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1. Use the Mod-Backup tool from NexusMods to download the entire game into local files. Then sort these files until you find the model file you need.
2. Follow he below:
-Open the Game containing the model you want to edit
-Right click said model, select 'Custom'
-Copy the URL's of the 'Model/Mesh' and 'Diffuse/Image'
-Paste these URL's itno your browser
-The Model URL is usually a pastbin page, copy all the pastebin content to a notepad, then save it as a .obj format rather than .txt
-The Image URL is just an image, download it.
-Open this OBJ file in your software and apply the texture image.
If a model was imported as an assett bundle, you'll have to follow the above but open the bundle in Unity.
For anyone curious on which models I'm trying to edit...
https://steamcommunity.com/sharedfiles/filedetails/?id=1392588614&searchtext=boats
I right-click on the model, click custom, and them under "Main" there is a link. If I copy-paste that link into a web-browser, I download a .unity3d file which I can't seem to find any way to access the contents of. Am I doing something wrong? I feel like I've hit a dead end with this.
This is how files are exported if those are imported as an AssetBundle. You need to open them with in Unity to get the composite parts, as mentioned by Mentize at the bottom.