Tabletop Simulator

Tabletop Simulator

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TrekScout Apr 27, 2020 @ 2:55pm
Decks not homogenizing
I have had this happen with several games. You have a deck of say 30 cards, as you pull and replaced cards the deck becomes fractured into segments. It looks like it is all stacked nice, but when you hover over it and the tool tip says there are only 5 cards in the stack and you know there are at least 20. From the side you can see there are spaces between groups of cards that occurred as cards were pulled and returned to the deck. The deck will have 20 cards, you return 5 and now it says 5 cards when you mouse over the deck, but if you pull those 5 cards, the stack of 20 is underneath. The 5 returned cards should have been added to the deck of 20, not form a layer on top.

I have tried selecting the whole deck and grouping them, but they still stay as multiple chunks instead of one deck showing all the cards.

Playing Catan, for one, we get errors that, say Wood couldn't be given to player purple because there are no cards left, when there are clearly cards. Or trying to deal and the game saying there are not enough cards when under the pack of 3 there are several other packs. How do you keep decks from fracturing like this?
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Showing 1-7 of 7 comments
SaltyO Apr 27, 2020 @ 3:47pm 
Different decks? Any flipped cards in the mix? Alt selecting all cards visible and pressing G doesn't force them to one deck?
TrekScout Apr 28, 2020 @ 10:16am 
Right now it is an issue with Catan resource decks, but I have had this problem with Firefly, which has a gazillion decks. So with Catan, it is deck of all Sheep cards or all Wood, etc. It may be because I locked the decks? I'm getting my weekly, in-person, board game group converted to play TTS during the SIP. I play with a lot of, ummm - how to say this nicely-, low-tech, luddite folks with POS computers, and they can't seem to stop grabbing the entire deck when they want 1 card. *facepalm*
So, I think I created this problem?

In Catan, you shouldn't make the decks infinite, as you could actually run out of a resource and then that is all there is until some are discarded.

Wondering how to get discards back into a locked deck? Or a work-around to keep awkward players from over grabbing cards?
Ratt Apr 28, 2020 @ 10:32am 
Yes, it's because the decks are locked.

To recombine them quickly without regard for order, hold Alt (to also select locked objects) while drag-selecting them all, then press G. Presumably the order is whatever order the things are highlighted in, as below, but drag-selecting a cluster of objects in a specific order is more of a headache than just clicking them each as below.

To recombine them in a specific order, hold Control and click them from bottom to top (e.g. to put a card on top of a deck, click the deck and then the card), then press G. If you combine things this way, the lock state of the resulting deck becomes that of whatever object was clicked first (e.g. putting an unlocked card on top of a locked deck yields a locked deck, but putting a locked deck on top of an unlocked card yields an unlocked deck).
Last edited by Ratt; Apr 28, 2020 @ 10:42am
TrekScout Apr 28, 2020 @ 10:32am 
Hrmm, if I zoom in, to view the side of the deck up close, I can see the divisions created by discards. If I right click on the bottom of the stack of cards, I can unlock them. Alt G will then group them back into a deck.

Still would like to find a way to keep players from moving the entire deck.
Ratt Apr 28, 2020 @ 10:39am 
Originally posted by TrekScout:
Hrmm, if I zoom in, to view the side of the deck up close, I can see the divisions created by discards. If I right click on the bottom of the stack of cards, I can unlock them. Alt G will then group them back into a deck.

Still would like to find a way to keep players from moving the entire deck.
The Alt modifier is for the drag-selecting action to let it also select locked objects; Alt G is just G, and unlocking the bottom of the stack is unnecessary.
TrekScout Apr 28, 2020 @ 10:39am 
Ratt - Thanks! That does work to combine them easily, but the resulting combined deck ends up unlocked.
Ratt Apr 28, 2020 @ 10:41am 
Originally posted by TrekScout:
Ratt - Thanks! That does work to combine them easily, but the resulting combined deck ends up unlocked.
As you were typing this, I messed with a few decks to figure out what determines the lock state and edited it into the post with the answer.
Last edited by Ratt; Apr 28, 2020 @ 10:41am
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Date Posted: Apr 27, 2020 @ 2:55pm
Posts: 7