Tabletop Simulator

Tabletop Simulator

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The1WhoKnoxx Jan 16, 2018 @ 10:36am
Exporting models from a TTS mod to modify them
Is it as simple as it sounds. Or am I going to have to jump through hoops?
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Showing 1-4 of 4 comments
Mentize Jan 16, 2018 @ 11:05am 
You can do this in 2 ways:

1. Use the Mod-Backup tool from NexusMods to download the entire game into local files. Then sort these files until you find the model file you need.

2. Follow he below:
-Open the Game containing the model you want to edit
-Right click said model, select 'Custom'
-Copy the URL's of the 'Model/Mesh' and 'Diffuse/Image'
-Paste these URL's itno your browser
-The Model URL is usually a pastbin page, copy all the pastebin content to a notepad, then save it as a .obj format rather than .txt
-The Image URL is just an image, download it.
-Open this OBJ file in your software and apply the texture image.

If a model was imported as an assett bundle, you'll have to follow the above but open the bundle in Unity.
The1WhoKnoxx Jan 16, 2018 @ 11:15am 
Thanks much :)
Tokiw Apr 2, 2020 @ 7:35pm 
Sorry to necro an old thread, but I'm having difficulties. I'm trying to edit some models to make them more conducive to role playing games (Change collision meshes, remove a bunch of props), but I can't seem to find a way to access the 3d models I'm attempting to edit.

For anyone curious on which models I'm trying to edit...
https://steamcommunity.com/sharedfiles/filedetails/?id=1392588614&searchtext=boats

I right-click on the model, click custom, and them under "Main" there is a link. If I copy-paste that link into a web-browser, I download a .unity3d file which I can't seem to find any way to access the contents of. Am I doing something wrong? I feel like I've hit a dead end with this.
Garr Incorporated Jul 18, 2023 @ 2:56am 
Originally posted by Tokiw:
I right-click on the model, click custom, and them under "Main" there is a link. If I copy-paste that link into a web-browser, I download a .unity3d file which I can't seem to find any way to access the contents of. Am I doing something wrong? I feel like I've hit a dead end with this.

This is how files are exported if those are imported as an AssetBundle. You need to open them with in Unity to get the composite parts, as mentioned by Mentize at the bottom.
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Date Posted: Jan 16, 2018 @ 10:36am
Posts: 4