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You can make hidden zones with a tool, where you basically make a square and any object inside cannot be seen by players who didn't make the zone.
If your dungeon isn't made up of tiles that can be hidden in this manner, then they can see it. Something like an image that's part of the table can't be hidden.
Hidden zone squares aren't really ideal for D&D, and are more for hidden information boardgames.
Hit points can likely be tracked either in the name of the figure object (i.e. 20/20), with a calculator object, or with scripting (where you have a nice plus and minus icon to make it go up and down, like in Gloomhaven).
Status would probably be tracked with tokens (again, like Gloomhaven), or you could write them down somewhere? Gloomhaven had a neat script that sorta attached the status tokens to the figures when dropped on them, so that they move together.
In-game character sheets are possible, but will probably be annoying considering the amount of stuff on them. Maybe check the workshop to see if someone already made some, since that ought to make it easier.
Monsters can use multiple tiles. The object just needs to be big enough (or you pretend it's big enough). You can have a grid set up or just drop stuff on squares if the board/image you're using has them already.
The in game grid just acts like snapping points either in the square/hex or on it's corners (or both), and objects dropped with the appropriate toggles (i.e. grid is on) will snap to the nearest point.
Thank you so much for the information, it really helps. I'm still undecided, I'm going to look for alternatives. However, with the information you relayed I believe this could do the job if I do not find a good alternative.
Thanks again.
Thank you. Im going to have to go and take a deep look into the workshop. The other two were already a given for me.
2. There are multiple ways to hide things, depending on how trustworthy your players are. You could simply sink things into the table and make them resurface when you need to. That however would require none of your players trying to look unter the table or highlight them. There are also mods that enable objects to be hidden for certain colors (i.e. players).
3. Yes, there are workshop mods for health and stat bars. Several ones actually. Either floating above the model or in a circle around it.
4. Yes, char sheets do exist. You would need it to be scripted though to be efficient. That being said, for DND 5e there should already be some avaiable in the workshop.
5. Yes. You can resize objects freely, and if you want to make it clear how much space a monster occupies, you can just slap a base under it.
@Elder_Salt I looked at Foundry VTT, its an upgrade in every single way to Roll20 (unless looking for free option). For $50 its a steal. Im going to be pulling the trigger on TTS but if im ever going 2D, Foundry is the go to.
~Thanks to everyone for helping me make my decision. I am unsubscribing from the thread, but Im going to leave the post so anyone with the same concerns can see the answers in the thread.~
You can go as fancy or basic as you want. There's nothing stopping you from grabbing a few dice, generic minis and drawing your map on the table. Or you can find tons of 3d assets, minis, dice, tools, round counters, hp counters, stat blocks, everything and get very intricate.
However the more you want to do, the more practice and research you'll need to do. It takes time to get use to the systems and tools and learn all the ends and out.
Some important things to get started: turn on and off the grid in options and right click objects to turn on and off snapping, Press L to lock things down so players can't move it. and the hidden items thing takes some tweaking to get right, but it's totally doable.
So far I love it. It feels like your actually at a table with friends, something that's missing from Roll20. I would love to try it in VR if it was possible b/c actually sitting at the table would be extremely immersive. You don't get all the technical integration like you do with Roll20, but it feels more true to life.
It does take learning if you want to to do all the fancy stuff. Go through all the menus and learn what everything is, and how all the tools and options work. This stuff just takes time and practice. Learn how to make card hands work. Learn how to work grids and snapping, and most important change the color scheme so it's not all glaring white.