Tabletop Simulator

Tabletop Simulator

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Rogue Oct 22, 2016 @ 1:28pm
Zombicide dice numbers are wrong...or just me?
I'm new to Tabletop Sim and some friends and I tried it last night for the first time. We noticed that the dice numbers are incorrect. The zombie head reads in game as a 6, when it should really be a 1 while the molotov reads as a 1 when it should be a 6.

This is not a deal breaker, but considering this is paid DLC, this is kind of a disappointing oversight. Seeing that molotov come up on the dice roll is exciting, but now it's not. Is there any way to fix this?
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Showing 1-4 of 4 comments
Zonkai Oct 22, 2016 @ 2:44pm 
Actually, this isn't a flaw in the tabletop implementation, but an unnecessary accuracy. The actual zombicide dice are printed with the zombie in the position of the 6, and the Molotov in the position of the 1, though the designer confirms that the Molotov IS meant to represent the 6, and the zombie the 1. This may be deliberate emulation, or the result of zombicide developers providing the same resource to create the digital version as they used to print the dice.

As for changing it, you'd have to remake the dice yourself using the template.

For reference, a thread discussing this issue regarding the actual dice, complete with dev comment:
https://boardgamegeek.com/thread/841195/custom-dice-what-do-zombie-and-molotov-represent
Last edited by Zonkai; Oct 22, 2016 @ 2:45pm
Rogue Oct 22, 2016 @ 5:00pm 
I see. I guess we will just deal with it. Thank you for the clarification :)
Bojan Oct 23, 2016 @ 12:07am 
If you think about it, it's all the same. You still have 1 out of six chance to get either one of them. :>
Witch ~ Oct 25, 2016 @ 11:33pm 
wait WHAT?

So you're telling me that I played this game the whole time wrong? Oh boi...
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Showing 1-4 of 4 comments
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Date Posted: Oct 22, 2016 @ 1:28pm
Posts: 4