安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
can u post the link to the model
edit*
otherwise try pastebin
make sure the format ends https://pastebin.com/raw/xxxxxxxxx
Edit: Checked out Hero Forge, I'm an amateur at 3D modeling but I'm going to guess those models are definitely over 30K. You'll need to take the model into blender and use the decimate modifier to reduce the poly count.
I suggest asking the author of this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1636255336
Cleril, thanks for the reply. I've tried decimating the model and that's gotten it work; however, so much detail's lost, it's hardly worth it. I've seen so many high-detail high quality models, I'm curious why high detail HeroForge models don't work.
You can try toying about with the decimate modifier, it has a few options which might give better results. Otherwise you could try going into edit mode and seeing what you could simplify yourself. The automated tools of any software are terribly inefficient both in looks and performance. For example: if you manually create a circle in Blender it would be something like 30ish polygons. Using automated tools Blender gives you about 120ish with the same visual result.
You'll need to learn how to delete faces, the knife tool, and how to work in tris/quads (TTS will only render faces built in tri or quads, meaning 3 or 4 verts per face, no more or less). You can make things look detailed without touching TTS's limitations with some knowledge and tricks. Plus this will give you more control over what looks less detailed and what is kept more or less intact. Decimate is just going to attack everything. Do you need individually modeled fingers? Probably not, could get away with cubes.
My most recent mod had concessions made to fit within TTS limitations. Notice the stadium looking rather nice. It used to be more complex but I had to alter it ever so slightly.
https://steamcommunity.com/sharedfiles/filedetails/?id=1683452266
The original stadium model, when edge split, went beyond 40K verts: https://i.ibb.co/1fLfvRf/abyss-kraken-stadium-unique-board.png
I'm sure such relatively minor changes can be done to any model in order to meet TTS limits.