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text tools in the game are frustrating; they don't bind to objects, so if you want a sheet that can be moved around, you're better off using buttons as text fields.
if you create a button, use the label as the text you want to display, and set the size of the button to '0' for all dimensions, and the click_function as a token null function like "function null() end" or whatever you choose to name it.
you'll still run into the centering text issue as I 'm not aware of an align left/right param for any text related objects.
there's some char sheet examples on the workshop. if you want to see a really complicated one, look at KDM achromatic or scripted versions.
For every function you have a short text that explain what it does, what it returns and which parameters the function "accepts".
To add an input field (aka text field) to an Object use the createInput(parameters) function of the "Object"-Class - have a look: http://berserk-games.com/knowledgebase/object/ (they are found right un the "UI Functions" section.
I have not used these in a project but maybe the suit your need.
Maybe you can look on Google or YouTube if you find some general Lua tutorials if you want to learn the language. I don't have a tutorial at hand, sorry :( But if you know how Lua works (at least the basics) you can simply "add" the information from the documentation mentioned above.
Character Sheet Template by Mr Stump in the TTS Workshop was everything I was looking for.