016 @ 2:04pm 
Taking a QUICK look at Conflict of Heroes, I think the short answer to your question is no.

Tiles can only stack with identical tiles, and don't provide the kind of options for manipulation that decks of cards do. In most games, much of this functionality is gained by placing the tiles in bags, but this wont work for placing diverse stacks on the board. You could just use square cards, but even THEN, cards will only stack if all are flipped face up or face down.

All that being said, if you play with the hex grid and snap on, and set your rotation to 60, you can still neatly stack tiles and manipulate them individually or in groups about as well as you could at an actual table, so I don't see this as TOO much of a hindrance. Though I may not fully understand what functionality you're actually looking for.
Last edited by Zonkai; Sep 16, 2016 @ 2:06pm
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Date Posted: Sep 16, 2016 @ 12:28pm
Posts: 3