Tabletop Simulator

Tabletop Simulator

View Stats:
Ragic Feb 6, 2021 @ 7:44am
How do you add sound effects?
I've seen dice that make various sounds when you roll them. What else can you do that for? I'm wondering if i could modify a deck of cards so that when a particular card is flipped, it will make a desired sound effect.
< >
Showing 1-5 of 5 comments
Baryonyx Feb 6, 2021 @ 10:49am 
Not sure if it is my sound dice mod that you found, but the way it works is via unity editor. There you can set a sound that the object makes when it touches the ground. Though I think for cards, you'd have to do that via lua scripting.
Ragic Feb 6, 2021 @ 11:14am 
ugh. ok thanks for the reply.
SaltyO Feb 6, 2021 @ 3:47pm 
Yeah, I don't even know if unity asset bundles as cards/decks are even a thing, at least I've never seen them. You could probably simulate something like this by making a card make the sound if it enters a script zone.
You could have entire hands or decks in a script zone that has only one piece of script, to play a sound effect when X card enters it.
This thread describes something like this. It might be easier than getting into Unity bundle creation:
https://www.reddit.com/r/tabletopsimulator/comments/66qk5i/zone_script/
Ragic Feb 6, 2021 @ 5:22pm 
It still comes down to 'learn to code'. alas. You know what would really be cool for modder wannabes like me would be a 'script library' or something for some basic functions that we could just copy/paste as needed. Maybe not the solution in this case, but for other stuff possibly. Just wish listing now. Thanks for the link.
Baryonyx Feb 6, 2021 @ 6:05pm 
I agree, something like that would be fantastic. So far I only know of unreal engine that has a visual coding ability, called blueprints, where you can place nodes on a grid and connect them in order to create code.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Feb 6, 2021 @ 7:44am
Posts: 5