Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
TTS adds a bog standard best fit box collider. to custom objects unless you add one of your own.
Normally just dropping the mesh of such a low poly item into the collider slot would do the job
but looking at your second image the one of the mesh, there seems to be an excess of internal geometry in there that might be causing it not to work, though its hard to say for sure without examining it firsthand.
can you post a link to the mesh. ?
https://drive.google.com/open?id=15_5HdmQZEIRTYYKCMBd5bl1-q37tk3Jq
Try that for the collider. I've simplified the original mesh, removed all un-necessary vert's and moved the origin to the centre of geometry for good measure.
I'm wondering if it's something to do with these being chip type components in TTS, since that is how I am using them, so they can be stacked and so on.
Super frustrating anyway, I default to assuming I'm doing something wrong but I've currently run out of things to try.
Sorry about that. You'll need to remove that chip setting. to get them to sit nicely next to each other.
If you add a snap point to the centre of the tile that will help with the stacking in place of using the chip setting, if thats any use.
There was a reason I was using chips not tiles, but it's been a while so I've forgotten it. I think due to flipping the tiles, which is part of my gameplay, or maybe just because the chip stacks function nicely. I'll see if I can work around it.
However, I've tried using 'generic' component type, and although I no longer get nice 'poker style' stacks, the tiles are now tesselating properly on the hex grid, and they still flip properly. So that's good enough for now.
The only reason I was using chips is that it makes game setup feel better, but probably my tiles are going into a bag anyway so I guess it's not important :)